


| contributor | game | submit | status | |
|---|---|---|---|---|
![]() John Johnson | Marine Gang | Update | ![]() | |
KEYWORDS = Marine gang Looking for owners manual for Marine Gang Pachislo slot machine. | ||||

| contributor | game | submit | status | |
|---|---|---|---|---|
![]() figment1988 | Out Run | Update | ![]() | |
KEYWORDS = addition of port - PORTS - Microsoft Xbox [2004] (as an unlockable in OutRun2) | ||||

| contributor | game | submit | status | |
|---|---|---|---|---|
![]() GUNPEY | Uncle Poo | Update | ![]() | |
KEYWORDS = -DESCRIPTION- A one or two player funny maze game. Help the hilarious old man named literally "uncle poo" to escape from maze and collecting all the treasure items, defeat the animal enemies using flatulence and advancing fast using roller skates to avoiding the inundation advance to go to the next level! -TECHNICAL- Main CPU : Z80 (@ 3.000 Mhz) Sub CPU : Z80 (@ 3.000 Mhz) Sound Speaker : AY-3-8910A 1.500000 Mhz Screen orientation : Horizontal Video resolution : 240 x 256 pixels Screen refresh : 60.00 Hz Palette colors : 256 Players : 1 Control: 4-way joystick Buttons: 2 | ||||

| contributor | game | submit | status | |
|---|---|---|---|---|
![]() dion | Jockey Grand Prix | Update | ![]() | |
KEYWORDS = #Betting/Gambling#;#Casino Games#; Jockey Grand Prix (c) 2001 BrezzaSoft. A gambling betting game with horse racing theme. - TECHNICAL - SNK NeoGeo MVS hardware Main CPU : 68000 (@ 12 Mhz) Sound CPU : Z80 (@ 4 Mhz) Sound Chips : YM2610 (@ 8 Mhz) Game size: 84 Megs [SNK MVS Neo-Geo Controls] 2 players - 4 buttons per player. - TRIVIA - Developed in cooperation with Sun Amusement. This game was never released on the NeoGeo AES home console. No real game play. Just pick the horse for the win. Coin hopper payout winnings. - SOURCES - | ||||
![]() dion | Jockey Grand Prix | Update | ![]() | |
KEYWORDS = #Betting/Gambling#;#Casino Games#; Jockey Grand Prix (c) 2001 BrezzaSoft. A gambling betting game with horse racing theme. - TECHNICAL - SNK NeoGeo MVS hardware Main CPU : 68000 (@ 12 Mhz) Sound CPU : Z80 (@ 4 Mhz) Sound Chips : YM2610 (@ 8 Mhz) Game size: 84 Megs [SNK MVS Neo-Geo Controls] 2 players - 4 buttons per player. - TRIVIA - Developed in cooperation with Sun Amusement. This game was never released on the NeoGeo AES home console. Coin hopper payout winnings. - SOURCES - | ||||
![]() Hardy Haberman | Morgana | Update | ![]() | |
KEYWORDS = Morgana was originally manufactured in Dallas, Texas by Bacchus Games, Inc. The machine featured a projected face of an actress delivering fortunes to customers. The original version was in a much larger case, but this was modified in a second generation to fit limited floor space in arcades. The model was made in both English and Japanese versions. A video of a partially restored clip from the machine is here on YouTube: http://www.youtube.com/watch?v=GzkqARkUKM4 | ||||
![]() GUNPEY | XII STAG | Update | ![]() | |
KEYWORDS = - PORTS - * Consoles : Sony PlayStation this is is wrong change this for this: - PORTS - * Consoles : Sony PlayStation 2(2003) and add: Microsoft XBOX 360(2013, "Shooting Love 10th Anniversary Xiizeal & ?Zeal") window Mobile Phones (2006,"XIIZeal") -DESCRIPTION- A great vertical shoot'em up. The aerial war began, you are the pilot on of a futuristic blue aircraft and must destroy and defeat using Main shot, Bomb barrier, Side-attack and Backfire-attack, every enemies and avoid the bullet hell, and eliminate powerfull bosses to clear the whole stage and reach the end and finish victorious this war! - PORTS - Sony PlayStation this is is wrong change this for this: - PORTS - * Consoles : Sony PlayStation 2(2003) and add: Microsoft XBOX 360(2013, "Shooting Love 10th Anniversary Xiizeal & ?Zeal") Window Mobile Phones (2006,"XIIZeal") | ||||
![]() GUNPEY | Splendor Blast | Update | ![]() | |
KEYWORDS = -DESCRIPTION- a futuristic spaceship racing game. Join the intergalactic race, drive your racing spaceship at full speed and destroy the opponents spaceships, grab the energy and ammo items, in this engrossing space race, evade all obstacles and dangerous curves to move to the next race to victory! | ||||

| contributor | game | submit | status | |
|---|---|---|---|---|
![]() Crapahute | Side Track | Update | ![]() | |
KEYWORDS = Side Trak Side Trak (c) 1979 Exidy. Side Trak is a black & white man-versus-machine game where the goal is to pick up all of the waiting passengers with your train while avoiding the computer-driver 'killer engine' which aims to take you out in a head-on collision. You can control your train via the 'fast' button which allows you to temporarily increase your speed on the tracks. You can also use the joystick to switch between several tracks at various junction points. Each time you make a complete circuit around the track and pass the start marker on the outside track, another car is added to your train. - TECHNICAL - Main CPU : M6502 (@ 705.562 Khz) Sound Chips : Samples (@ 705.562 Khz), DAC Screen orientation : Horizontal Video resolution : 248 x 256 pixels Screen refresh : 57.00 Hz Palette colors : 8 Players : 1 Control : 4-way joystick Buttons : 1 - TRIVIA - Released in April 1979. Side Trak is the first of several games that were developed on a common Exidy platform which would eventually become host to their most popular games. Early revisions of the platform — Side Trak included — had custom sound generators tailored for each game, along with a primitive tone generator that could play one of two very short preprogrammed sequences of notes (Later games eventually included a common sound system). - SCORING - Passengers picked up from the outermost track are worth 10 points. Passengers picked up from each successive inner track are worth an additional 10 points. On top of that, passengers picked up when you have additional cars in tow add another 10 points to car. - PORTS - * Consoles : Colecovision (Unreleased prototype) Colecovision (2012 - Homebrew port) - SOURCES - Game's rom. Machine's picture. | ||||

| contributor | game | submit | status | |
|---|---|---|---|---|
![]() sjy96525 | Power Shovel Simulator [Standard model] | Update | ![]() | |
KEYWORDS = - TRIVIA - Released in November 1999 in Japan. Also released as "Power Shovel Simulator [Deluxe model]". | ||||
![]() sjy96525 | Power Shovel Simulator [Deluxe model] | Update | ![]() | |
KEYWORDS = - TRIVIA - Released in November 1999 in Japan. Also released as "Power Shovel Simulator [Standard model]". | ||||

| contributor | game | submit | status | |
|---|---|---|---|---|
![]() GUNPEY | Fix it Felix Jr. | Update | ![]() | |
KEYWORDS = -DESCRIPTION- This game was built by Disney Studio to promote the release of Wreck it Ralph movie. Helps the hero Felix Jr. to save an apartment building called "Niceland", and its residents, from being destroyed by a hulking man named "Wreck-It Ralph".Use Felix's magic hammer to fix it all the windows and doors, to reach the top and receive the great Medal of reward and with the help of small inhabitants throw out the bad guy "Ralph" out the building to move to the next level! -TRIVIA- A prototype earlier promo version have differents designs that were later changed in the actual movie and the final game. For example Felix wears an overalls in this version, the NPC characters residents have small differences and the building have just one level and a slightly different name "NICELAND APTS" the principal door is quite different, has no plants and without landscaping background. | ||||

| contributor | game | submit | status | |
|---|---|---|---|---|
![]() GUNPEY | Satan of Saturn | Update | ![]() | |
KEYWORDS = #Shoot Them Up#; -DESCRIPTION- A space shooter game. Help your space station from the enemies attack! Using your space ship you have to defend the spatial limits of the space station, avoiding his destruction by activating the force field and attack the hordes of alien ships coming to attack, you must destroy wave after wave of different types of enemy ships coming of the planet saturn, prepare your aim and clean the space zone of the evil alien menace! | ||||
![]() GUNPEY | Squash | Update | ![]() | |
KEYWORDS = -DESCRIPTION- An entertaining squash sport game from Gaelco. | ||||
![]() GUNPEY | Squash | Update | ![]() | |
KEYWORDS = -DESCRIPTION- A fun mix tennis/squash game from Itisa Electronics. | ||||
![]() jeff p | Gorf [Upright model] [No. 873] | Update | ![]() | |
KEYWORDS = Gorf (c) 1981 Midway. The player's goal is to defeat the Gorfian Empire and safeguard the future of mankind. Gorf is a single screen shoot-em-up in the classic "Space Invaders" mould, the prime difference being that Gorf offers five distinct levels of shooting action. The levels are as follows : * Mission 1 - Astro Battles : The first mission is more or less a straight clone of "Space Invaders", set against a sky-blue background. The player is protected by a glittering parabolic forcefield, which is gradually worn away by enemy projectiles. The forcefield also works in BOTH directions, and therefore must momentarily deactivate in order for the player's ship to fire out. To advance to the next mission, the player must destroy all the invaders. * Mission 2 - Laser Attack : The other missions are all set in space. In this mission, the player is faced with two formations each made up of five enemies. The formations are cross-shaped, and at the bottom of each formation is a single laser gun. The laser guns fire a long, dangerous yellow beam at regular intervals. At the same time, the other enemies may break formation and attempt to divebomb the player. Destroying a laser gun causes the corresponding formation to break apart. To advance to the next mission, the player must destroy all the enemies. * Mission 3 - Galaxians : This mission is a clone of "Galaxian". The player is faced with a swarm of galaxians, which continually divebomb and shower the player with deadly projectiles. To advance to the next mission, the player must destroy all the galaxians. * Mission 4 - Space Warp : A wormhole is situated in the middle of the screen out of which enemies ships emerge, one at a time, and spiral outward at increasing speed; whilst growing larger and flinging fireballs at the player. The Space Warp level would have an influence on Konami's superb "Gyruss", released two years later. To advance to the next mission, the player must survive a number of these enemies. * Mission 5, Flag Ship : The final mission is a one-on-one confrontation with the alien Flag Ship itself. The Flag Ship is one of the earliest examples of the 'boss' enemy in mainstream video games. It is equipped with its own forcefield, through which the player must blast in order to get a clean shot on the ship. It is also armed with a powerful fireball weapon. The player's weapon has a minor effect on the Flag Ship's hull, and can only blast off tiny pieces of it. This adds to the player's problems, as stray pieces of hull can destroy their ship. These pieces can be destroyed with a single shot. The only way to destroy the Flag Ship is to hit the glowing reactor at the heart of the ship, either by first blasting away the hull to expose it, or by managing to fire a shot directly into the tiny vent that leads to the reactor. Each time the Flag Ship is destroyed, the player advances in rank. Initially, the player begins with the rank of Space Cadet, before moving on to Space Captain, Space Colonel, Space General, Space Warrior, and finally Space Avenger. The player's spaceship is equipped with a Quark Laser which allows the player to cancel a poorly aimed shot and fire another shot. - TRIVIA - Released in February 1981, Gorf was the first game ever to show multiple scenes. Gorf has achieved the status of 'true status' and became legendary for its groundbreaking, yet almost unintelligible speech. This game featured some early speech synthesis that was done in a similar manner to that in "Wizard of Wor" (Gorf and Wizard of Wor ran on nearly identical hardware). Here is a list of the humorous phrases Gorf says throughout the game; [rank] denotes where Gorf speaks the player's current rank : Attract mode : 1) Insert Coin! 2) I am the Gorfian Empire. 3) Long Live Gorf! NOTE : Move the controller any time during the attract mode to trigger the speech. Ready to play mode : 1) Long Live Gorf! 2) Push a player button. Mission start-up : 1) Prepare yourself for annihilation, [rank]! 2) You will meet a Gorfian doom, [rank]! 3) Survival is impossible, [rank]! 4) You cannot escape the Gorfian robots! 5) I am the Gorfian Empire! 6) I am a Gorfian consciousness. 7) Gorfian robots...Attack! Attack! 8) Robot warriors, seek and destroy the [rank]! 9) My Gorfian robots are unbeatable! 10) Gorfians take no prisoners! Player loses a ship : 1) Got you, [rank]! 2) Bad move, [rank]! 3) Some galactic defender you are, [rank]! 4) Another enemy ship destroyed! 5) Your end draws near, [rank]! 6) Ha ha ha ha! Player loses last ship : 1) Too bad, [rank]! 2) Bite the dust, [rank]! At game over : 1) Gorfians conquer another galaxy. 2) You cannot escape the Gorfian Robots. 3) All hail the supreme Gorfian Empire! 4) Try again; I devour coins! Player destroys Flag Ship (and advances in rank; [new rank] denotes where Gorf speaks the player's new rank) : 1) Nice shot! You have been promoted to [new rank]! 2) For hitting my Flag Ship, you have been promoted to [new rank]! 3) In the Gorfian chronicals, you have been promoted to [new rank]! 4) Next time will be harder, but for now you have been promoted to [new rank]! NOTES : These phrases may not be easy to hear over the loud explosion of the Flag Ship. The Rank lamp on the bezel moves over to the next rank as soon as Gorf begins speaking. OTHER NOTES : Have you ever noticed that GORF is FROG spelled backwards? Seriously, GORF is an acronym for 'Galactic Orbital Robot Force'. The game's creator, Jay Fenton, designed a sequel to Gorf called 'Ms. Gorf', but it was never released. Jay Fenton underwent a sex change and is now known as Jamie Fenton. A Star Trek tie in was originally planned by Midway, but when the first movie fell flat, the Enterprise sprite was reused as the Gorf Flag Ship. Todd Rogers holds the official record for this game with 653990 points. A Gorf unit appears in the 1982 movie 'Fast Times at Ridgemont High' and in the 1983 movie 'Joysticks'. An upright Gorf unit appears in the 38 Special music video 'Caught Up In You'. - SCORING - Astro Battle : Space Invaders (all) : 50 points Destroying Gorfian robot distributing Space Invaders : 300 points Mystery Saucer : 100 points Back and Forth Saucer : 300 points NOTE : If you hit a Space Invader when it is being launched from the Gorfian robot, you get 100 points. Laser Attack : Laser Ships : 300 points Escorts for Laser Ships : 100 points Galaxians : All Galaxians not attacking : 50 points Yellow Galaxian attacking : 60 points Blue Galaxian attacking : 80 points Red Galaxian attacking : 100 points Galaxian Flagship : 300 points Space Warp : Enemy fighters : 100 points Flag Ship : Each hit : 20 points Escorts : 100 points Destroying a piece of debris : 150 points Destroying Flag Ship (and advancing in rank) : 1000 points Gorfian robots (appear randomly) : 300 points - TIPS AND TRICKS - * The action starts immediately as soon as you start your game. The first sight that will greet you are the Space Invaders. From that point on, the action will be non-stop with the only things changing are your rank and the difficulty of the enemies. Also, there is an interesting quirk in the game. If your ship hits a displayed score (after destroying some enemy), your ship will be destroyed. So avoid flying into scores. Also, you can only have one shot up at a time. This, though, can be countered by the fact that you can prematurely end a shot and fire another thus saving yourself a lot of time and perhaps your ship. * Due to Gorf's limited hardware not being powerful enough to move the game's colourful sprites around easily, it's possible, on the Astro Battles screen, to slow the last two invaders down to a crawl; simply by repeatedly firing. On the Laser Attack screen, if you shoot all the enemy ships EXCEPT for the laser shooters, you can sit forever on the far left hand side of the screen. Useless, but interesting all the same. * Astro Battles : 1) Fire immediately when the mission starts. You may get lucky and hit the Gorfian robot distributing the Space Invaders. Also fire at the invaders as they are being distributed for more points. 2) Instead of the normal 11x5 grid of invaders, you only have to deal with an 8x3 grid. 3) Instead of buildings to protect your ship, you now have a shield dome over you. It briefly disappears when you fire, but the invaders have to cut through it with their lasers. 4) Remember, you have a lot of maneuverability in your ship (i.e. you can go up and down) so it should be easy to avoid the invaders bombs. * Laser Attack : 1) Your first priority should be the laser ships. Wait until they have fired and send a shot right up their laser cannon. 2) The escorts tend to make random movements so be wary of them coming at you from all directions. 3) As you advance higher in rank, everything speeds up accordingly. * Galaxians : 1) Try to shoot the Galaxians when they are setting up to get the score for attacking Galaxians. 2) At first, only a couple will come down. After a while, though, the Galaxians attempt to swarm all over your ship. Since they each fire three shots apiece, this can present a particularly deadly situation. 3) Keep moving. There is no safe place (not even the corners). 4) At later ranks, it isn't uncommon for a whole bunch of Galaxians to attack your ship at once. 5) If you can, try to hit the Gorfian robot that sometimes bounds over the top of the Galaxians. * Space Warp : 1) This is the mission that tends to kill off most players. You will see a black hole with dots in it. These dots represent the number of fighters you have to deal with coming out of the black hole. As a Space Cadet, you only deal with 12 fighters. From Space Captain onward, it will be 16 fighters. 2) Fighters leave fast or slow and rotate around the hole. In addition, they will also fire at you. It will take some fancy maneuvering to avoid both the fighter and the shot it fired. 3) Some fighters go around so fast, you just have to try to keep out of its way. 4) Sometimes fighters will launch a slow shot from the side of the screen. Watch out for these shots. 5) In the later ranks, it will take all of your skill to survive since everything moves very quickly on this mission. * Flag Ship : 1) The Flag Ship will fly back and forth slowly. It will descend then ascend as it completes a back and forth movement. 2) There is a shield around the Flag Ship you must cut through to hit it. The Flag Ship can fire through the shield at you. 3) On the later ranks (starting with Space Captain), the Flag Ship is escorted by two Gorfian robots. 4) Plan your shots so you can expose the reactor. This will mean cutting through a little bit of the ship to accomplish this. Watch out for the debris you create since it is as deadly as the Flag Ship's laser shots. If you feel really daring, hit the debris for extra points. 5) After you have stripped the ship away from the reactor, a well-placed shot should obliterate the Flag Ship. 6) Again, in the later ranks everything moves much faster. - SERIES - 1. Gorf (1981) 2. Ms. Gorf (1982) - PORTS - NOTE : Due to licensing difficulties, the 'Galaxians' mission is omitted on these home ports unless otherwise noted. * Consoles : Atari 2600 [US] (1982) "Gorf [Model 80010]" Atari 5200 [US] (1983) "Gorf [Model 4L 2711]" Atari XEGS Colecovision [US] (1983) "Gorf [Model 2449]" Colecovision [AU] (1983) * Computers : Atari 800 [US] (1982) "Gorf [Model 09-01102]" Commodore VIC-20 (1982) "Gorf [Model VIC-1923]" Commodore C64 [US] (1983) "Gorf [Model C-64 618]" Commodore C64 [EU] (1983) BBC Micro [EU] (1983) "Gorf" by Doctorsoft Acorn Electron [EU] (1983) "Gorph" by Doctorsoft Commodore Amiga [EU] (1993) "Gorf" by Towerbyte Software : Includes Galaxians mission, unlike the other ports Sinclair ZX-Spectrum [EU] (2004) "B.A.R.F." by Dinu Cristian Mircea | ||||
![]() GUNPEY | Mortal Kombat | Update | ![]() | |
KEYWORDS = -TRIVIA- The character Kano make an appearance on the 2012 animation movie "Wreck-It Ralph" from Walt Disney Animation Studios. | ||||
![]() GUNPEY | Street Fighter II - The World Warrior [B-Board 90629B] | Update | ![]() | |
KEYWORDS = -TRIVIA- This arcade machine and the main characters: Ryu, Ken, Zangief Chun Li, Cammy, Blanka and M. Bison, make an appearance on the 2012 animation movie "Wreck-It Ralph" from Walt Disney Animation Studios. | ||||
![]() GUNPEY | Dig Dug | Update | ![]() | |
KEYWORDS = -TRIVIA- The main characters make an appearance on the 2012 animation movie "Wreck-It Ralph" from Walt Disney Animation Studios. | ||||

| contributor | game | submit | status | |
|---|---|---|---|---|
![]() GUNPEY | Uncle Poo | Update | ![]() | |
KEYWORDS = -DESCRIPTION- A one or two player funny maze game. Help the hilarious old man named "uncle poo" to escape from maze and collecting all the items, defeat the animal enemies using flatulence and avoiding the inundation advance to go to the next level! | ||||

| contributor | game | submit | status | |
|---|---|---|---|---|
![]() jeff p | Virtua Fighter | Update | ![]() | |
KEYWORDS = Virtua Fighter (c) 1993 Sega. - TRIVIA - Virtua Fighter was released in December 1993. An instant success in Japanese arcades, Virtua Fighter (or VF for short) brought the versus beat 'em up kicking and screaming into the next generation. Like "Street Fighter II - The World Warrior", a substantial number of clones ("Toshinden", "Tekken", "Dead or Alive") would follow in its wake, each with their own tweaks to the formula. Among the game's many innovations, the most profound were the true-to-life animation (all the more impressive considering no motion capture technology was used) and the realistic movesets of the game's eight characters. Virtua Fighter serves 180,000 polygons per second. This is the first 3-D polygonal one-on-one fighting game. During Virtua Fighter's development, the game featured an Arabian fighter named 'Siba'. He was replaced later on in the final prototypes by Akira, as the developers felt that the game needed a karate fighter similar to Street Fighter's Ryu. Siba was brought back an unlockable character in the Saturn game 'Fighter's Megamix', in all his VF1 style glory. Soundtrack releases: [JP] March 23, 1994; Virtua Fighter - Saikyou no Senshi [TYCY-5386] Literatures: [JP] June 10, 1994; Gamest No.117: Virtua Fighter [JP] August 24, 1994; Virtua Fighter Maniax [ISBN4-89366-264-3] [JP] December 6, 1994; Virtua Fighter Maniax Replays [ISBN4-89366-300-3] [JP] January 10, 1995; Virtua Fighter - Ougi no Sho [No. 147] [JP] January 30, 1995; Virtua Fighter Maniax for Windows [ISBN4-89366-315-1] - PORTS - * Consoles : Sony PlayStation 2 [JP] (November 28, 2003) "Virtua Fighter - 10th Anniversary [Model SLPM-68018]" Sega Saturn [JP] (November 22, 1994) "Virtua Fighter [Model GS-9001]" Sega Genesis 32x [US] (1995) "Virtua Figher [Model 84701]" Sega Mega 32x [BR] (1995) by Tec Toy Sega Saturn [US] (May 1995) "Virtua Fighter [Model 81005]" Sega Saturn [EU] (July 8, 1995) "Virtua Fighter [Model MK81005-50]" Sega Super 32x [JP] (October 20, 1995) "Virtua Fighter [Model GM-4013]" Sega Mega Drive 32x [EU] (November 30, 1995) "Virtual Fighter [Model MK84705-50]" * Others : PC [MS Windows 95, CD-ROM] [US] (August 31, 1996) Tiger R-Zone [US] (1995) | ||||
![]() jeff p | Virtua Fighter 2 | Update | ![]() | |
KEYWORDS = Virtua Fighter 2 (c) 1994 Sega. - TRIVIA - Virtua Fighter 2 was released in November 1994. Virtua Fighter 2 (or VF2 for short) was a technical knockout for its time with 300000 polygons per second. Two times faster than "Virtua Fighter". A super deformed version of this game, "Virtua Fighter Kids", was released in 1996. Soundtrack releases: [JP] [Audio CD] February 22, 1995; Virtua Fighter 2 Sound Track [TYCY-5410] [JP] [Audio CD] July 26, 1995; Dancing Shadows. - Virtua Fighter 2 [TYCY-5449] Video releases: [JP] [VHS] February 22, 1995; Virtua Fighter 2 [CGMV] [TYVY-5004] [JP] [VHS] April 20, 1995; Virtua Fighter 2 [Gamest Video Vol.15] [JP] [VHS] April 26, 1995; Virtua Fighter 2 - Eternal Battle [TYVY-5006] [JP] [Video CD] June 23, 1995; Virtua Fighter 2 [CGMV] [TYIY-5001] [JP] [VHS] November 8, 1995; Wheel of Fortune - Virtua Fighter 2 [Akira] [TYVH-5004] [JP] [VHS] November 8, 1995; Wheel of Fortune - Virtua Fighter 2 [Jacky] [TYVH-5005] [JP] [VHS] November 08, 1995; Wheel of Fortune - Virtua Fighter 2 [Sarah] [TYVH-5006] [JP] [VHS] November 8, 1995; Wheel of Fortune - Virtua Fighter 2 [Lau] [TYVH-5007] [JP] [VHS] November 8, 1995; Wheel of Fortune - Virtua Fighter 2 [Pai] [TYVH-5008] [JP] [VHS] November 8, 1995; Wheel of Fortune - Virtua Fighter 2 [Wolf] [TYVH-5009] [JP] [VHS] November 8, 1995; Wheel of Fortune - Virtua Fighter 2 [Jeffry] [TYVH-5010] [JP] [VHS] November 8, 1995; Wheel of Fortune - Virtua Fighter 2 [Kage] [TYVH-5011] [JP] [VHS] November 8, 1995; Wheel of Fortune - Virtua Fighter 2 [Shun] [TYVH-5012] [JP] [VHS] November 8, 1995; Wheel of Fortune - Virtua Fighter 2 [Lion] [TYVH-5013] [JP] [VHS] November 8, 1995; Wheel of Fortune - Virtua Fighter 2 [The Unknown] [TYVH-5014] [JP] [Video CD] March 29, 1996; Virtua Fighter 2 - Wheel of Fortune The Best Bout [TYIY-5002] Related literatures: [JP] March 9, 1995; Virtua Fighter 2 Act.1 [Gamest Mook Vol.5] [JP] June 20, 1995; Virtua Fighter 2 Act.2 [Gamest Mook Vol.10] [JP] December 10, 1995; Virtua Fighter 2 Act.3 [Gamest Mook Vol.19] Sega Saturn CG Portait Series: [JP] October 13, 1995; Virtua Fighter CG Portrait Series Vol.1 Sarah Bryant [Model GS-9062] [JP] October 13, 1995; Virtua Fighter CG Portrait Series Vol.2 Jacky Bryant [Model GS-9064] [JP] November 17, 1995; Virtua Fighter CG Portrait Series Vol.3 Akira Yuki [Model GS-9065] [JP] November 17, 1995; Virtua Fighter CG Portrait Series Vol.4 Pai Chan [Model GS-9066] [JP] December 8, 1995; Virtua Fighter CG Portrait Series Vol.5 Wolf Hawkfield [Model GS-9068] [JP] December 8, 1995; Virtua Fighter CG Portrait Series Vol.6 Lau Chan [Model GS-9069] [JP] January 26, 1996; Virtua Fighter CG Portrait Series Vol.7 Shun Di [Model GS-9070] [JP] January 26, 1996; Virtua Fighter CG Portrait Series Vol.8 Lion Rafale [Model GS-9071] [JP] March 1, 1996; Virtua Fighter CG Portrait Series Vol.9 Kage Maru [Model GS-9067] [JP] March 1, 1996; Virtua Fighter CG Portrait Series Vol.10 Jeffry McWild [Model GS-9072] [JP] 1996; Virtua Fighter CG Portrait Series Vol.11 The Final Dural [Model GS-9073] - PORTS - * Consoles : Sega Saturn [JP] (Dec. 01, 1995) "Virtua Fighter 2 [Model GS-9079]" Sega Saturn [JP] (Apr. 05, 1997) "Virtua Fighter 2 [Sega Saturn Collection] [Model GS-9146]" Sega Genesis [US] (1997) "Virtua Fighter 2 [Model 1845]" Sony PlayStation 2 [JP] (October 14, 2004) "Virtua Fighter 2 [Sega Ages 2500 Series Vol.16] [Model SLPM-62547]" Sony PlayStation 2 [US] (July 11, 2006) "Sega Genesis Collection [Model SLUS-21542]" Sony PSP [US] (November 16, 2006) "Sega Genesis Collection [Model ULUS-10192]" Sony PlayStation 2 [EU] (February 2, 2007) "Sega Mega Drive Collection [Model SLES-54333]" Sony PSP [EU] (February 2, 2007) "Sega Mega Drive Collection [Model ULES-00556]" Sony PSP [AU] (February 8, 2007) "Sega Mega Drive Collection [Model ULES 00556]" Nintendo Wii [Virtual Console] [JP] (March 20, 2007) "Virtua Fighter 2 [Model MAWJ]" (Mega Drive version) Nintendo Wii [Virtual Console] [US] (April 16, 2007) "Virtua Fighter 2 [Model MAWE]" (Genesis version) Nintendo Wii [Virtual Console] [EU] (May 5, 2007) "Virtua Fighter 2 [Model MAWP]" (Mega Drive version) * Computers : PC [MS-Windows] (September 1997) [HCJ-0127] PC [MS-Windows] [EU] (November 26, 2010) "Sega Mega Drive Classic Collection Volume 3" PC [MS-Windows] [US] (March 15, 2011) "Sega Genesis Classic Collection [Gold Edition]" PC [MS-Windows] [EU] (March 18, 2011) "Sega Mega Drive Classic Collection [Gold Edition]" * Others : Tiger R-Zone (1996) | ||||
![]() jeff p | Street Fighter II' - Special Champion Edition | Update | ![]() | |
KEYWORDS = Street Fighter II' - Special Champion Edition (c) 1993 Sega Enterprises, Ltd. European release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Street Fighter II' Plus - Champion Edition [Model T-12033]". - TECHNICAL - Cartridge ID: 670-4179 Cartridge size: 24 Mb - TRIVIA - Street Fighter II' - Special Champion Edition was released in October 1993 in Europe. | ||||
![]() jeff p | Street Fighter II' - Special Champion Edition | Update | ![]() | |
KEYWORDS = Street Fighter II' - Special Champion Edition (c) 1993 Capcom Co., Ltd. - TECHNICAL - Cartridge ID: T-12016 Cartridge size: 24 Mb - TRIVIA - Street Fighter II' - Special Champion Edition was released on September 27, 1993 in North America. In these Export versions, the original black fighter is replaced by another white fighter. | ||||
![]() GUNPEY | Dead Eye | Update | ![]() | |
KEYWORDS = -DESCRIPTION- An old and challenging shoot'em up. The player controls a cowboy named "Dead Eye" to shoots at coins tossed into the air and the birds, you must keep shooting your gun to the flip coin and only hitting the top and both sides of the borders with he coin and without crashing, to earn points. | ||||
![]() GUNPEY | Meadows Lanes [Model ML-1] | Update | ![]() | |
KEYWORDS = -DESCRIPTION- An early Black and white bowling game for to 2 players. | ||||

| contributor | game | submit | status | |
|---|---|---|---|---|
![]() billy | Golden Sixties Turbo | Update | ![]() | |
KEYWORDS = this is a bingo made by WIMI (Belgium) in 1978 the heart of this machine is the CPU PR128 with the 8085, an 8-bit µprocessor the program is stored in 4ea. EPROM type 2732 I can repair this PR128 I'm from Belgium contact: jukeboxbilly@telenet.be | ||||
![]() leonardo delpino | Star Crest | Update | ![]() | |
KEYWORDS = Star Crest is a licenced brazilian version of Moon Crest Star Crest (c) 1980 Taito do Brazil. Is the same whit Moon Cresta described in http://www.arcade-museum.com/game_detail.php?game_id=8745 | ||||

| contributor | game | submit | status | |
|---|---|---|---|---|
![]() figment1988 | Pat Riley Basketball | Update | ![]() | |
KEYWORDS = trivia addition -- TRIVIA -- This is the american version of Super Real Basketball which is one of a few early sports games for the Sega Genesis which featured sports celebrity endorsements which included Tommy Lasorda, Arnold Palmer, and even James "Buster" Douglas. | ||||

| contributor | game | submit | status | |
|---|---|---|---|---|
![]() scotty298 | Al Murray's The only way is EPIC | New | ![]() | |
Al Murray's "The only way is EPIC" This is a 3 reel multi stake game with a lapper adding to features, cash, streaks and offering hints and bonuses along the way. The player must use their skill and judgement to go all the way or get Barred! Feature entry is via a reel win or completing either a row or a column in the Pints matrix. This matrix may hold over on a 50/50 basis from non winning games. Once in the feature, the player moves around the board and may Hi/Lo on the current square to re-award it. Landing on a "Happy hour" square adds to the streak matrix, there are three streaks available: Standard, Super and the all important Mega Streak! The player reaches the "Darts" feature by filling the matrix. The mini real spins and hides a value from the player. The player is made a cash offer which they can either accept or refuse. If they accept the offer, the value is revealed. If they reject it, then another offer is made, and one of the values displayed on the artwork is extinguished. This process continues until the player accepts a cash offer or until only one value remains available on the artwork. The last illuminated cash value is then awarded to the player. Presented on the artwork below the 3 game reels is a 12 stage "pool ball" trial. The trail has 12 stages. 5 red balls, 5 yellow balls, a black and a white ball. The pool balls are numbered 1 to 12. After the reel has stopped the number displayed is lit on the relevant pool ball. When all 12 balls are lit a feature is awarded with the "Darts" feature available for collection. The numbers are NOT used during the feature game, but can hold over to the next game if the player loses in the feature game. | ||||
![]() Scotty298 | The Great Escape | New | ![]() | |
This is a 3 reel multi stake game with a lapper adding to features, cash, win spins, reel blasts , nudges and streaks. Hints and bonuses are awarded along the way in an attempt to make a bid for freedom! The player must use their skill and judgement to go all the way! &pund;1 stake offers the Mega Game. Barcodes have been re-introduced on certain stakes, can you decipher the codes? Feature entry is via a reel win , cross crossed win line overlaid symbols for a normal start or on a win line or by completing the fruit-pot progressive trail for a SUPERSTART. Once in the feature, the player moves around the lower board and may Hi/Lo on the current square to re-award it. One of the win spins, nudges and reel blasts 'tunnels' will be opened and made available for the player to collect if the 'open a tunnel' square is awarded from the lapper board. Landing on a 'stick of dynamite' square adds to the streak trail. The streaks can be collected at any time. More dynamite means a bigger streak. The player reaches the 'Great Escape' feature by obtaining 3 passport symbols. The mini reel spins and hides a value from the player. The player is made a cash offer which they can either accept or refuse. If they accept the offer, the value is revealed. If they reject it, then another offer is made, and one of the values displayed on the artwork is extinguished. This process continues until the player accepts a cash offer or until only one value remains available on the artwork. The last illuminated cash value is then awarded to the player. | ||||

| contributor | game | submit | status | |
|---|---|---|---|---|
![]() GUNPEY | Mission 660 | Update | ![]() | |
KEYWORDS = -DESCRIPTION- Your space colony is under attack! you have to defend the enemies advent, your mission is under codename of "Mission 660". You must destroy wave after wave of different types of enemy ships advancing through the deep space and grab the power star item to increase and upgrade your spaceship. Eventually you make it to a big enemy space ship, you must shoot several shots for destroy, then the cycle level starts over again. | ||||
![]() GUNPEY | Mega Zone [Model GX319] | Update | ![]() | |
KEYWORDS = A great action shoot'em up game. Take the control of an amphibious Rocket Tank, and your mission is to advance through infested enemy territory, you must choose your path carefully and take precise aim, increase your fire power collecting twelve power item pods; "MEG" stay alert to all enemy's moves. Your encounter a multitude of enemies varies depending on which path you choose. The screen continues until reach the ominous "Megazone" and annihilate the giant mechanical eyeballs the fortress Command tower which is only vulnerable when open. Your next mission awaits... | ||||
![]() GUNPEY | Ponpoko [Cocktail Table model] | Update | ![]() | |
KEYWORDS = -DESCRIPTION- A cute single-screen platform/run 'n jump game. Help the little red japanese Raccoon dog (Tanuki), to eat all the fruits, vegetables and grab items baskets to earn points that are in different levels, can reach upwards with using ladders, avoiding all the obstacles, falls and the enemies, jumping around with your big belly out in order to advance to the next level. | ||||

| contributor | game | submit | status | |
|---|---|---|---|---|
![]() Jcjc | Rock-Paper-Scissors [Arrange Ball] | New | ![]() | |
- DESCRIPTION - An arrange ball pachinko machine. Player deposits token and 16 internal pachinko balls roll down to the shooter area. Player shoots these 16 balls onto playfield to light numbers on the center bingo style display. Across the bottom are 16 numbered pockets (these correspond to the numbers on center display) and there are various other pockets on the playfield. The object is to light the numbers in a column, row, or center four. There are two tulip style pockets in the lower left and right that pay out one token for each ball entering. At the top is a red, yellow, and blue pass thru pocket with a depiction of a hand in a rock, paper, and scissors, position. When a ball goes thru one of these, it lights the corresponding symbol below the number matrix and starts the bonus mode. This lit symbol is the computer's "hand". The same 3 pictures are below this only now they are each flashing on and off sequentially and very rapidly. The player now presses the green bonus button on the left to stop on one of the 3 hand symbols in an attempt to beat the computer. The bonus mode can occur multiple times during a game. This machine has a max payout of 10 and the score is kept in the upper right LED display. The player can retrieve his winnings by pressing the red payout button or by starting a new game. Also, there are various sound effects that occur throughout the game. - SCORING - Columns, rows, and the center four payout 1,2,and 3, respectively. For the bonus mode, if the player wins a payout of 2 is awarded, a tie pays 1, and there's no penalty for losing the round. | ||||
![]() Jcjc | Magic Neon [Challenge Ball] | Update | ![]() | |
KEYWORDS = The player's score is displayed by a LED readout in the upper right of the playfield and the machine has various sound effects throughout game play. | ||||
![]() Jcjc | Unknown name 2 [Arrange Ball] | New | ![]() | |
- DESCRIPTION - A Japanese arrange ball pachinko machine. Player inserts a token and 16 balls roll to the enclosed shooter. The balls are then shot onto the playfield and land in various, numbered pockets. The object is to light numbers in a column and/or row for points (token payout). There are 16 numbered pockets at the bottom of the playfield which light the corresponding number on the center bingo-type display. Other pockets include 2 that immediately pay out a token if a ball enters and two others that return the ball to be shot again. These 4 pockets are of the "tulip" type in that each pocket has 2 petals that open or close when a ball enters depending on their previous state. This action is purely mechanical and is a very common feature on many pachinko machines. There are also 3 "pass-thru" pockets at the top of the playfield and are red, white, and blue. When a ball passes thru the red or white one, it increases the score of the corresponding completed horizontal row by one. The blue pass thru increases the completed blue horizontal row by two. The colored indicator to the left of the row lights when activated. The top white indicator stays lit throughout the game and there is no score increase pass-thru for it. The red bonus pocket automatically lights the number 9 and at the player's discretion, will also light the 3, 10, and 14. A multicolored light in the upper right also lights to indicate that the bonus mode is active. It's up to the player to utilize the bonus when it is most advantageous by pressing the green bonus button. If the bonus is not used it will carry over to subsequent games and is a clever way to keep players playing. Payouts are given by starting a new game or by pressing the payout button. For each token paid out, the upper right tri-colored lens flashes once. - SCORING - All vertical rows pay one,horizontal rows from top to bottom pay 1,2,3, and 4. The horizontal rows (bottom 3) with pass thru activation pay 2,3, and 5. Max payout per game is 15. | ||||
![]() Jcjc | Magic Neon [Challenge Ball] | Update | ![]() | |
KEYWORDS = 19?? Made in 1980 Player deposits token to start game at which time 16 balls roll down to shooter area. The player then shoots the balls into numbered pockets on the playfield which then light the corresponding number on the center matrix. Columns, rows, and the center four score 1,2,and 3 respectively. At game start, the 4 pink squares on either side of the matrix sequentially light. These squares contain symbols. When a row, column, etc is made, the sequential light stops and the player is awarded either a token, 2 corner numbers, a diagonal row of numbers, or nothing. The top pocket with a number 2 on it will double your score and also turns on a red light to let the player know his score will be doubled. Also, the number 5 lights. The lower left and right pockets add 1 to the score and the bottom center pocket lights 2 numbers. The player's score is displayed by a LED readout in the upper right of the playfield. | ||||
Copyright and Information
All game's names, images & videos are used for informational purposes and are trademarked by their respective trademark holders.
Team: Alexis Bousiges (Maintainer), Kukulcan (PHP/Mysqli/Javascript coder), Osso, Stiletto, Etabeta, and SonOfPhoenix (games list updates)

John Johnson

