Accepted [+] [X] Burning Fight [Model NGM-018] Update submitted by XtC
Burning Fight (c) 1991 SNK.
New York detectives battle organized crime in this fighter. Duke and Billy, 2 popular and renowned New York City Police detectives, are hot on the trail of a dangerous Japanese crime syndicate. Their investigation has led them to the mean streets of Japan where they meet a police officer and martial arts expert named Ryu. Ryu agrees to join the NYPD detectives as they track down the crime syndicate bosses and end their reign of terror once and for all.
- TECHNICAL -
Runs on the SNK "Neo-Geo MVS" hardware.
Game ID: NGM-018
[SNK MVS Neo-Geo Controls]
2 players - 4 buttons per player.
[JOYSTICK] 8-way [A] Attack [B] Jump attack [C] Middle attack [D] Hard kick
- TRIVIA -
Released in April 1991.
Duke, one of the player characters, appears as a striker in "The King of Fighters 2000".
- UPDATES -
The prototype version doens't have any character presentation during the attract mode. Billy is called Bully and has different graphics. On the characters selection screen, they doesn't have their portrait.
- STAFF -
Front character designers : Franky Sezabon, Abepapa, Gagamaru, Dom, Yamapee
Back character designers : Manoru, Masabon, Meguchirin
Music composer & Sound effect : Yamapy-1
Programmers : ....& Eye Love, MA2
Planning : Woo Woo, Moo
Producer : Eikichi Kawasaki
Special thanks : Futatsu!!, Y-Tick
- PORTS -
* CONSOLES:
[JP] SNK Neo-Geo AES (Aug. 9, 1991) "Burning Fight [Model NGH-018]"
[JP] SNK Neo-Geo CD (Sep. 9, 1994) "Burning Fight [Model NGCD-018]"
[US] Sony PS2 (may.05, 2008) "SNK Arcade Classics Vol.1 [Model SLUS-21724]"
[US] Sony PSP (may.05, 2008) "SNK Arcade Classics Vol.1 [Model ULUS-10338]"
[KO] Sony PS2 (may.29, 2008) "SNK Arcade Classics Vol.1 [Model SLKA-25424]"
[US] Nintendo Wii (jul.29, 2008) "SNK Arcade Classics Vol.1 [Model RVL-P-RNCE]"
[EU] Sony PSP (Oct. 17, 2008) "SNK Arcade Classics Vol.1 [Model ULES-01105]"
[EU] Nintendo Wii (Oct. 31, 2008) "SNK Arcade Classics Vol.1 [Model RVL-P-RJZP]"
[EU] Sony PS2 (Nov. 21, 2008) "SNK Arcade Classics Vol.1 [Model SLES-55232]"
[JP] Sony PSP (May. 21, 2009) "SNK Arcade Classics Vol.1 [Model ULJS-193]"
- SOURCES -
Game's ROM.
Machine's picture.
Accepted [+] [X] Baseball Stars 2 [Model NGM-041] Update submitted by XtC
Baseball Stars 2 (c) 1992 SNK.
The sequel to SNK's popular baseball arcade game. Players can create leagues of up to 125 games (6 teams playing each other 25 times) and view statistics such as League Standings, Average, Home Runs, Runs Batted In, Earned Run Average, Wins and Saves. Players can fire players and upgrade them using the same 15-point system introduced in the original Baseball Stars.
Players can select from one of 18 teams across 2 leagues - Exciting League (beginner) & Fighting League (expert) :
Exciting League :
* New York Monsters
* Tokyo Ninjas
* Napoli Angels
* Taipei Hawks
* Seoul Ivories
* Sydney Griffons
* Oaxaca Rockets
* Barcelona Flames
* London Lifeguards
Fighting League :
* USA Bisons
* Japanese Samurais
* Korean Dragoon
* Italian Waves
* Taiwan Dragons
* Aussie Thunders
* Mexican Typhoons
* Spanish Galleons
* British Knights
- TECHNICAL -
Runs on the SNK "Neo-Geo MVS" hardware.
Game ID: NGM-041
[SNK MVS Neo-Geo Controls]
2 players - 4 buttons per player.
[JOYSTICK] 8-way
Hitting: [A] Swing bat/Return to base, [B] Stolen base/Lead off, [C] Bunt, [D] Time out
Fielding: [A] Pitch/Jump, [B] Base touch/Feint ball, [C] X, [D] Time out
- TRIVIA -
Released in April 1992.
- TIPS AND TRICKS -
* Weaken Enemy Pitcher : To perform this trick, you need to get as close to the plate as you can. If the pitcher then hits you, tap Up twice on your joystick. Your hitter will then throw his bat to the floor, walk up to the mound and punch the pitcher, thus lowering his abilities. Using this tip will help mess up the pitching schedule for your opponent, and can lead to easy scoring opportunities off the tired pitchers.
- SERIES -
1. Baseball Star - Mezase Sankanou [Model SFX-B9] (1989)
2. Baseball Stars Professional [Model NGM-002] (1990)
3. Baseball Stars 2 [Model NGM-041] (1992)
4. Baseball Stars (1998, Neo Geo Pocket Color)
- STAFF -
Producer : Eikichi Kawasaki
Planner : Pu-Ken 2020
Programmers : To-Chan, Nakamura-Q
Design chief : Miki, Y. Kawase
Designers : Masami Tanaka, Kiku-Bee, Riding Monkey Gogo, Kazunori, G.O.N., Great King Yasu
Sounds : Masahiko Hataya (Papaya), Konny
- PORTS -
* CONSOLES:
SNK Neo-Geo (1992) "Baseball Stars 2 [Model NGH-041]"
[JP] Nintendo Famicom (1992)
SNK Neo-Geo CD (1994) "Baseball Stars 2 [Model NGCD-041]"
Nintendo Wii [Virtual Console] (Dec.2007)
[US] Sony PS2 (may.05, 2008) "SNK Arcade Classics Vol.1 [Model SLUS-21724]"
[US] Sony PSP (may.05, 2008) "SNK Arcade Classics Vol.1 [Model ULUS-10338]"
[KO] Sony PS2 (may.29, 2008) "SNK Arcade Classics Vol.1 [Model SLKA-25424]"
[US] Nintendo Wii (jul.29, 2008) "SNK Arcade Classics Vol.1 [Model RVL-P-RNCE]"
[EU] Sony PSP (Oct. 17, 2008) "SNK Arcade Classics Vol.1 [Model ULES-01105]"
[EU] Nintendo Wii (Oct. 31, 2008) "SNK Arcade Classics Vol.1 [Model RVL-P-RJZP]"
[EU] Sony PS2 (Nov. 21, 2008) "SNK Arcade Classics Vol.1 [Model SLES-55232]"
[JP] Sony PSP (May. 21, 2009) "SNK Arcade Classics Vol.1 [Model ULJS-193]"
- SOURCES -
Game's ROM.
Machine's picture.
Accepted [+] [X] Blood Storm Update submitted by XtC
Blood Storm (c) 1994 Strata.
Blood Storm is considered by many as a quasi-'sequel' to Time Killers. The game had a rather dark storyline as there were few ambiguously good characters as the other ranged from being sociopathically insane or deceptive folk.
Blood Storm was dubbed as a possible 'MK-killer' in an attempt to surpass rival Midway's success with Mortal Kombat, though it did not prevail. It was the last game Strata produced before the company went out of business.
As with its predecessor Time Killers, Blood Storm features many of the aspects carried down from it, such as the removal of an opponent's arms and an ‘instant kill' attack, as well as a Special Death Move. The button layout is virtually the same. They are labeled as "back leg", "front leg", "back arm" and "front arm" respectively. A button in the center is used to make the character block. As one would suspect, if a particular limb is lost in combat, its corresponding button is rendered useless.
Blood Storm is also a weapons-based fighter, though it differs from Time Killers in that the characters use weapons called 'Gauntlets' that also allow them to use particular powers and attacks with them. Other than being able to bash off an opponent's arms, a technique called a ‘Sunder' is also in the game. If executed when an opponent is stunned, it will destroy their lower body. The character will not be able to jump or use kicks, but can still move back and forth a little with the leg buttons.
Even after a successful Sunder attack, the fight can still go on, if the character's life bar is not totally drained yet. However, if both limbs are lost afterwards (if they weren't already torn off prior to the Sunder attack) then s/he is almost completely helpless. (There are a few special moves that don't require arms or legs, and those can still be performed). Characters are restored back to normal form after a round is over much like Time Killers as well.
A notable feature in the game is that when an opponent is defeated, the player gains a ‘passable power' much like in a style akin to the Mega Man series. These powers or weapons can be used at any time to give the player a further advantage. Also, players can save their progress in a game with a password feature by pressing buttons during the player select screen. However, since the data was saved only until the machine was turned off, it was less than beneficial unless used to pick the game back up where it ended.
- TECHNICAL -
Main CPU: Motorola 68000 (@ 12 Mhz), M6809 (@ 2 Mhz)
Sound Chips: ES5506 (@ 16 Mhz)
Players: 2
Control: 8-way joystick
Buttons: 5
=> Back Arm, Front Arm, Block, Back Leg, Front Leg
- TRIVIA -
Daniel Pesina of Mortal Kombat fame was fired from Midway in 1994 after appearing in an ad for Blood Storm dressed as Johnny Cage. The ad first appeared in the debut issue of the now-defunct EGM2 magazine.
Senator Joe Lieberman, a long-time opponent of violent video games, appears in one of several of the game's 'big head' codes as a way to poke fun at him for his stance on video game censorship. One of the taunt codes clearly addresses him as well (Hello, Senator).
The game, along with Mortal Kombat, was parodied on The Simpsons episode 'Marge Be Not Proud', which aired on December 17, 1995.
A sequel, BloodStorm II - Nekron Strikes Back, was planned but cancelled.
- UPDATES -
Revision 1:
* First release.
* Software version : 1.04.
Revision 2:
* Software version : 1.10.
Revision 3:
* Software version : 2.10.
* Added ability to perform 'Trash Talk codes' (see 'Tips And Tricks' section).
Revision 4:
* Software version : 2.20.
* Added ability to perform codes to select 'Blood', 'Gargoyle' and 'Nekron'.
Revision 5:
* Software version : 2.21.
Revision 6:
* Software version : 2.22.
- TIPS AND TRICKS -
* Play as Secret Characters:
At the character select screen, choose any character and enter these codes...
Dementia - Hold Up and press Back Leg(x3), [Back Arm+Back Leg].
Golem - Hold Up and press Back Arm(x3), [Back Arm+Back Leg].
Wraith - Hold Up and press Back Leg(x3), [Back Leg+Front Arm].
Sin - Hold Up and press Front Arm(x3), [Front Arm+Front Leg].
Craniac - Hold Up and press Front Leg(x3), [Front Leg+Front Arm].
Ratchet - Hold Up and press Back Arm(x3), Front Leg.
Blood (rev 2.20) - Hold Left and press Front Arm, Back Arm, Back Leg, Front Leg.
Gargoyle (rev 2.20) - Hold Right and press Back Arm, Back Leg, Front Leg, Front Arm.
Nekron (rev 2.20) - [Back Arm+Front Arm], [Back Arm+Back Leg], [Front Arm+Front Leg], [Back Leg+Front Leg], [Back Arm+Front Arm], [Back Arm+Back Leg], [Front Arm+Front Leg], [Back Leg+Front Leg].
* BIG HEAD Codes:
Benjamin Ditton - Select Talon and press quickly Down(x5), block(Hold), Front Arm(Hold).
Don't release 'Block and Front Arm' until the big head of Benjamin appear.
Christopher Ditton - Select Talon and press quickly Up, Down, Block(Hold), Back Leg, Back Arm, release Block.
Elaine Ditton - Select Tempest and press quickly Up(x3), Back Arm, Up(x3), Front Arm.
Richard A. Ditton - Select Talon and press quickly Right(x4), Back Leg, Front Leg.
Scott Morisson - Select Heelhound and press quickly Block(Hold), Back Leg(x2), Up(Hold).
Don't release 'Block and Up' until the big head of Scoot appear.
Scott Morrison Jr - Select Talon and press quickly Up, Down, Up, Down, Block, Up, Down.
Jeff Morrison - Select Fallout and press quickly Up, Down, Right, Left, Right, Left, Block.
Dale Kerkman - Select Razor and press quickly Block, Right, Left, Block, Up, Down, Block.
Ralph Melgosa - Select Freon and press quickly Up, Down, Block, Front Arm, Front Leg, Back Leg, Back Arm.
Kyle Johnson - Select Fallout and press quickly Block(x6), Front Arm(x2).
Kelley Marwede - Select Mirage and press quickly Down(x4), Block, [Back Arm+Front Arm](Hold).
Don't release 'Back Arm and Front Arm' until the big head of Kelley appear.
Leif Pran Marwede - Select Tremor and press quickly Back Arm, Front Arm, Back Leg, Back Arm(Hold), Front Arm(Hold), release all and press and hold [Back Leg+Front Leg].
Don't release 'Back Leg and Front Leg' until the big head of Leif Pran appear.
Alan Noon - Select Talon and press quickly Block(Hold), Up(x4).
Bob Nagel - Select Fallout and press quickly [Front Arm+Front Leg], [Back Arm+Back Leg], Up, Down, Up, Down, Block.
Orion Derose - Select Razor and press quiclky Back Arm, Back Leg(Hold), Back Arm(Hold), release all, Front Arm, Front Leg(Hold), Front Arm(Hold), release all, Block(x2).
Senator Lieberman - Select Hellhound and press quickly Left(x7), Block.
* All Power Granted:
At the end of any battle press quickly Up, Right, Down, Left, Down, Right, Up, Block. If done correctly, 'ALL POWER GRANTED' appears.
* The Famous TRASH TALK Codes:
At the 'Final Round / end' of any battle, when the fighter dies, make quickly these codes to release these sentences...
-- 2 Buttons + Block:
Up(x2), Block - BLOODSTORM HANDBOOK SEND $2.00 AND SASE TO STRATA HANDBOOK 4010 WINNETKA AVENUE, ROLLING MEADOWS IL 60008
Down(x2), Block - PUT TRASH IN ITS PLACE
Left(x2), Block - WHO CONTROLS NEKRON
Right(x2), Block - PUCKER UP YOUR CHEEKS AND BLOW
Front Leg(x2), Block - RADEAD WILL GET YOU
Front Arm(x2), Block - PRESS YOUR LIPS HERE
Back Leg(x2), Block - I AM THE GREATEST BLOODSTORM CHAMPION THAT EVER LIVED
Back Arm(x2), Block - EAT IT RAW
-- 3 Buttons + Block:
Back Leg(x2), Front Arm, Block - IS THAT ALL YOU HAVE FOR ME?
Back Leg(x2), Back Arm, Block - NEXT TIME TRY OPENING YOUR EYES
Back Leg(x3), Block - YOU AINT NOTHING BUT A PUNK!
Back Leg(x2), Front Leg, Block - SORRY BUDDY THIS IS A REAL FIGHTING GAME
Front Leg(x2), Front Arm, Block - OH BY THE WAY YOU JUST LOST...BAD
Front Leg(x2), Back Arm, Block - YOU REALLY GEORGED THAT ROUND
Front Leg(x2), Back Leg, Block - WAS YOUR JOYSTICK WORKING... I COULDNT TELL
-- 4 Buttons + Block:
Front Arm, Back Leg, Back Arm, Front Leg, Block - SUSHI-X RULES THIS GAME!
Front Leg(x2), Front Arm, Back Arm, Block - I AM GOING TO CRUMPLE YOU LIKE A PIECE OF PAPER
Front Leg(x2), Front Arm, Back Leg, Block - GET WITH IT, STRATA IS THE NEW KING OF FIGHTING GAMES
Front Leg(x2), Front Arm, Front Leg, Block - YOU ROT LIKE TEN YEARS OF TRASH
Front Leg(x2), Front Arm(x2), Block - I WILL GIVE YOU A HINT... THE BLOCK BUTTON IS THE ONE IN THE CENTER
Front Leg(x2), Back Arm(x2), Block - GO CRY SOMEWHERE ELSE... THIS IS A GAME FOR A MAN
Front Leg(x2), Back Arm, Back Leg, Block - I WOULD TRASH TALK YOU BUT YOU CANT HEAR ME SINCE YOU ARE DEAD
Front Leg(x2), Back Arm, Front Leg, Block - MOST PATHETIC
Front Leg(x2), Back Arm, Front Arm, Block - IT TAKES A BIG MAN TO RUN LIKE A LITTLE GIRL
Front Leg, Front Arm, Back Arm, Back Leg, Block - I WILL BURY YOU EVERY TIME
Right, Down, Left, Up, Block - YOU BARF BAG
Front Arm(x2), Front Leg(x2), Block - CHOKE CITY
Back Arm, Right(x2), Back Arm, Block - I AM A LION YOU ARE A MONKEY
Back Left, Back Arm, Front Arm, Front Leg, Block - YOUR TECHNIQUE IS WEAK
Front Arm, Back Leg, Front Leg, Front Arm, Block - EAT FIST
Front Leg, Back Arm, Front Arm, Back Leg, Block - YOU ARE TOAST
Left, Right, Back Arm, Front Arm, Block - ANDREW S. IS THE TKBSC PREZ
Back Leg(x2), Front Arm, Back Arm, Block - GET OFF ME!
Back Leg(x2), Front Arm, Back Leg, Block - ALL TOO EASY
Back Leg(x2), Front Arm, Front Leg, Block - STEP OFF PUNK
Back Leg(x2), Front Arm(x2), Block - MOST IMPRESSIVE ... NOT
Back Leg(x2), Back Arm(x2), Block - IT IS USELESS TO RESIST ME
Back Leg(x2), Back Arm(x2), Back Leg, Block - GET BENT!
Back Leg(x2), Back Arm(x2), Front Leg, Block - WHILE YOURE DOWN THERE LICK MY SHOES DOG-BOY
Back Leg(x2), Back Arm, Front Arm, Block - FIRST TIME ON A FIGHTING GAME?
Back Leg(x2), Front Leg(x2), Block - NEXT TIME TRY LOOKING AT THE SCREEN AND NOT YOUR HANDS
Back Leg(x2), Front Leg, Front Arm, Block - YEAH RIGHT...NEXT
Back Leg(x2), Front Leg, Back Arm, Block - MAN, I BET THAT HURT!
Back Leg(x2), Front Leg, Back Leg, Block - WE HAVE A WORD FOR DEFEAT AROUND HERE....HA!
Front Leg(x4), Block - OH...WAIT...LET ME REATTACH YOUR BRAIN
Front Leg(x3), Front Arm, Block - LEIF DID THIS
Front Leg(x3), Back Arm, Block - JUST DIE!
Front Leg(x3), Back Leg, Block - YOU ROT!
Left(x2), Up, Back Leg, Block - BLOODSTORM RULES
Left(x2), Down, Front Arm, Block - NEKRON AWAITS
Left, Right, Left, Back Leg, Block - BLOOD CAN BE ANYWHERE
Right(x3), Front Arm, Block - ERROR ERROR ERROR ERROR ERROR ERROR ERROR ERROR ERROR ERROR ERROR ERROR
Down(x3), Back Arm, Block - WHO CARES WHERE GORO IS?
Down(x3), Front Leg, Block - BEATING YOU BLOODY IS COOL
Left(x3), Front Arm, Block - I AM WAY COOL AND YOU SUCK
Down(x2), Up, Front Arm, Block - DONT TELL ANYONE THAT YOU SAW THIS MESSAGE
Down(x3), Front Arm, Block - FIND THE CHAINSAW FAMILY
Left, Down, Left, Front Leg, Block - DRUGS SUCK
Left, Down, Left, Front Arm, Block - EAT MY SHORTS
-- 5 Buttons + Block:
Left, Down, Left(x2), Back Arm, Block - FIND THE BIGHEADS
Left(x3), Down, Up, Block - EVIL HIDES IN THE CATWALKS
Down, Left, Right(x2), Front Arm, Block - DONT FEED THE GONION
Back Arm(x4) Back Leg, Block - HI TRACEY
Right, Left, Down, Left, Back Leg, Block - KISS MY BUTT CHEEKS
Left(x4), Back Arm, Block - YOU ARE SUCH A TOTAL WUSS
Down, Right, Left, Down, Front Arm, Block - DONT WIZZ ON THE ELECTRIC FENCE
Right(x3), Left, Front Arm, Block - I LIKE IT WHEN YOU PLAY WITH MY BUTTONS
Right(x2), Up(x2), Front Leg, Block - ASSMUNCH
Back Arm, Back Leg(x3), Back Arm, Block - STOP CRYING AND FIGHT ME AGAIN
Front Leg(x3), Back Arm, Block - YOU DONT KNOW SHIT ABOUT THIS GAME...GO BUY EGM
-- 6 Buttons + Block:
Up, Down, Up, Down, Front Arm, Front Leg, Block - ALAN BOB DALE RALPH SCOTT KYLE LEIF RICHARD
Front Leg(x3), Back Arm(x3), Block - FLICK YOU
-- 8 Buttons + Block:
Up, Left, Down, Right, Up, Left, Down, Right, Block - I TRASHED YOU DILWEED
Up, Right, Down, Left, Up, Right, Down, Left, Block - WHAT A BUTTWIPE
Up, Back Leg, Up, Back Leg, Up, Back Leg, Up, Back Leg, Block - HELLO SENATOR
Up, Back Leg, Up, Back Leg, Down, Back Leg, Down, Back Leg, Block - I AM ONE BAD ASS MUTHUH
Up, Back Leg, Up, Back Leg, Right, Back Leg, Right, Back Leg, Block - I LOVE IT WHEN YOU DIE
Up, Back Leg, Up, Back Leg, Left, Back Leg, Left, Back Leg, Block - THIS IS A SECRET MESSAGE
Down, Back Leg, Down, Back Leg, Down, Back Leg, Down, Back Leg, Block - THE JET PACK IS MISSING
Down, Back Leg, Down, Back Leg, Up, Back Leg, Up, Back Leg, Block - FIND THE MACHINE GUN
Left, Back Leg, Left, Back Leg, Left, Back Leg, Left, Back Leg, Block - I SPIT DOWN YOUR WINDPIPE
Left, Back Leg, Left, Back Leg, Right, Back Leg, Right, Back Leg, Block - USE THE GAUNTLET OF NEKRON
Left, Back Leg, Left, Back Leg, Up, Back Leg, Up, Back Leg, Block - FIND THE VULGARITIES
Left, Back Leg, Left, Back Leg, Down, Back Leg, Down, Back Leg, Block - PLAY ALL NIGHT
Right, Back Leg, Right, Back Leg, Right, Back Leg, Right, Back Leg, Block - I KICKED YOUR ASS
Right, Back Leg, Right, Back Leg, Left, Back Leg, Left, Back Leg, Block - IF YOU CAN READ THIS YOU ARE TOO CLOSE
Right, Back Leg, Right, Back Leg, Up, Back Leg, Up, Back Leg, Block - IS THAT A ROLL OF COINS IN YOUR POCKET OR ARE YOU JUST HAPPY TO SEE ME
Right, Back Leg, Right, Back Leg, Down, Back Leg, Down, Back Leg, Block - YOU BEAT THE CRAP OUT OF HIM
Up(x4), Back Leg(x4), Block - HE DESERVED IT
Back Leg(x4), Up(x4), Block - JOHN CASSIDAY IS A SPAZZ
Back Leg(x4), Back Arm(x4), Block - JERKWEED
Back Leg, Front Leg, Back Leg, Front Leg, Back Leg, Front Leg, Back Leg, Front Leg, Block - BOOT LICKER
Back Leg, Front Arm, Back Leg, Front Arm, Back Leg, Front Arm, Back Leg, Front Arm, Block - I FART IN YOUR GENERAL DIRECTION
Back Leg, Back Arm, Back Leg, Back Arm, Back Leg, Back Arm, Back Leg, Back Arm, Block - GO PLAY POCKET POOL
Back Arm(x4), Back Leg(x4), Block - TRY IT AGAIN LOSER
Back Leg(x4), Front Arm(x4), Block - I SMELL A WUSS
Back Leg(x4), Front Leg(x4), Block - FLONQ YOU
Front Leg(x4), Back Leg(x4), Block - ROTFLMAO
Back Arm, Front Arm, Back Arm, Front Arm, Back Arm, Front Arm, Back Arm, Front Arm, Block - HEY ZIT FOR BRAINS
Back Arm, Front Leg, Back Arm, Front Leg, Back Arm, Front Leg, Back Arm, Front Leg, Block - WHAT A PUSS WAD
Front Arm, Back Arm, Front Arm, Back Arm, Front Arm, Back Arm, Front Arm, Back Arm, Block - LICK MY WHIP
Front Arm, Back Leg, Front Arm, Back Leg, Front Arm, Back Leg, Front Arm, Back Leg, Block - DO THE NASTY
Front Arm, Front Leg, Front Arm, Front Leg, Front Arm, Front Leg, Front Arm, Front Leg, Block - STUPID PUNK
Front Leg, Back Leg, Front Leg, Back Leg, Front Leg, Back Leg, Front Leg, Back Leg, Block - I AINT GOT TIME TO BLEED
Front Leg, Back Arm, Front Leg, Back Arm, Front Leg, Back Arm, Front Leg, Back Arm, Block - UP YOURS
Front Leg, Front Arm, Front Leg, Front Arm, Front Leg, Front Arm, Front Leg, Front Arm, Block - GRONK YOU
Front Leg(x8), Block - I AM THE UNDISPUTED RULER OF THE UNIVERSE
Front Arm(x8), Block - JUST CHOP IT
Back Arm(x8), Block - LEIF STINKS AND THEN YOU DIE
Back Leg(x8), Block - PRACTICE MAKES PERFECT
Back Arm(x2), Back Leg(x2), Front Arm(x2), Front Leg(x2), Block - DIAL 911
Front Leg, Front Arm(x7), Block - YOU WILL NEVER CHALLENGE ME AGAIN
Back Leg, Back Arm(x7), Block - NO STYLE NO CLASS
Front Arm, Front Leg(x7), Block - YOU SHOW LITTLE PROMISE
Back Arm, Back Leg(x7), Block - I AM STILL BETTER THAN YOU
Back Arm, Front Arm(x7), Block - I WILL KNOCK YOU BACK INTO YOUR MOTHER
Back Arm, Front Leg(x7), Block - MESS WITH THE BEST DIE LIKE THE REST
Back Arm, Front Arm(x7), Block - YOU WILL ALWAYS LOSE AND I WILL ALWAYS WIN
Back Leg, Front Leg(x7), Block - MY GRANDMA COULD BEAT YOU
Front Arm, Back Arm(x7), Block - IF YOU LIVE IN FEAR YOU WILL DIE IN PAIN
Front Arm, Down(x7), Block - ONLY FOOLS MAKE WRONG DECISIONS
Front Arm, Back Leg(x7), Block - BEWARE THE STORM MY POWER REIGNS
Front Leg, Back Arm(x7), Block - USE YOUR HEAD OR YOU WILL BE DEAD
Up, Down, Up, Down, Up, Down, Up, Down, Block - BLOODSTORM VERSION X.XX
* Fight Against Hidden Agents:
1) GOLEM : In Subterra (the background with the cliffs on either side), there is a spike hanging down from the ceiling, suspended over the cliff. If you can knock down the spike, it falls into the pit. Then you just jump into the pit and you will not get spiked, you will stand on top of the fallen spike and enter through the door! To knock down the spike, you need to hit it twice with either your gauntlet or a projectile. Simply jump into the air and do the normal gauntlet throw move or whatever your projectile move is.
2) DIMENTHIA : In the Obsel desert, on the ground, amidst all those symbols, there is a circular figure with five lines in it, like dividing a pie into five even wedges. Once the round begins, throw your gauntlet. You can jump and ditch it away, even. You won't need it. Move to the circular figure and do the move to pick up the gauntlet. The character will bend down and touch the ground. When the character touches the circular figure, a portal is activated and the character is transported to Triax, to fight Dimentia.
3) CRANIAC : You get to him from the Black Armada background (This background is the one with a catwalk in the distance). Getting to the back platform is the key. Hold Block and move Up 2 or 3 times to jump back to the far away platform. Moving left or right makes you switch sides, down keeps you still and up or center makes you come right back to the front. To get to Craniac, jump back to the platform 3 times and hold down each time you get back there, in order to get as much time back there as possible. 5 seconds after returning from the third trip, a small Craniac will fly onto the platform. While he is there, jump back there again to be with him, holding down to wait there. The game will freeze and a message will come up stating that you will fight Craniac!
4) WRAITH : he is found from the Scorch HQ background. You get to Wraith by entering a 'trash talk' password after you win a match on this background. The password is UP(x3), Block. If it done correctly, 'WRAITH SUMMONED' appears on the screen.
5) RATCHET : On Nimbus, note the far left side of the platform... there is a line that separates the small edge part from the rest of the platform. This is the key. On the winning round, you must defeat the opponent so that either you or your opponent stays fully to the left of the line, in the edge part. Then, you enter a 'trash-talk' code : Hold Left, then Front Leg(x4), Block.
6) SHADOW : Beat your opponent 2-0 from any background (no round 3 allowed, folks....without using the Block button in any match and do the fatality on BOTH rounds).
7) BLOOD : Blood, like Shadow, can be found from any background. To fight Blood, you need to have a perfect round and then win the match. Note that if you get a Perfect in the first round, Blood will not appear until the match (win 2 out of 3) is over. If you do this, the dead opponent explodes and Blood comes alive!
8) SIN : Beat all of the 8 regular fighters.
* SPECIAL Ending:
When you have beaten all of the regular fighters and all of the hidden agents, you will get to see the credits and at the end of the credits, a code and a telephone number is given to you :).
- SERIES -
1. Time Killers (1992)
2. Blood Storm (1994)
- STAFF -
Developed by Incredible Technologies, Inc.
Executive Producer: Elaine Ditton
Project Manager: Leif Marwede
Art Director: Ralph Melgosa
Designer: Chris Oberth
Composer: Leif Marwede
- PORTS -
* Consoles:
Sony PlayStation : planned but canceled within a few weeks, so prototypes are not likely exist.
Sega Saturn : planned but canceled within a few weeks, so prototypes are not likely exist.
Sega 32X : planned but canceled within a few weeks, so prototypes are not likely exist.
- SOURCES -
Game's ROM.
Machine's picture.
The Bloodstorm FAQ compiled by James Elkinton.
Accepted [+] [X] Black Tiger Update submitted by XtC
Black Tiger (c) 1987 Romstar, Inc.
North American release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Black Dragon".
- TRIVIA -
Black Tiger was released in August 1987 in the USA.
Although they are similar in nature, there are also significant differences between the export version, Black Tiger, and the original version, Black Dragon. Globally, the export version is an easier game. Below are some of the more apparent differences found in these Export versions:
* Items less expensive.
* Less pitfalls (rocks).
* Less and easiest enemies.
* Bosses easiest.
* Points given by the Red Dragon, Red Demon Warrior, and Black Dragon are differents (see scoring section).
* The bonuses are changed (different value and position).
* The secret item locations are the same but the symbols for them are different.
A bootleg of this game was released by Dragon with the same name.
Isiah Johnson holds the official record for this game with 2344150 points on May 31, 2008.
- SCORING -
Scoring is exactly the same as in the original Japanese version except for the following bosses :
Dragon (red): 10,000 points
Demon Warrior (red): 150,000 points
Dragon (black): 10,000 points.
- PORTS -
This is a list of ports released outside Japan. To see Japanese ports, please see the original Japanese version entry; "Black Dragon".
* CONSOLES:
Nintendo NES : Unreleased prototype
[US] Microsoft XBOX (nov.24, 2006) "Capcom Classics Collection Vol. 2"
[US] Sony PS2 (nov.24, 2006) "Capcom Classics Collection Vol. 2 [Model SLUS-21473]"
Sony PlayStation 2 [AU] (apr.11, 2007) "Capcom Classics Collection Vol. 2 [Model SLES-54561]"
[EU] Sony PS2 (apr.13, 2007) "Capcom Classics Collection Vol. 2 [Model SLES-54561]"
Nintendo Wii [Virtual Console Arcade] [EU] [AU] (jan.21, 2011)
Nintendo Wii [Virtual Console Arcade] [US] (jan.24, 2011)
Sony PlayStation 3 [PSN] [US] (feb.19, 2013) "Capcom Arcade Cabinet: Game Pack 1 [DLC]"
Sony PlayStation 3 [PSN] [EU] (feb.20, 2013) "Capcom Arcade Cabinet"
Microsoft XBOX 360 [XBLA] [US] (feb.20, 2013) "Capcom Arcade Cabinet: Game Pack 1 [DLC]"
Microsoft XBOX 360 [XBLA] [EU] (feb.20, 2013) "Capcom Arcade Cabinet"
Microsoft XBOX 360 [XBLA] [AU] (feb.21, 2013) "Capcom Arcade Cabinet"
Sony PlayStation 3 [PSN] [US] (may.21, 2013) "Capcom Arcade Cabinet: All-In-One Pack [DLC]"
Microsoft XBOX 360 [XBLA] [US] (may.22, 2013) "Capcom Arcade Cabinet: All-In-One Pack [DLC]"
* HANDHELDS:
[US] Sony PSP (mar.22, 2006) "Capcom Classics Collection Remixed [Model ULUS-10097]"
[EU] Sony PSP (jul.21, 2006) "Capcom Classics Collection Remixed [Model ULES-00347]"
* COMPUTERS:
[US] Commodore C64 [EU] (1988)
[EU] Amstrad CPC (1989)
[EU] Atari ST (1989)
Commodore Amiga [US] (1990)
[EU] Sinclair ZX Spectrum (1990)
- SOURCES -
Game's ROM.
Game's picture.
F.A.Q. by Kevin Butler A.K.A. War Doc
Accepted [+] [X] Beach Head 2000 Update submitted by XtC
Beach Head 2000 (c) 2000 Tsunami Visual Technologies.
As a lone gunner, you are the last line of defense against an overwhelming onslaught of enemy fire. You will be rattled as your machine gun spits out rounds, and jolted as you fire the cannon. Feel the force as you volley missiles at incoming aircraft, and strive to keep an edge on the enemy as you experience the torque of being hit by enemy rounds. Put to life by motion incorporating six degrees of freedom, Beach Head 2000 will keep you on the edge of your seat until the bitter battle's end!
* Play your way through 25 levels of increasing difficulty and enemy strategies to send the intruders packing!
* Defend your homeland from armored personnel carrier, roaring tanks, transport helicopters, infantry battalions, heavy bombers, and lightning-fast attack jets!
* Feel the rattling of your machine gun, and be jolted as you volley cannon rounds. Strive to keep an edge on the enemy as you experience the torque of being hit by enemy rounds.
- TECHNICAL -
Tsumo Multi-Game Motion System
- TRIVIA -
Released in September 2001.
A 'Special Edition' was released.
- UPDATES -
SPECIAL VERSION :
* Player selectable with a choice of 3 distinctly different enemies.
* Enhanced targeting control.
* Turn bloodshed ON or OFF.
- SERIES -
1. Beach Head 2000 (2000)
2. Beach Head 2002 (2002)
3. Beach Head 2003 - Desert War (2003)
- PORTS -
* CONSOLES:
Sony PlayStation : Unreleased prototype
* COMPUTERS:
PC (2000)
- SOURCES -
Game's picture.
Game's screenshots.
Official website: http://www.tsunamivisual.com/prd_BH2KSE.html
Accepted [+] [X] Beach Spikers - Virtua Beach Volleyball Update submitted by XtC
Beach Spikers - Virtua Beach Volleyball (c) 2001 Sega.
The typical summer sport, beach volleyball, became an arcade game! Not only the beach volleyball fans but also all the game fans will be extremely excited by the new type of sports game.
- TECHNICAL -
Sega Naomi 2 (GD-Rom) Hardware
CPU : SH-4 128-bit RISC CPU (200 MHz 360 MIPS / 1.4 GFLOPS)
Graphic Engine : 2 x PowerVR 2 (PVR2DC-CLX2) GPU's
Geometry Processor : Custom Videologic T+L chip "Elan" (100mhz) - (Under Heatsink)
Sound Engine : ARM7 Yamaha AICA 45 MHZ (with internal 32-bit RISC CPU, 64 channel ADPCM)
Main Memory : 32 MByte 100Mhz SDRAM
Graphic Memory : 32 MByte
Model Data Memory : 32MByte
Sound Memory : 8 MByte
- TRIVIA -
Released in July 2001.
- PORTS -
* CONSOLES:
Nintendo GameCube [Model DOL-GBSJ-JPN] (Jul.2002)
- SOURCES -
Game's ROM.
Accepted [+] [X] Arkanoid Update submitted by XtC
Arkanoid (c) 1986 Taito Corp.
After a sudden alien assault, the Arkanoid spaceship has been destroyed and the only survivor, the small 'Vaus' space vessel, has been mysteriously trapped in another dimension by an unknown enemy. The player is charged with helping the 'Vaus' overcome the security systems, as well as the many enemies that guard them, before finally finding and destroying 'DOH', the alien responsible for the attack.
Arkanoid is an update of the early ball and paddle video games - and specifically of Atari's 1978 classic, "Super Breakout" - in which the player takes control of a paddle at the bottom of the screen and must use it to deflect a ball into rows of bricks at the top of the screen, thus destroying them and, eventually, clearing the screen to progress to the next level.
As well as impressive and colourful graphics, Arkanoid introduced a number of new elements to the classic bat 'n' ball gameplay. Certain bricks, when destroyed, would release a power-up - in the form of a falling capsule. the player had to catch the capsule to retrieve the power-up. Among the many enhancements the power-ups provided were an increased 'bat' size, multiple balls, 'sticky' ball (which would stick to the bat and could be released when the player chose) and even a laser, which allowed the player to shoot the bricks.
- TECHNICAL -
Prom Stickers : A75
Main CPU : Zilog Z80 (@ 6 Mhz), Motorola M68705 (@ 500 Khz)
Sound Chips : General Instrument AY8910 (@ 1.5 Mhz)
Players: 2 (alternative)
Control: Spinner
Buttons: 1
=> Fire - Used to launch the energy ball at the start of each new round and each new life, to relaunch the energy ball after it is caught by the vaus when the C (Catch) pill is in effect, and to fire lasers when the L (Laser) pill is in effect.
- TRIVIA -
Arkanoid was released in July 1986 in Japan.
Arkanoid has remained a popular game and is commonly cloned by aspiring game developers in freeware and shareware titles. Many companies have also regularly cloned the game in arcades.
Arkanoid's popularity led to it being featured in "Rainbow Islands - The Story of Bubble Bobble 2", which has a whole level (four stages in all) dedicated to the game, including DOH as the level boss.
Nick Mollison holds the official record for this game on extremely hard settings with 1,156,930 points on September 7, 2008.
Zack Hample holds the official record for this game on normal settings with 1,658,110 points on March 13, 2000.
An Arkanoid unit appears on the sitcom 'Married... With Children'; Season 6, Episode 4 (Cheese, Cues and Blood).
Official releases:
Taito's Arkanoid
Taito America's Arkanoid
Taito's Tournament Arkanoid
Bootleg/Hack releases:
Tayto's Arkanoid
Game Corporation's Arkanoid
Game Corporation's Block
Beta's Arkanoid
Two-Bits Score's Arkanoid Plus
SPA Co.'s Block II
Paddle 2
- UPDATES -
The Japanese version supports cocktail mode whereas the others don't.
- SCORING -
Points are scored for destroying bricks and killings aliens.
Bricks:
White brick: 50 points.
Orange brick: 60 points.
Cyan brick: 70 points.
Green brick: 90 points.
Red brick: 100 points.
Blue brick: 110 points.
Violet brick: 120 points.
Yellow brick: 50 points.
Silver brick: Worth 50X the stage number you are on.
- TIPS AND TRICKS -
* Pill descriptions:
S - Slow: slows down the energy ball.
L - Laser: enables the Vaus to fire laser beams.
C - Catch: catches the energy ball and shoots it when you want it.
B - Break: allow player to move to next playfield.
E - Expand: expands the Vaus.
P - Player: gains an additional Vaus.
D - Disrupt: splits the energy ball into three particles.
* Bricks:
White brick: One shot to destroy.
Orange brick: One shot to destroy.
Cyan brick: One shot to destroy.
Green brick: One shot to destroy.
Red brick: One shot to destroy.
Blue brick: One shot to destroy.
Violet brick: One shot to destroy.
Yellow brick: One shot to destroy.
Silver brick: The number of hits it takes to destroy them increases by one every eight stages.
Gold brick: Cannot be destroyed.
* Power-up Rarity:
The power pills are completely random except that the extra life and warp pills are twice as unlikely to occur. Only one extra life pill is possible per Vaus. If the pill randomizer selects a duplicate pill based on the last pill dropped, a multi-ball pill is substituted. Thus, the multi-ball pill is the only one you can get twice in a row. The randomizer uses player score as the seed, so it is possible to control which pill is dispensed by purposely breaking pill dispensing blocks with specific scores displayed.
* Ball Speed:
On each level, the ball will not speed up completely until it hits the back wall, so:
1) Try to remove bricks from the bottom up, or punch a hole through thicker areas of bricks rather than go straight through (e.g. take out the left side of level 2 rather than the single block at the right as you will catch far more pills).
2) If you have collected a lot of S pills and the ball has been in play for a bit of time, be prepared for a sudden speedup.
3) Also, the D token speeds up the balls and is pretty useless on most levels (the one with the enclosed diamond is the only good example).
* Multiple Balls:
As only one pill can fall at a time, multiple balls can reduce your potential score quite drastically. Every pill is worth 1,000 points. For the first few levels, get every pill you can, but do not use the special powers. You will get a lot of extra ships and should get a gray P or two - thereby starting early with six or seven ships.
* DOH:
In the final level, where you face DOH himself, you should get 15 hits (1,000 points per hit) on DOH/per man until you defeat DOH with the 16th hit on your last man to end the game.
- SERIES -
1. Arkanoid (1986, Arcade)
2. Arkanoid - Revenge of DOH (1987, Arcade)
3. Arkanoid - Doh It Again [Model SHVC-A6] (1997, Super Famicom)
4. Arkanoid Returns (1997, Arcade)
5. Arkanoid DS (2007, Nintendo DS)
- STAFF -
Game designed by: Akira Fujita (AKR)
Programmed by: Yasumasa Sasabe (SSB)
Director of hardware & co-programme : Toshiyuki Sanada (SND)
Assistant programmer: Toru T. (TOR)
Graphic designer: Onijust H. (ONJ)
Sound composer: Hisayoshi Ogura
Sound effects: Tadashi Kimijima
Pattern designer: Akira Iwai (A. Iwai)
Software analyzer: Hidegons
Mechanical Engineer: H. Yamaguchi
Publicity Supervisor: Varis. I
- PORTS -
* CONSOLES:
[JP] Nintendo BS "BS Arkanoid" : Might be a prototype
[JP] Nintendo Famicom (dec.26, 1986) "Arkanoid [Model TFC-AN-5400]"
* COMPUTERS:
[JP] NEC PC-8801 : by Cary Lab
[JP] NEC PC-9801 (1986) "Arkanoid"
[EU] Atari ST (1986)
[EU] PC [MS-DOS] (1986)
[JP] MSX (1987)
[EU] MSX (1988) by Hit Squad
[EU] BBC B (1987) by Imagine
[EU] Thomson TO7 (1987)
[EU] Commodore C64 (1987)
[EU] Sinclair ZX Spectrum (1987)
[EU] Atari 800 (1987)
[EU] Amstrad CPC (1987) by Imagine
[EU] Amstrad CPC (1988) by Ocean
[EU] Amstrad CPC (1988) "Les Défis de Taito"
[EU] Amstrad CPC (1988) "Taito Coin-Op Hits"
[EU] Thomson M05
[EU] Thomson TO8
[EU] BK11M
[EU] Acorn Archimedes
- SOURCES -
Game's ROM.
Game's picture.
Game's screenshots.
See goodies section.
Accepted [+] [X] Ryuuko no Ken [Model NGM-044] Update submitted by XtC
龍虎の拳 (c) 1992 SNK Corp.
(Ryuuko no Ken)
An early Neo-Geo martial arts fighting game with 2 selectable characters in 1-player mode and 8 selectable characters in 2-player mode which also features a long-nosed end boss. Progressive damage is shown on each fighter's face for a dramatic effect.
- TECHNICAL -
Runs on the SNK "Neo-Geo MVS" hardware.
Game ID : NGM-044
[SNK MVS Neo-Geo Controls]
2 players - 4 buttons per player
= > [A] Punching attack, [B] Kicking attack, [C] Throw enemy, [D] Taunt
- TRIVIA -
Ryuuko no Ken was released in September 1992 in Japan.
The title of this game translates from Japanese as 'Dragon and Tiger Fist'.
This game is known outside Japan as Art of fighting"
A bootleg of this game is known as "Fit of Fighting".
SNK's second fighting-game franchise. It was the first fighting game by SNK to feature the character designs of former SNK illustrator Shinkiro, who would go on to do the character designs for the later "Fatal Fury" and "The King of Fighters" games.
This is the first fighting game to feature the 'camera zoom' - where the camera zooms in when the fighters are close together and zooms out when the fighters move away from each other. This is also the first fighting game to utilize a 'spirit meter'. Every time a special move is executed the spirit meter is depleted accordingly. The more powerful the special move, the more it depletes. When it's empty special moves can't be done anymore, however, you can recharge the spirit meter by standing still and holding the A or B button leaving you totally defenseless.
Robert Garcia design was inspired by the famous actor Steven Seagal.
Takuma Sakazaki desgin was inspired by Masutatsu Oyama.
The Haou Shokou Ken was referred to as the Haou Ken (or as the game put it, the 'Haow-Ken'). Its similarity to Ryu's (of "Street Fighter" fame) Hadou Ken forced the name change.
The character's fighting stance and their victory pose depends on how beaten up they are.
Lee Pai Long is called Lee Piron in the game's source code.
- TIPS AND TRICKS -
* Play as Todoh, Jack, Lee, King, Micky and John : player 2 must join.
* Play as Mr. Big and Mr. Karate : reach them on 1P Game, then player 2 must join.
* Move Command Delay : its possible to input the commands for any special or super move but it is not necessary to press the corresponding attack button right away, this allows you to delay any move for as long as you want in order to surprise an opponent! This trick also enables you to perform slower versions of some special moves such as projectile attacks. Try it! :)
- SERIES -
1. Ryuuko no Ken [Model NGM-044] (1992)
2. Ryuuko no Ken 2 [Model NGM-056] (1994)
3. Art of Fighting - Ryuuko no Ken Gaiden [Model NGM-096] (1996)
- STAFF -
Producer: Eikichi Kawasaki
Directors: Hiroshi Matsumoto (Finish Hiroshi), Dog Akira, Matakichi. Chan, Mastang. 2
Programmers: John Guso, Cross. Moon D.S.K
Object Designers: Hatarakuogsan, Muta Teizon, Kama Kama, Tree. Village. Ken, Kylly Maclako, Pinkey. 2, Lionheart, Tony Oki (Tony. R. Oki), Outim Amadok Eel, Toyochan, 7.7812.8270.Kubo, Ayustat Shin 25, I000.Taroh Age22, Gynos. Crash!, Dir Tetsuzan, 555 Zi5han, Ahokamen. Boke, Bo. Bo, Kiritao. Y, Gmhenson Jr
Back Designers: Muramama. 2, Take. P, Shimachan, Moriyan, H. Skallter, Ug
Sound: Paciorek, Masahiko Hataya (Papaya), Yamapy-1, Jojoha Kitapy, Toshio Shimizm (as Shimizum)
* Voice Actors:
Ryo Sakazaki: Masaki Usui
Robert Garcia: Eiji Yano
Ryuhaku Todoh: Takayuki Sakai
Jack Turner: ???
Lee Pai Long: Eiji Yano
King : Harumi Ikoma
Micky Rogers: Michael Beard
John Crawley: Masaki Usui
Mr. Big: ???
Mr. Karate: Takayuki Sakai
- PORTS -
* CONSOLES:
[JP] SNK Neo-Geo AES (Dec.11, 1992) "Ryuuko no Ken [Model NGH-044]"
[US] SNK Neo-Geo AES (Dec.11, 1992) "Art of Fighting [Model NGH-044]"
[JP] Nintendo Super Famicom (Oct.29, 1993) "Ryuuko no Ken [Model SHVC-RW]"
Nintendo Super NES [US] (Dec. 1993) "Art of Fighting [Model SNS-RW]"
Nintendo Super NES [EU] (Dec. 1993) "Art of Fighting [Model SNSP-RW]"
[US] Sega Genesis (Jan.13, 1994) "Art of Fighting [Model 1146]"
[JP] Sega Mega Drive (Jan.14, 1994) "Ryuuko no Ken [Model G-4113]"
[EU] Sega Mega Drive (1994) "Art of Fighting [Model 1146-50]"
[JP] NEC PC-Engine CD (Mar.26, 1994) "Ryuuko no Ken [Model HCD4061]"
[JP] SNK Neo-Geo CD (Sep.9, 1994) "Ryuuko no Ken [Model NGCD-044]"
[US] SNK Neo-Geo CD (1994) "Art of Fighting [Model NGCD-044E]"
[JP] Sony PS2 (may.11, 2006) "Ryuuko no Ken - Ten Chi Jin [NeoGeo Online Collection Vol.4] [Model SLPS-25610]"
[JP] Sony PS2 (june.21, 2007) "Ryuuko no Ken - Ten Chi Jin [NeoGeo Online Collection The Best] [Model SLPS-25790]"
Nintendo Wii [Virtual Console] [US] (Oct.8, 2007)
Nintendo Wii [Virtual Console] [EU] (Nov.11, 2007)
[US] Sony PS2 (may.05, 2008) "SNK Arcade Classics Vol.1 [Model SLUS-21724]"
[US] Sony PSP (may.05, 2008) "SNK Arcade Classics Vol.1 [Model ULUS-10338]"
[KO] Sony PS2 (may.29, 2008) "SNK Arcade Classics Vol.1 [Model SLKA-25424]"
[US] Nintendo Wii (jul.29, 2008) "SNK Arcade Classics Vol.1 [Model RVL-P-RNCE]"
[EU] Sony PSP (Oct. 17, 2008) "SNK Arcade Classics Vol.1 [Model ULES-01105]"
[EU] Nintendo Wii (Oct. 31, 2008) "SNK Arcade Classics Vol.1 [Model RVL-P-RJZP]"
[EU] Sony PS2 (Nov. 21, 2008) "SNK Arcade Classics Vol.1 [Model SLES-55232]"
[JP] Sony PSP (May. 21, 2009) "SNK Arcade Classics Vol.1 [Model ULJS-193]"
Sony PlayStation Store (Dec.2010)
- SOURCES -
Game's ROM.
Machine's picture.
Accepted [+] [X] Alcon Update submitted by XtC
Alcon (c) 1986 Taito America Corp.
North American release. Game developed in Japan. See the original for more information; "Slap Fight".
- TECHNICAL -
Board Number : M6100186A
Prom Stickers : A77
- TRIVIA -
Alcon was released in December 1986 in the USA.
'ALCON' stands for 'Allied League of Cosmic Nations'.
Gary Hatt holds the record for this game with 838,050 points on April 25, 1987.
- PORTS -
* COMPUTERS:
[US] [CA] Atari ST (1987)
[US] [CA] Commodore 64 (1989)
- SOURCES -
Game's ROM.
Machine's picture.
Accepted [+] [X] 720° Update submitted by XtC
720° (c) 1986 Atari Games.
720° is a one or two-player arcade game with players taking on the role of a skateboarder, and must perform various tricks and maneuvers to earn the points and tickets needed to compete for medals in the game's numerous skate parks.
The bulk of the action takes place in a 'Skate City', a small urban area made up of ramps, jumps and hazards. Players can skate anywhere they wish as they perform the tricks and jumps needed to reach the score thresholds that will earn them entry tickets to Skate City's skate parks to compete for medals and cash prizes.
Each score threshold must be reached and a park entered within a tight time limit. Failure to do so sees the skater persued by a swarm of bees and the words SKATE OR DIE appear. Should the bees touch the skater before he enters a park, the game ends. Skate City's roads and pavements are populated with moving traffic and pedestrians and any collision with them will result in the skater being knocked from his board, costing the player precious seconds.
The parks themselves each feature one of four different disciplines: Slalom, Jump, Downhill and Ramp. Each park has a timer and players can earn either a bronze, silver or gold medal - together with a cash prize - depending on how quickly the park is completed. If the park target score or finish line is not reached before the timer expires, no medal or money is awarded.
Money won can be used to buy equipment upgrades from the stalls that litter Skate City. Players can buy upgraded boards, helmets, pads and shoes. Boards give faster speed; helmets allow for more risky maneuvers; pads give a faster recovery from falls and shoes provide more height on jumps, as well as giving a quicker standing start.
At the start of each new game, players can select from one of two play modes. 'Training Level' is available for beginners and gives players numerous playing hints and tips. 'Experienced Level' is more challenging as well as offering fewer hints. It does, however, include the 'add-a-coin' feature, which allows for awards and items already won to be carried over to a new game.
The main objective is to compete in as many skate parks as possible. There are numerous city hazards to be avoided, such as BMX riders, cars, Frisbee throwers and other skaters. To guide the player around Skate City are map tiles. Riding over one of these will temporaily pause the action and display the layout of the city, including the locations of the skate parks and equipment stalls.
720° features ten 'class levels' which determine the degree of difficulty in the skate parks and the timer in the city streets. Each of the four skate parks is graded in difficulty, ranging from 1 (easiest) to 4 (hardest).
By using the add-a-coin option available in the 'Advanced' game mode, players can keep any special skate equipment they have acquired in the previous game, as well as all accumulated cash, tickets, points and medals.
From Atari Games
THE ULTIMATE AERIAL EXPERIENCE!
* Superior graphics and animation for more player involvement.
* Realistic skateboard action lets players attempt daring maneuvers.
* Players select where they want to skate, making each game a different experience.
* New rotary controller allows full directional and circular motions.
* Contemporary cabinet design with new 25" higher-resolution monitor.
* 8" audio speakers to highlight the custom music scores, sound effects, and speech.
* Add-a-Coin feature keeps players in the action.
720° has all the thrills and skills of real skateboarding with both freestyle and competitive action. A totally unique game format challenges players to become champion of the skating world.
* Start by skating to a skatepark to select difficulty.
* Perform skate maneuvers in the city to earn tickets to get into a skatepark.
* The "Ramp" is one of over 20 skateparks.
By definition, a 720° is one of the most daring moves attempted only by the best, where the skater does a full 720-degree twist while soaring through the air. In 720°, the game, players can attempt to perform this move without bodily injury. This is only part of the fantasy world of 720°...
* Unique Action and Game Format.
The player portrays the skater who must earn the right to compete in the skateparks of the city and ultimately win the title of champion of the skating world. The action starts with the player in the middel of "Skate City", where all surfaces are skateable - a skateboarder's dream world! The player earns tickets by performing skillful skate maneuvers in the city.
These tickets allow him to enter the skateparks where he competes against the clock fot gold, silver or bronze medals. "Cash" prizes are awarded to the skater if he qualifies for a medal. After the skatepark competition, the game continues back in the city for more freestyle action. Numerous hazards and obstacles create a busy scenario in the city, and the skater has a limited time to get to another skatepark.
Players can use their "cash" winnings to buy skating equipment from various skate shops though-out the city.
- BOARDS will give the player faster speed.
- HELMETs allow more risk-taking for successful maneuvers.
- PADS give faster recovery from falls.
- SHOES provide better height on jumps and quicker starts.
* New Controls
Players controls consist of a rotary controller which allows full circular and directional movement. A kick button keeps the player skating, and a jump button is used to "catch air" for higher points. Anything goes in this game, as players learn to make incredible skate maneuvers.
* More Visual and Audio Entertainment.
720° has a new 25" higher-resolution monitor for better graphics and animation than ever before. Plus, 8" speakers highlight the custom music, sound effects and speech, making the player feel like he's tight there in the action.
* Operator Features
720° is equipped with the comprehensive self-test and statistics package on all recent Atari Games products. Operator difficulty adjustments are also provided by four different option switches.
* Special Game Features
- In 720° players create their own game action as they select where they want to skate. PLayers will find map areas in the city which will momentarily display the layout of the city and the skatepark locations.
- Players can select the class level in which they want to compete. At the start of each game, players skate towards one of four skateparks which very in difficulty from "novice" to "pro". As the game progresses players automatically advance to the next level.
- Players can compete on over 20 skateparks, each requires a different skill. There are variations of a half-pipe ramp, a downhill, a slalom and a jump park.
- The city is filled with hazards which the player must avoid, including: street traffic, BMX bikers, skater gangs, and frisbee throwers/
- An Add-a-Coin feature lets players stay in the action and keep any special skate equipment acquired.
- TECHNICAL -
Game ID: 136047
Runs on the "Atari System 2" hardware.
Players: 2
Control: Circular rotating joystick
Buttons: 2
=> [1] Kick, [2] Jump
The cabinet for this game was unique at this time. The speakers for the game are mounted atop the cabinet in a structure resembling a boom box, in line with the game's skate-kid theme. The display is larger than that for a typical arcade game and of a very high resolution (similar to that used for "Paperboy"). The main control is also unique. This joystick moves in a circular fashion, instead of in compass directions like standard joysticks.
* Dimensions
Height: 74.0 in, 188 cm.
Width: 27.5 in, 70 cm.
Depth: 38.0 in, 97 cm.
- TRIVIA -
720° was released in December 1986.
2,265 units were produced in the USA. The selling price was $2,995.
720° is notable in that it is one of the first extreme sports video games. The game's name comes from the 'ultimate' skateboarding trick; turning a full 720° (2 complete circles) in the air after jumping off a ramp.
Ron Perelman holds the record for this game with 527,100 points on June 17, 1987.
Soundtrack album releases :
That's Atari Music Vol. 2 ~ G.S.M. Atari Games 2 (PCCB-00070) (September 21, 1991) [Pony Canyon/Scitron]
That's Atari Music Vol. 2 ~ G.S.M. Atari Games 2 [Reprint] (SCDC-00314) (December 3, 2003) [Scitron Discs]
- TIPS AND TRICKS -
* Develop skill in using the rotary control in conjunction with the Jump button to do aerial moves, because they are worth more points. Press the Jump button after gaining speed, and then rotate the control in a 360-degree motion. In this game, it is possible to do much more than just a 360-degree turn!
* When attempting certain aerial or rotational moves, it is important to be properly aligned on landing, otherwise the skater bails, or falls down.
* To qualify for medals in the higher classes of skate parks, it is best to try to buy some skate equipment first to allow players to perform harder moves.
* Daring players should try to wait out the timer in the streets, performing skate moves and acquiring points until the timer is about to expire.
* In the ramp park, a good trick is to constantly push the kick button and do skid-outs at the top of each side of the half-pipe. To do this, get to the lip of the ramp, hold the stick parallel with the lip, and stop pressing kick. This will cause you to grind and skid down the ramp. You will be awarded big points at the lip and at the base of the ramp. This procedure may be repeated over and over for some incredible (effortless) high scores.
* Don't forget to visit the skate shops. Do not underestimate what a new board and shoes do for you. Buying new equipment allows you to move faster, jump farther, recover faster, and pull off more tricks.
* In the ramp section, levels 8, 9, and 10 : holding down the kick and jump buttons simultaneously on the lip of the ramp will boost your air. This trick only works when you're going the correct speed (usually your third or fourth jump), and only once (as far as I can tell) per ramp session per level.
* The entire game should focus around the Sessions skate park (the blue park in the right quadrant of the play-field). Making multiple passes through this park will greatly increase your scores. Remember to keep jumping and spinning. A good game should leave you feeling completely exhausted!
- STAFF -
Software / Game design : John Salwitz
Playfield / Game design : Dave Ralston
Software : Paul Kwinn
Technical assistance : Rob Rowe
Animation : Sam Comstock, Will Noble, Mark West
Audio : Brad Fuller
Music : Hal Canon, Earl Vickers
Control design : Jack Aknin
Game design : Milt Loper
Hardware support : Gary Stempler
With invaluable support from : Dave Cook, Dennis harper, Russel Dawe (Rusty), Jess Melchor
- PORTS -
* CONSOLES:
[US] Nintendo NES (nov.1989) "720° [Model NES-72-USA]"
[US] Sony PlayStation (sept.30, 1999) "Arcade Party Pak [Model SLUS-00952]"
[EU] Sony PlayStation (feb.23, 2001) "Arcade Party Pak [Model SLES-02339]"
[US] Sega Dreamcast (nov.15, 2001) "Midway's Greatest Arcade Hits Vol. 2 [Model T-9714N]"
[US] Sony PS2 (nov.18, 2003) "Midway Arcade Treasures [Model SLUS-20801]"
[US] Microsoft XBOX (nov.24, 2003) "Midway Arcade Treasures"
Nintendo GameCube [US] (dec.18, 2003) "Midway Arcade Treasures [Model DOL-GAKE-USA]"
[EU] Microsoft XBOX (feb.6, 2004) "Midway Arcade Treasures"
[EU] Sony PS2 (feb.6, 2004) "Midway Arcade Treasures [Model SLES-51927]"
Microsoft XBOX 360 [US] (nov.6, 2012) "Midway Arcade Origins"
Sony PlayStation 3 [US] (nov.6, 2012) "Midway Arcade Origins [Model BLUS-31083]"
[EU] Microsoft XBOX 360 (nov.15, 2012) "Midway Arcade Origins"
Sony PlayStation 3 [EU] (nov.15, 2012) "Midway Arcade Origins [Model BLES-01768]"
* HANDHELDS:
Atari Lynx : Unreleased prototype
Nintendo Game Boy Color [US] (1999) "720° [Model DMG-AA7E-USA]"
Nintendo Game Boy Color [EU] (1999) "720° [Model DMG-AA7P-EUR]"
[US] Sony PSP (dec.13, 2005) "Midway Arcade Treasures Extended Play [Model ULUS-10059]"
[EU] Sony PSP (feb.24, 2006) "Midway Arcade Treasures Extended Play [Model ULES-00180]"
* COMPUTERS:
[EU] Commodore C64 (1987) : Featuring a recording of the arcade soundtrack on the flip-side of the cassette. The same was done for US Gold's home conversions of "Out Run".
[US] Commodore C64 (1988)
[EU] Sinclair ZX Spectrum (1987) by US Gold
[EU] Amstrad CPC (1988)
[US] Commodore C64 [EU] (1989) "720° Part 2"
[US] PC [MS Windows, CD-ROM] (jan.1, 1999) "Arcade Greatest Hits - The Atari Collection 2"
[US] PC [MS Windows, CD-ROM] (aug.27, 2004) "Midway Arcade Treasures"
[EU] PC [MS Windows, CD-ROM] (nov.23, 2004) "Midway Arcade Treasures"
- SOURCES -
Game's ROM.
Game's Flyer.
Game's Picture.
Accepted [+] [X] Marvel Super Hero Squad - Comic Combat New entry submitted by Thisismyusername123
- DESCRIPTION -
Wii game.
- SOURCES -
https://en.wikipedia.org/wiki/Marvel_Super_Hero_Squad:_Comic_Combat
Accepted [+] [X] Disney Princess: Enchanting Storybooks New entry submitted by Thisismyusername123
- DESCRIPTION -
Wii game.
- SOURCES -
https://en.wikipedia.org/wiki/Disney_Princess:_Enchanting_Storybooks
Accepted [+] [X] The Penguins of Madagascar: Dr. Blowhole Returns – Again! New entry submitted by Thisismyusername123
- DESCRIPTION -
Wii game.
- SOURCES -
https://en.wikipedia.org/wiki/The_Penguins_of_Madagascar:_Dr._Blowhole_Returns_%E2%80%93_Again!
Accepted [+] [X] Kung Fu Panda 2 New entry submitted by Thisismyusername123
- DESCRIPTION -
Wii game.
- SOURCES -
https://en.wikipedia.org/wiki/Kung_Fu_Panda_2_(video_game)
Accepted [+] [X] Dood's Big Adventure New entry submitted by Thisismyusername123
- DESCRIPTION -
Wii game.
- SOURCES -
https://en.wikipedia.org/wiki/Dood%27s_Big_Adventure
Accepted [+] [X] uDraw Pictionary New entry submitted by Thisismyusername123
- DESCRIPTION -
Wii game.
- SOURCES -
https://en.wikipedia.org/wiki/UDraw_Pictionary
Accepted [+] [X] uDraw Studio New entry submitted by Thisismyusername123
- DESCRIPTION -
Wii game.
- SOURCES -
https://en.wikipedia.org/wiki/UDraw_Studio
Accepted [+] [X] SpongeBob SquigglePants New entry submitted by Thisismyusername123
- DESCRIPTION -
Wii game.
- SOURCES -
https://en.wikipedia.org/wiki/SpongeBob_SquigglePants
Accepted [+] [X] Steal See Update submitted by XtC
Steal See (c) 2000 Eolith Company, Limited.
- PORTS -
* COMPUTERS:
Windows (2001) : by Moov Generation
- SOURCES -
Game's ROM.
Accepted [+] [X] Puzz Loop Update submitted by XtC
Puzz Loop (c) 1998 Mitchell.
Puzz Loop is a puzzle game for one or two players in which different coloured marbles continually roll down a spiral path towards a central goal line.
Players control a rotating cannon situated at the center of the spiral and must stop the line of marbles from reaching the goal by shooting matching coloured marbles into the line. If three or more marbles of the same colour are matched, they will disappear.
In addition to standard marbles, bonus marbles occasionally appear that will, for example, temporarily slow down the rate the marbles' advance, or cause all marbles of a certain colour to be destroyed. Also, providing there is a clear line of sight, unwanted marbles can be fired straight out of the play area to prevent them from adding to the advancing line.
All marbles must be destroyed to complete a level. The game is over once the marbles are pushed over the goal threshold.
- TECHNICAL -
Kaneko Super Nova System hardware
Main CPU : SH-2 (@ 28.638 Mhz)
Sound Chips : Yamaha YMZ280B (@ 16.666666 Mhz)
Players: 2
Control: dial
Buttons: 2
- TRIVIA -
Puzz Loop was released in December 1998.
The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'PZL'.
- SERIES -
1. Puzz Loop (1998)
2. Puzz Loop 2 [CP-S II No. 36] (2001)
- STAFF -
Graphic designers : M-Nuts, Amamoto, SABATO
Programmers : Yoshimura, Akaishi
Sound : Maruyama, M-Nuts, A.S
Game designer : SABATO
- PORTS -
* CONSOLES:
Nintendo Game Boy Color [US] (nov.1999; "Ballistic [Model DMG-ALIE-USA]")
Nintendo Game Boy Color [JP] (mar.3, 2000; [Model DMG-BPZJ-JPN])
[US] Sony PlayStation (dec.31, 1999; "Ballistic [Model SLUS-00966]")
[JP] Sony PlayStation (mar.16, 2000; "PuzzLoop [Model SLPS-02663]")
Nuon [US] (jul.2000; "Ballistic")
[EU] Sony PlayStation (oct.20, 2000; "Ballistic [Model SLES-02701]")
[JP] Nintendo DS (mar.2, 2006; "Shunkan Puzz Loop [Model NTR-APLJ-JPN]")
[US] Nintendo DS (jul.5, 2006; "Magnetica [Model NTR-APLE-USA]")
[EU] Nintendo DS (jan.26, 2007; "Actionloop [Model NTR-APLP-EUR]")
- SOURCES -
Game's ROM.
Accepted [+] [X] Pong Update submitted by XtC
Pong (c) 1972 Atari, Incorporated.
Pong is a basic simulation of the racket sport of table tennis. A small square representing a ping pong ball travels across the screen in a linear trajectory. If the square strikes the perimeter of the playing field, or one of the simulated paddles, the square ricochets based on the angle of the impact.
Game play consists of players moving their respective paddles vertically to defend their scoring zones. Players score one point by maneuvering the square past their opponent's paddle.
Atari coin-op version of Pong can only be played with two players with each player controlling a paddle.
- TECHNICAL -
The arcade PONG hardware was developed using 66 TTL logic chip. The home version had an integrated chip replacing most of these logic chips in 1974.
Screen Orientation: Horizontal
Video Resolution: 858 x 525 Pixels
Screen Refresh: 29.97 Hz
Palette Colors: Nothing
Players: 2
- TRIVIA -
On June 27, 1972, Mr. Nolan K. Bushnell and Mr. Ted Dabney start their own game company, named 'Syzygy' (means 'the sun, moon and earth in total eclipse'). But at this time, 'Syzygy' was already used by a roof-tiling company and finally, the name was changed to 'Atari' (a word equivalent to the term 'check' used in the Japanese strategy board game 'Go', Bushnell was an avid Go player) and give it the 'FUJI'-symbol (from the Japan's largest mountain 'Fujijama') as its logo.
Pong is the first Atari game. It was released on November 29, 1972, selling at an MSRP of $700.
In September 1972, a prototype was tested on top of a barrel as the first commercial coin-operated machine in a tavern in Sunnyvale, CA called "Andy Capp's'. Within two weeks, Mr. Bill Gattis, the tavern manager, called Atari's Mr. Al Alcorn and reported that the machine was in need of repair. When examined, Alcorn discovered that the coin mechanism had been literally stuffed with quarters. Pong became an instant success and it created the arcade video game industry. The video game revolution had begun...
According to Curt Vendel and Marty Goldberg's "Atari Inc.: Business Is Fun" regarding the original Pong: Because of the cost concerns, the timing chip that Al (Alcorn) had to use to control what scan lines the paddle was drawn across couldn't handle the full range of the screen. It actually left a small gap at the top of the screen. However as Nolan (Bushnell) and Ted (Dabney) played it during the design process, everyone realized that problem actually enhanced the game play. If two players were that good, the small hole would provide a break in the stalemate if a player could direct the ball through it. Rather than fix it by going a more expensive route, it was decided the bug would stay. The experience led Al to the mantra, "If you can't fix it, call it a feature."
A Pong unit appears in the 1974 movie 'The Parallax View' and in the 1975 movie 'Rancho Deluxe'.
The player versus machine/computer feature was not supported with coin-op versions of Atari Pong. The player versus machine/computer feature did eventually appear in several different versions of coin-op pong clone games after the coin-op version of Atari Pong was released.
The two Paddles and pong ball appear on the 2012 animation movie "Wreck-It Ralph" from Walt Disney Animation Studios.
- SCORING -
Cab operator can adjust the slide switch on an Atari Pong PCB to set winning score to either be 11 points or 15 points.
- TIPS AND TRICKS -
The instructions for this game consist of three lines:
Deposit quarter.
Ball will serve automatically.
Avoid missing ball for high score.
- SERIES -
1. Pong (1972)
2. Pong Doubles (1973)
3. Quadra Pong (1974)
4. Super Pong (1974)
5. Pong - The Next Level (1999, PC CD-ROM, Sony PS and Game Boy Color)
- STAFF -
Designed & Engineered by: Alan Alcorn, Nolan Bushnell
- PORTS -
* CONSOLES:
Atari 2600
[US] (oct.1977) "Video Olympics [Model CX2621]"
Sega Genesis/Mega Drive
[US] (1996) "Arcade Classics [Model MK-1715]"
[EU] (1996) "Arcade Classics [Model 1715-50]"
Sony PlayStation
[US] (2001) "Atari Anniversary Edition Redux [Model SLUS-01427]"
[EU] (mar.1, 2002) "Atari Anniversary Edition Redux [Model SLES-03808]"
Sega Dreamcast
[US] (jul.2, 2001) "Atari Anniversary Edition [Model T-15130N]"
Tapwave Zodiac
[US] (2004) "Atari Retro"
Microsoft XBOX
[US] (nov.16, 2004) "Atari Anthology [Model 26084]"
[EU] (nov.26, 2004) "Atari Anthology"
[JP] (aug.4, 2005) "Atari Anthology [Model B7X-00001]"
Sony PS2
[US] (nov.22, 2004) "Atari Anthology [Model SLUS-21076]"
[EU] (feb.18, 2005) "Atari Anthology [Model SLES-53061]"
Sony PlayStation 4
[US] (oct.18, 2016) "Atari Flashback Classics Vol.1"
Microsoft XBOX One
[US] [EU] (nov.1, 2016) "Atari Flashback Classics Vol.1"
* HANDHELDS:
Sega Game Gear
[US] (1996) "Arcade Classics"
Nintendo DS
[UK] (mar.11, 2005) "Retro Atari Classics [Model NTR-ATAE-UKV]"
[EU] (mar.11, 2005) "Retro Atari Classics [Model NTR-ATAE-EUR]"
[US] (mar.16, 2005) "Retro Atari Classics [Model NTR-ATAE-USA]"
[JP] (june.30, 2005) "Atarimix Happy 10 Games [Model NTR-ATAJ-JPN]"
[AU] (nov.2007) "Retro Atari Classics [Model NTR-ATAE-AUS]"
[US] (nov.2, 2010) "Atari Greatest Hits Vol.1 [Model NTR-BR6E-USA]"
[EU] (feb.24, 2011) "Atari Greatest Hits Vol.1 [Model NTR-BR6P-EUR]"
Nintendo Game Boy Advance
[US] (aug.21, 2005) "3 Games in One! Yars' Revenge - Asteroids - Pong [Model AGB-B64E-USA]"
[EU] (sept.23, 2005) "3 Games in One! Yars' Revenge - Asteroids - Pong [Model AGB-B64P]"
Sony PSP
[US] (dec.19, 2007) "Atari Classics Evolved [Model ULUS-10325]"
[AU] (mar.7, 2008) "Atari Classics Evolved"
* COMPUTERS:
Tandy Color Computer 3
[US] (1987) "Ponk"
PC [MS Windows, CD-ROM]
[EU] (1999) "Atari Arcade Hits 1"
[US] (jul.13, 1999) "Atari Arcade Hits 1"
[US] (jul.9, 2001) "Atari Anniversary Edition"
[EU] (dec.14, 2001) "Atari Anniversary Edition"
[US] (jan.1, 2003) "Atari Retro"
[US] (nov.11, 2003) "Atari - 80 Classic Games in One! [Model 25069J]"
[EU] (june.10, 2005) "Atari - 80 Classic Games in One! [Replay]"
[EU] (june.17, 2005) "Atari Arcade Hits 1 [Replay]"
STEAM
[US] (mar.24, 2016) "Atari Vault [Model 400020]"
* OTHERS:
[US] Magnavox (1972) "Odyssey [Model ITL 200]"
[US] Universal Research (1973) "Video Action [Model VA-I]"
[UK] The Sales Team (1974) "Videomaster Home T.V. Game [Model VM577]"
[US] Executive Games (1975) "Television Tennis [Model 035]"
[US] First Dimension (1975) "Video Sports [Model FD-3000W]"
[US] Magnavox (1975) "Odyssey 100"
[US] Magnavox (1975) "Odyssey 200"
[US] Sears (1975) "Tele-Games Pong [Model 25796]"
[US] Universal Research (1975) "Video Action [Model VA-II]"
[UK] (1975) "Videomaster Olympic [Model VM3-D]"
[EU] (1975) "Videomaster Rally [Model VM4]"
[US] Allied's (1976) "Name of the Game [Model A-100]"
[US] Allied's (1976) "Name of the Game II [Model A-300]"
[CA] Canadian Tire (1976) "Video Sports [Model 84-6072]"
[US] Coleco (1976) "Telstar [Model 6040]"
[US] Coleco (1976) "Telstar Classic [Model 6045]"
[US] Atari (1976) "Pong [Model C-100]"
[UK] Binatone (1976) "TV Gaming Unit [Model 01-4990]"
[FR] Pizon Bros. (1976) "Visiomatic 101"
[FR] Pizon Bros. (1976) "Visiomat 11"
[US] Entex (1976) "Gameroom Tele-Pong"
[US] First Dimension (1976) "Video Sports [Model 76]"
[US] First Dimension (1976) "Video Sports [Model 76C]"
[US] GHP (1976) "Wonder Wizard - Television Sports Games [Model 7702]"
[US] Lloyds (1976) "TV-Sports 801"
[US] Magnavox (1976) "Odyssey 300"
[US] Magnavox (1976) "Odyssey 400"
[US] Magnavox (1976) "Odyssey 500"
[US] MECCA (1976) "TV Game [Model EP 460]"
[DE] Mestron (1976) "Fernseh Spiel [Model TVG 2006]"
[US] Montgomery-Ward (1976) "Telstar Video World of Sports"
[US] National Semiconductor (1976) "Adversary"
[FR] Occitane (1976) "OC4"
[FR] Occitane (1976) "Occitel"
[AU] Packel Instrument (1976) "TV Sport"
[UK] (1976) "Prinztronic Tournament - Colour Programmable 2000"
[US] Radio Shack (1976) "Electronic TV Scoreboard [Model 60-3061]"
[US] MSC (1976) "Ricochet [Model MT1A]"
[US] Ridgewood (1976) "GAMATIC 7600"
[US] Dyn (1976) "Paddle IV"
[US] Sears (1976) "Tele-Games Super Pong [Model 99736]"
[US] Sears (1976) "Tele-Games Super Pong IV [Model 99737]"
[US] Sears (1976) "Tele-Games Hockey-Pong [Model 99721]"
[US] Sears Hockey-Tennis (1976) : contains 4 games.
[EU] Superlectron TV Challenger (1976) : contains 3 games.
[US] Tele-Match Concert Hall IV (1976) : contains 4 games.
[US] Tele-Match 4 (1976) : contains 4 games.
[NL] Television Gaming Unit (1976) : conrains 2 games.
[US] Unisonic Sportsman - Tournament 101 (1976) : contains 4 games.
[US] Unisonic Tournament 100 (1976) : contains 4 games.
[US] Unisonic Tournament 150 (1976) : contains 6 games.
[US] Unisonic Tournament 200 (1976) : contains 4 games.
[US] Universal Research (1976) "Video Action [Model VA-III]"
[US] Universal Research (1976) "Video Action Indy 500 [Model S-100]" : contains 3 games.
[DE] Universum TV Multi-Spiel (1976) : contains 6 or 4 games.
[US] Venture Electronics Video Sports (1976) : contains 4, 5, or 8 games.
[UK] Videomaster Superscore (1976) : contains 6 games.
[US] Windsor TV Game (1976) : contains 4 games.
[UK] Academy Video Game (1977) : contains 4 games.
[US] APF Match (1977) : contains 4 games.
[US] APF TV FUN (1977) : contains 4 games.
[US] APF Sportsarama (1977) : contains 8 games.
[FR] Asaflex Video Sports (1977) : contains 4 or 6 games.
[US] Atari (1977) "Ultra Pong [Model C-402S]" : contains 16 or 32 games.
[US] Atari Video Pinball (1977) : contains 7 games.
[EU] Audiosonic Home's TV Set (1977) : contains 4 games.
[UK] Binatone Colour TV Game (1977) : contains 4 games.
[UK] Binatone TV-Master MK 6 (1977) : contains 6 games.
[UK] Binatone TV Master MK IV (1977) : contains 4 games.
[UK] Binatone TV-TRON (1977) : contains 4 games.
[FR] Bingo TVG 203 (1977) : contains 4 games.
[FR] Bingo Video Game (1977) : contains 4 games.
[DE] Blaupunkt TV-Action (1977) : contains 4 games.
[UK] Boots Audio (1977) : conrains 4 games.
[US] Coleco (1977) "Telstar Ranger [Model 6046]" : contains 6 games.
[US] Coleco (1977) "Telstar Alpha [Model 6030]" : contains 4 games.
[US] Coleco (1977) "Telstar Colormatic [Model 6130]" : contains 4 games.
[US] Coleco "Telstar Regent [Model 6036]" (1977) : contains 4 games.
[EU] Commodore T.V. Game (1977) : contains 8 games.
[US] Concept 2000 Spectrum 6 (1977) : contains 4 games.
[US] Concept 2000 TV +4 (1977) : contains 4 games.
[US] Conic Video Game (1977) : contains 4 games.
[FR] Continental Edison (1977) : contains 6 games.
[FR] Creatronic Bi.Bip 4 (1977) : contains 4 games.
[FR] Creatronic Bi.Bip 8 (1977) : contains 8 games.
[US] Dayya Marume 2000 (1977) : contains 8 games.
[DE] DDR TV-Spiele (1977) : contains 6 games.
[UK] Decca Sports TV Game (1977) : contains 6 games.
[UK] Derby Master (1977) : contains 3 games.
[US] Digitek TV Game (1977) : contains 4 games.
[US] E&P 4 Electronic TV Sport Games (1977) : contains 4 games.
[US] Electrophonic Pro-Sports (1977) : contains 4 games.
[US] Enterprex Color Home Video Game (1977) : contains 4 or 8 games.
[UK] Grandstand Match of the Day 2000 (1977) : contains 4 games.
[UK] Grandstand Adman (1977) : contains 4 games.
[US] Gulliver Triple Challenge (1977) : contains 3 games.
[FR] Hanimex Jeu-Tele Electronique (1977) : contains 4 games.
[US] Hanimex TV Scoreboard (1977) : contains 8 games.
[FR] Hit-Go (1977) : contains 6 games.
[FR] Hometronics Telecourt (1977) : contains 4 games.
[DE] Honeybell Video Sports color (1977) : contains 4 games.
[DE] Intel Super-Telesport (1977) : contains 4 games.
[DE] Intel TV Sport (1977) : contains 4 or 6 games.
[DE] Interton Club Exclusiv 2000 (1977) : contains 6 games.
[EU] Interton Video 2400 (1977) : contains 5 games.
[EU] Interton Video 2501 (1977) : contains 3 games.
[EU] Interton Video 2800 (1977) : contains 4 games.
[EU] Interton Video 3000 (1977) : contains 6 games.
[EU] Interton Video 3001 (1977) : contains 6 games.
[FR] ITMC 6 Jeux (1977) : contains 6 games.
[UK] ITT / Ideal Color Tele-Match Cassette (1977) : contains 4 games.
[DE] Korting Tele-Multi-Play (1977) : contains 4 games.
[US] K-Mart S Four Thousand (1977) : contains 4 games.
[US] K-Mart S Eight Thousand (1977) : contains 8 games.
[US] Magnavox (1977) "Odyssey 2000" : contains 3 games.
[US] Magnavox (1977) "Odyssey 3000" : contains 4 games.
[US] Magnavox (1977) "Odyssey 4000" : contains 8 games.
[FR] Markint 4a (1977) : contains 4 games.
[FR] Markint 6 (1977) : contains 6 games.
[FR] Markint Tele-Sports (1977) : contains 4 games.
[FR] Markint TV Sports (1977) : contains 4 games.
[DE] Match Spectrum 6 (1977) : contains 3 games.
[DE] MBO Tele-Ball V (1977) : contains 6 games.
[JP] Nintendo (1977) "Color TV-Game 6 [Model CTG-6S]" : contains 6 games.
[JP] Nintendo (1977) "Color TV-Game 6 [Model CTG-6V]" : contains 6 games.
[JP] Sharp (1977) "Color TV-Game [Model XG-106V]" : contains 6 games.
[EU] Novex Colour Video Sports Game (1977) : contains 3 games.
[FR] Société occitane d'électronique (1977) "Match Robot" : contains 4 games.
[EU] OPL Optim Sport (1977) : contains 4 games.
[DE] Palladium Tele-Match 4000 (1977) : contains 4 games.
[EU] Philips Odyssey 2001 (1977) : contains 3 games.
[EU] Philips Tele-Spiel Las Vegas (1977) : contains 4, 6 or 8 games.
[FR] Pizon-Bross Visiomat 11 (1977) : contains 6 games.
[DE] Poppy Tele-Spiel (1977) : contains 4 games.
[UK] Prinztronic Tournament II Deluxe (1977) : contains 6 games.
Radofin Electronic TV Game (1977) : contains 4 games.
Radofin Tele-Sports (1977) : contains 4 games.
Radofin Tele-Sports Mini (1977) : contains 4 games.
Radofin SC Eight Thousand (1977) : contains 8 games.
[US] Ricochet Electronic Super Pro (1977) : contains 5 games.
[US] Roberts Rally IV (1977) : contains 4 games.
[US] Roberts Rally X (1977) : contains 8 games.
[US] Roberts Sportrama 8 (1977) : contains 8 games.
[FR] Samdo (1977) : contains 4 games.
[US] Santron Home T.V. Game (1977) : contains 6 games.
[DE] Sanwa Tele-Spiel (1977) : contains 4 games.
[US] Sears (1977) "Tele-Games Hockey-Tennis II [Model 99733]" : contains 4 games.
[US] Sears (1977) "Tele-Games Hockey-Tennis III [Model 99734]" : contains 4 games.
[US] Sears (1977) "Tele-Games Super Pong IV [Model 99789]" : contains 10 (5x2) games.
[US] Sears (1977) "Tele-Games Pong Sports II [Model 99707]" : contains 16 games.
[US] Sears (1977) "Tele-Games Pong Sports IV [Model 99708]" : contains 32 games.
[FR] SEB Telescore (1977) : contains 4 or 6 games.
[DE] Sennheiser TV Game (1977) : contains 6 games.
[EU] Sheen Video Sport (1977) : contains 4 games.
[EU] Sheen Colour Video Sport (1977) : contains 6 games.
[DE] Sonesta Hide-Away TV Game (1977) : contains 6 games.
[UK] Sportel (1977) : contains 3 games.
[FR] Sportron (1977) : contains 4 or 6 games
[FR] Starex (1977) : contains 4 games.
[DE] Superlectron Fernsehspiel (1977) : contains 4 games.
[US] Syrelec Videosport 2 (1977) : contains 4 games.
[FR] Thomson Jeu Video (1977) : contains 5 games.
[EU] Tandy TV Scoreboard (1977) : contains 4 or 10 games.
[US] TCR Video Sport (1977) : contains 4 games.
[US] Tele-Match Television Computer Game (1977) : contains 5 games.
[UK] Teleng Colourstars (1977) : contains 6 games.
[AU] Tempest Video Game (1977) : contains 6 games.
[DE] Unimex Mark V-C (1977) : contains 6 games.
[US] Unisonic Olympian 2600 (1977) : contains 10 games.
[US] Unisonic Tournament 1000 (1977) : contains 4 games.
[US] Unisonic Tournament 2000 (1977) : contains 6 games.
[US] Unisonic Tournament 2501 (1977) : contains 6 games.
[DE] Universum Color Multi-Spiel (1977) : contains 4 or 10 games.
[DE] Universum Tele-Sports (1977) : contains 4 games.
[FR] Univox (1977) : contains 4 games.
[EU] Video 4000-EX (1977) : contains 4 games.
[FR] Video Stellar (1977) : contains 5 games.
[EU] Videomaster Colourscore (1977) : contains 3 games.
[UK] Videomaster Colourshot (1977) : contains 3 games.
[UK] Videomaster Visionscore (1977) : contains 3 games.
[UK] Videomaster Strika 2 (1977) : contains 4 games.
[US] Windtronics Video Game (1977) : contains 4 games.
[UK] Binatone TV-Master MK 8 (1978) : contains 8 games.
[UK] Binatone TV-Master MK 10 (1978) : contains 10 games.
[UK] Binatone Colour TV Game 4 Plus 2 (1978) : contains 6 games.
[UK] Coleco Telstar Colortron (1978) : contains 4 games.
[UK] Coleco Telstar Marksman (1978) : contains 6 games.
[US] Granada (1978) "Colorsport VIII [Model CS 1818]"
[DE] Grunding Tele-Spiel 1 (1978)
[US] Harvard Mini Color TV Game (1978) : contains 4 games.
[DE] Intercord TV Games (1978) : contains 4 games.
[EU] ITT / Ideal Color Tele-Match Cassette 2 (1978) : contains 8 games.
[FR] Klervox Jeu TV (1978) : contains 6 games.
[DE] Match Color (1978) : contains 10 games.
[DE] MBO Tele-Ball VIII (1978) : contains 8 games.
[US] Olympos Electronic Gamatic 7706 (1978) : contains 6 games.
[FR] Société occitane d'électronique "OC 5000" : by contains 6 games.
[EU] Philips Odyssey 2100 (1978) : contains 23 games.
[IT] Polistil Video Games (1978) : contains 4 games.
[DE] Poppy Tv-Game Fernseh Spiel (1978) : contains 4 games.
[UK] Prinztronic Tournament Mini (1978) : contains 4 games.
[UK] Prinztronic Videosport (1978) : contains 6 games.
[FR] RIL Robot (1978) : contains 6 games.
[FR] Saft-Leclanch TV 8 Sports (1978) : contains 8 games.
[US] Sands Color TV Game (1978) : contains 6 games.
[FR] Scomark 4 Sports Tele (1978) : contains 4 games.
[US] Sinoca T.V. Game (1978) : contains 4 games.
[DE] TV 18 Spannende Videospiele (1978) : contains 18 games.
[UK] Grandstand Sports Centre (1979) : contains 10 games.
[EU] Hanimex Electronic TV Game (1979) : contains 4 games.
[EU] ITT / Ideal Tele-Match Cassette (1979) : contains 10 games.
[UK] Videomaster Colourscore 2 (1979) : contains 6 games.
[JP] TV-Games (197?) [Model KTC-7700]
Radofin Colour TV Game (1981) : contains 10 games.
[FR] Univox Tele-Sports 6 (1981) : contains 6 games.
[EU] Audiosonic Color TV Game (1982) : contains 4 games.
[DE] Poppy Color Video Game (1982) : contains 6 games.
[FR] Rollet Robot (1982) : contains 6 games.
[UK] Bentley Compu-Vision (1983) : contains 4 games.
[US] DMS Tele-Action (1983) : contains 4 games.
[UK] Ingersoll mini TV Game (1983) : contains 4 games.
Arcade (1993) "Mortal Kombat II" : hidden game
[US] Mobile phone (2003) [Motorola T720]
[US] Atari 10 in 1 TV Game (2002) by Jakk's Pacific
[US] Atari Paddle TV Game (2004) by Jakk's Pacific
[US] Atari Flashback 2 (2005)
[US] Nokia N-Gage (2006) "Atari Masterpieces Volume 2"
Apple Store (2011) "Atari Greatest Hits"
Android Market (2011) "Atari Greatest Hits"
[US] Atari Flashback 2+ (feb.22, 2010)
- SOURCES -
Game's manual.
Game's pictures.
Game's ROMs.
Game's screenshots.
See goodies section.
Accepted [+] [X] Out Run Update submitted by XtC
Out Run (c) 1986 Sega Enterprises, Limited.
Out Run is a ground-breaking racing game in which the player drives a red Ferrari Testarossa through a number of colourful European locations, trying to reach each end-of-level checkpoint before the tight time limit expires.
Each of the game's stages is packed with civilian traffic that must be carefully avoided, as players try to negotiate the game's twisting, hilly roads.
At the end of every stage players are presented with a fork in the road, allowing them to chose which route they wish to take next. This was not the first time this feature had appeared (Tatsumi's 1983 racer, TX-1, was the first to introduce forked roads).
As well as being able to choose routes, players could also - via the game's "in-car radio" - choose one of three different catchy tunes to listen to while driving. The songs are 'Magical Sound Shower', 'Passing Breeze' and 'Splash Wave'.
- TECHNICAL -
[1] Standard Type
[2] Upright Type
- TRIVIA -
Released internationally on September 20, 1986.
Also released as:
"Out Run [Deluxe Type]".
At the end of each stage, before the end-of-stage goal is reached, players are presented with a fork in the road; a unique innovation that, for the first time in the history of racing games, gave players a choice of which route they wished to take through the game. Out Run's game-play was both tight and instinctive and, together with the superb stage design and wonderfully realized sprite-scaled graphics, would completely revolutionize not just racing games, but arcade games in general.
Out Run is still regarded as perhaps the finest arcade racer (and certainly the finest sprite-driven racer) of all time. This was especially true of the deluxe cabinet version, which featured a fully hydraulic tilting cabinet (resembling a red Ferrari Testarossa) and a powerful speaker system situated directly behind the player's head. The sublime music still captivates many fans today, although the sublime 'Magical Sound Shower' is generally regarded as the finest of the three in-game tunes on offer (the others being 'Passing Breeze' and 'Splash Wave'). The final tune, 'Last Wave', is only played when the high-score table is displayed.
At least part of Out Run's huge success was down to it capturing the fun-yet-superficial spirit of the 1980s. Previous racing games had concentrated on the more serious side of racing, with the action usually taking place in a Formula One racing car, over a series of competent but uninspiring racing tracks. Out Run was different; in a decade that celebrated style over content, the game offered players the ultimate boy racer experience by putting them behind the wheel of that eighties icon of cool, a red Ferrari Testarossa; replete with a 'blonde bimbo' in the passenger seat.
Sega didn't actually have (nor indeed ask for) permission from Ferrari to use one of their cars for the game. This inevitably led to a degree of bad feeling and threats of litigation between the two companies. They have since settled their differences, however, as Sega acquired an official license to use the Ferrari range in its 2003 sequel, "Out Run 2".
Opponent cars list :
* 1972 Volkswagen Beetle
* 1971 Chevrolet Corvette
* 1985 Porsche Carrera 911 Turbo
* 1985 BMW 325i Cabriolet E30
* Lorry
Out Run contains in-game billboards advertising KTM motorcycles.
Richard Jackson holds the official record for this game with 52,897,690 points.
In the film 'Donnie Darko', Donnie is playing Out Run at an arcade with his girlfriend. The scene shows him crashing his car during their discussion.
An Out Run cabinet can be seen in the 1988 educational video presented by General Motors called 'The Game Of Your Life'.
A MTV public announcement against drunk driving shown in the mid '90s shows a gamer in their viewpoint playing Out Run whilst under the influence of alcohol and cuts to each point where the gamer crashes until the end of game.
Soundtracks:
[JP] Dec. ??, 1987 - Sega Taikan Game Special [28XA-198]
[JP] Feb. ??, 1992 - Outrun/SEGA S.S.T. [PCCB-00081] - Composition by SEGA Sound Team and arrangement by SEGA S.S.T. Band. The first 3 tracks are arranged versions.
[JP] Nov. 19, 1997 - Yu-Suzuki produce Out Run [MJCAX-00004]
- TIPS AND TRICKS -
* Fastest route:
The fastest route for finishing the game is Right (Devil's Canyon), Left (Snowy Alps), Right (Wheatfield), Right (Autobahn).
* Secret credit message:
Right before the road forks, press and hold Start. When you choose one of the roads and the other one disappears from view, a secret credit message will come up on the screen.
* Instead of just pressing the accelerator all the way when you're about to start, you should instead try to keep the gas in 'the high greens' and just below red. The exact moment the green light goes on you should give it as much gas as possible thereby starting up much faster. Instead of shifting at approx. 170mph you should change gears at about 120 mph to avoid slowdown. This hint earns you approx. 1 second. This trick works every time you have to start from 0 mph but is difficult to time right when you don't have the green light for timing.
* The second before going off road you can change very quickly to low gear and then high gear again. If done correctly you can drive off the road without any slowdown for about 1-2 seconds. If you time it right you can actually change to low then high again after the 1-2 seconds and not loose ANY speed whatsoever when driving offroad. This way you can keep going 292mph even though you're offroad.
- SERIES -
1. Out Run (1986, Arcade)
2. Out Run 3-D (1989, Master System)
3. Battle Out Run (1989, Master System)
4. Turbo Out Run [Model 317-0106] (1989, Arcade)
5. Out Run Europa (1991, Game Gear)
6. Out Runners (1992, Arcade)
7. Out Run 2019 (1993, Mega Drive)
8. Out Run 2 (2003, Arcade)
9. Out Run 2 SP (2004, Arcade)
- STAFF -
Designed by: Yu Suzuki (YU.)
Music by: Hiroshi Miyauchi (MIY)
From highscore table: Satoshi Mifune (Bin-Chan) (BIN), (KAG), (MAT), (IKA), (A.O)
- PORTS -
* CONSOLES:
[JP] Sega Mark III (june.30, 1987) "Out Run [Model G-1326]"
[JP] NEC PC-Engine (Dec. 21, 1990) "Out Run [Model NAPH-1016]"
[JP] Sega Mega Drive (Aug. 09, 1991) "Out Run [Model G-4052]"
[JP] Sega Game Gear (Aug. 09, 1991) "Out Run [Model G-3213]"
[JP] Sega Saturn (Sep. 20, 1996) "Sega Ages: Out Run [Model GS-9110]"
[JP] Sega Dreamcast (Dec. 20, 2001) "Yu Suzuki Game Works Vol.1 [Model ASP001]"
[JP] Sony PS2 (may.27, 2004) "Sega Ages 2500 Vol.13: Out Run [Model SLPM-62447]"
Microsoft Xbox (2004) "OutRun 2" : as an unlockable
Nintendo Switch (Jan. 09, 2019) "SEGA AGES Out Run"
* COMPUTERS:
Commodore C64 (1987)
Amstrad CPC (1987)
Sinclair ZX Spectrum (1987)
[EU] MSX (1988)
[JP] MSX 2 (Oct. 21, 1988) "Out Run"
Commodore Amiga (1988)
Atari ST (1989)
PC [MS-DOS, 5.25"] (1989)
PC [MS Windows, CD-ROM] (1999) "Sega Smash Pack"
* OTHERS:
[US] LCD tabletop [large] (1989) "Out Run [Model 7-928]"
Mobile phones (2002)
- SOURCES -
Game's ROM.
Machine's picture.
Accepted [+] [X] Last Resort [Model NGM-024] Update submitted by XtC
Last Resort (c) 1992 SNK.
- TECHNICAL -
Runs on the SNK "Neo-Geo MVS" hardware.
Game ID : NGM-024
[SNK MVS Neo-Geo Controls]
2 players - 4 buttons per player (2 used)
=> [A] Attack/Charge attack, [B] Restart the move
- TRIVIA -
Released in March 1992.
The city depicted in the first two stages of the game is very similar to that of Neo Tokyo from the anime film 'Akira'.
Pony Canyon / Scitron released a limited-edition soundtrack album for this game (Garou Densetsu, Last Resort - PCCB-00087) on 21/05/1992.
- TIPS AND TRICKS -
Beat the game two times to see the real ending and credits.
- STAFF -
Producer : Yasumi Tozono
Designers : Yoshio Shimizo, Mitsuo Kodama, Tatsuya Shinkai, Toshimi Tanaka, Khozoh Nagashima, Hajime Itoh, Senaroh Hotta, Sahori Etoh, Eri Kohjitani
Sound : Toshio Shimizm, Tate Norio (Yamate)
Programmer : Takefumi Yamamoto (Syndicate)
- PORTS -
* CONSOLES:
[JP] SNK Neo-Geo AES (apr.24, 1992) "Last Resort [Model NGH-024]"
[JP] SNK Neo-Geo CD (sep.9, 1994) "Last Resort [Model NGCD-024]"
[US] Sony PS2 (may.05, 2008) "SNK Arcade Classics Vol.1 [Model SLUS-21724]"
[US] Sony PSP (may.05, 2008) "SNK Arcade Classics Vol.1 [Model ULUS-10338]"
[KO] Sony PS2 (may.29, 2008) "SNK Arcade Classics Vol.1 [Model SLKA-25424]"
[US] Nintendo Wii (jul.29, 2008) "SNK Arcade Classics Vol.1 [Model RVL-P-RNCE]"
[EU] Sony PSP (oct.17, 2008) "SNK Arcade Classics Vol.1 [Model ULES-01105]"
[EU] Nintendo Wii (oct.31, 2008) "SNK Arcade Classics Vol.1 [Model RVL-P-RJZP]"
[EU] Sony PS2 (nov.21, 2008) "SNK Arcade Classics Vol.1 [Model SLES-55232]"
[JP] Sony PSP (may.21, 2009) "SNK Arcade Classics Vol.1 [Model ULJS-193]"
- SOURCES -
Game's ROM.
Machine's picture.
Accepted [+] [X] Space Invaders [Model 739] Update submitted by XtC
Space Invaders (c) 1978 Midway Mfg. Co.
Export version manufactured by Midway under license from Taito. For more information about the game itself, please see the original Taito upright model entry; "Space Invaders".
- TECHNICAL -
Game ID : 739
[Upright model]
Buttons : 3 (LEFT, RIGHT, FIRE)
(The US upright model had no joystick)
- TRIVIA -
Space Invaders was released by Midway Manufacturing, under license by Taito, in October 1978 in the USA.
The Space Invaders phenomenon stunned many conservative adults of the time who were convinced that video-games soured the minds of their youngsters. Residents of Mesquite, Texas, pushed the issue all the way to the Supreme Court in their efforts to ban the illicit machines from their Bible-belt community. A number of reported incidents of juvenile crime began to surface shortly after the game's release, adding to its 'controversy'. A girl was caught stealing $5,000 from her parents and gangs of youths were reported to have robbed grocery stores just so they would have money to play the game.
Of the reported 350,000 units produced world wide, about 65,000 units were produced in the U.S. alone.
Technology journalist Jason Whittaker credited the game's success to ending the video game crash of 1977, which had earlier been caused by Pong clones flooding the market, and beginning the golden age of video arcade games. According to The Observer, the home console versions were popular and encouraged users to learn programming; many who later became industry leaders.
Space Invaders inspired a catchy hit song by 'Uncle Vic' called 'Space Invaders' released over the spring to summer-time period of 1980. The Pretenders also released an instrumental song called 'Space Invaders' on their debut album in 1980.
A Space Invaders unit appears in the 1980 movie 'Midnight Madness', in the 1982 movie 'Jekyll & Hyde... Together Again', in the 1982 movie 'Fast Times at Ridgemont High', in the 1983 movie 'Joysticks', in the 1984 movie 'The Iceman', in the 1991 movie 'Terminator 2 - Judgment Day', and in the 1998 sitcom 'That 70's Show'; Season 4, Episode 8 (Donna's Story).
An upright unit of the Midway release of Space Invaders appears in the ZZ Top music video, 'Legs'.
- SERIES -
1. Space Invaders (1978, ARC)
2. Space Invaders Deluxe (1979, ARC)
3. Space Invaders II (1980, ARC)
4. Return of the Invaders (1985, ARC)
5. Super Space Invaders '91 (1990, ARC)
6. Space Invaders DX (1994, ARC)
7. Space Invaders '95 - Attack of the Lunar Loonies (1995, ARC)
8. Space Invaders (1999, PS)
9. Space Invaders 25th Silver Anniversary (2003, ARC)
10. Space Invaders Revolution (2005, DS)
11. Space Invaders Evolution (2005, PSP)
12. Space Invaders Extreme (2008, DS/PSP)
13. Space Invaders Extreme 2 (2009, DS)
14. Space Invaders Frenzy (2017, ARC)
- PORTS -
NOTE: For ports released in Japan, please see the Taito upright model entry.
* CONSOLES:
[US] Atari 2600 (1980) "Space Invaders [Model CX2632]"
[US] Atari 5200 (1982) "Space Invaders [Model CX5204]"
Atari XEGS
DynaVision [BR] (198?)
ColecoVision [US] (aug.9, 2003) "Space Invaders Collection"
[EU] Sony PS2 (oct.14, 2005) "Taito Legends [Model SLES-53438]"
[EU] Microsoft XBOX (oct.14, 2005) "Taito Legends"
[US] Sony PS2 (oct.25, 2005) "Taito Legends [Model SLUS-21122]"
[US] Microsoft XBOX (oct.25, 2005) "Taito Legends"
[KO] Sony PS2 (jul.18, 2006) "Taito Legends [Model SLKA-15056]"
* HANDHELDS:
Nintendo Game Boy [AU] (1994) "Space Invaders [Model DMG-SP-AUS]"
[EU] Nintendo Game Boy (1994) "Space Invaders [Model DMG-SP-NOE]"
Nintendo Game Boy [UK] (1994) "Space Invaders [Model DMG-SP-UKV]"
[US] Nintendo Game Boy (oct.1994) "Space Invaders [Model DMG-SP-USA]"
[EU] Sony PSP (oct.6, 2006) "Taito Legends Power-Up [Model ULES-00473]"
[US] Sony PSP (may.17, 2007) "Taito Legends Power-Up [Model ULUS-10208]"
* COMPUTERS:
Exidy Sorcerer [EU] (1978) "Invaders"
Microtan 65 [EU] (1980) "Space Invasion"
TI99/4a [US] (1981) "TI Invaders [Model PHM 3053]" by Texas Instruments
Tandy Color Computer [US] (1981) "Space Assault"
Tandy Color Computer [US] (1981) "Color Space Invaders"
Commodore Vic 20 [US] "Avenger"
[US] Commodore C64 (1982) "Avenger [Model C-64 621]"
[EU] Commodore C64 (1982) "Avenger"
BBC B [EU] (1982) "Super Invaders" by Acornsoft
Sinclair ZX-Spectrum [EU] (1982) "Spectral Invaders" by Bug-Byte
Sinclair ZX-Spectrum [EU] (1982) "Space Raiders" by Sinclair Research
Sinclair ZX-Spectrum [EU] (1982) "Invaders" by Artic Computing (UK)
Oric [EU] (1983) "Oric Invaders" by Arcadia Software
Tandy Color Computer [US] (1985) "Super Vaders"
[EU] [US] Commodore C64 (1987) "Arcade Classics"
Tandy Color Computer 3 [US] (1988) "Space Intruders" : wave 9 is similar to wave 5 of "Phoenix".
[EU] Commodore Amiga (1988) "Amoeba Invaders" : included in the cover disk that came with the ST/Amiga Format Magazine (nov.1988, Issue number 5).
[EU] Atari ST (1989)
Sinclair ZX-Spectrum [EU] (1993) "Invaders" by Design Design Software (UK) : published exclusively on magazine covertape, appeared on side A of covertape "Your Sinclair issue 85: Christmas Collection 2".
PC [MS-DOS] (1997) "Champ Invaders" - CHAMProgramming
VTech Laser-VZ [AU] "Vz Invaders"
[US] Apple II "Apple Invader"
PC [MS Windows] [EU] (oct.14, 2005) "Taito Legends"
PC [MS Windows] [US] (nov.10, 2005) "Taito Legends"
* OTHERS:
LED handheld game [US] (1980) black version by Entex
LED handheld game [US] (1981) grey version by Entex
LCD handheld game [US] (1982) by Tiger Electronics
LCD handheld game with calculator [US] (1982) by Tiger Electronics
LCD handheld game [US] (1984) by Tiger Electronics with larger display
LCD handheld game [EU] (1999) by Systema
Arcade Legends : Space Invaders TV Game [US] (2004) by Radica Games
Mobile Phones [US] (2007) "3D Space Invaders"
Mobile Phones [US] (2007) "Space Invaders Trilogy"
[US] "Atari Flashback 4" (nov.13, 2012) by AtGames
[US] "Atari Flashback 5" (oct.1, 2014) by AtGames
[US] "Atari Flashback 6" (sept.15, 2015) by AtGames
[US] "Atari Flashback 7" (oct.1, 2016) by AtGames
[US] "Atari Flashback 8" (sept.22, 2017) by AtGames
[US] "Atari Flashback 8 Gold Edition" (sept.22, 2017) by AtGames
- SOURCES -
Game's picture.
Accepted [+] [X] Donkey Kong Junior [Model DJR1-UP] Update submitted by XtC
Donkey Kong Junior (c) 1982 Nintendo of America.
Export release for North America. Game developed in Japan. For more information about the game itself, please see the "Donkey Kong Jr." (Japanese version) entry.
- TECHNICAL -
Upright model
Model # DJR1-UP
- TRIVIA -
Donkey Kong Junior was released in September 1982 in the USA.
The Japanese version, as well as some bootleg versions, have the suffix abbreviated in the printed title rather than fully spelled out ("Donkey Kong Jr.").
Donkey Kong Junior spawned a cartoon series of the same name : Ruby-Spears Productions. Produced By Joe Ruby, Ken Spears. Originally aired September 17, 1983 as part of 'Saturday Supercade' on CBS.
- UPDATES -
In these versions featuring the suffix fully spelled out in the title screen ('Junior.') :
1. You are only allowed to enter a name up to three letters long in the High Score list (instead of twelve).
2. In the Vines and Chains stages, Red Snapjaws regenerate at Mario's feet after being killed by fruit starting in L4 (instead of L5).
The Japanese boards have all four screens displayed in their original, logical order 1-2-3-4. For the US board, it was changed to somewhat match the original Donkey Kong's 'How High Can You Try/Get?' theme with the screen order as follows :
L1 : 1-4 (Springboard and Mario's Hideout stages both omitted)
L2 : 1-2-4 (Mario's Hideout stage omitted)
L3 : 1-3-4 (Springboard stage omitted)
From L4 onward, all four stages are displayed in order, as in the Japanese version.
- SERIES -
1. Donkey Kong (1981)
2. Donkey Kong Junior (1982)
3. Donkey Kong 3 (1983)
- PORTS -
NOTE : Only ports released in North America are listed here. For ports released in other regions, please see the Japanese version's entry.
* CONSOLES:
Colecovision [US] (1982) "Donkey Kong Junior [Model 2601]"
Mattel Intellivision [US] (1983) "Donkey Kong Jr [Model 2671]"
[US] Atari 2600 (1983) "Donkey Kong Junior [Model 2653]"
Atari XEGS
[US] Nintendo NES (june.1986) "Donkey Kong Jr. [Model NES-JR-USA]"
[US] Atari 7800 (1988) "Donkey Kong Jr. [Model CX7849]"
* COMPUTERS:
[US] Atari 800 (june.1, 1984) "Donkey Kong Junior [Model RX8040]"
Tandy Color Computer [US] (1983) "Junior's Revenge"
Tandy Color Computer 3 [US] (1986) "Return of Junior's Revenge"
* OTHERS:
LCD tabletop game [US] (1983) by Coleco : This is a color LCD game (color accomplished with a color plastic overlay on the LCD), and is back-lit by an external light source (room light, sun, etc.). It can't be played in the dark like the VFD games.
LCD Game & Watch Tabletop [US] : released by Nintendo
- SOURCES -
Game's ROM.
Game's picture.
Accepted [+] [X] Chameleon Update submitted by XtC
Chameleon (c) 1983 Jaleco.
A colourful platform game in which the player controls a long-tongued chameleon that must make around a series of single-screen, platform-strewn levels; stealing chicken eggs from their nests and being careful to avoid contact with angry chickens.
As well as walking along the platforms and poles, the chameleon can use its tongue to pull itself up to higher platforms; and to escape from any nearby chickens. Each level also has a number of bombs placed at various points; the chameleon can hit these with its tongue to send them crashing towards nearby chickens. The player must keep an eye out for projectiles thrown by the chickens, such as flashing eggs.
If the nesting eggs are left for too long, they will hatch into a baby chick. The player can eat the chick for bonus points, but if the chick is left alone for too long, it will grow into an adult chicken and start attacking the player.
A level is over once all of the eggs have been collected and all of the chickens killed.
- TECHNICAL -
Main CPU : MOS Technology M6502 (@ 2 Mhz)
Sound CPU : MOS Technology M6502 (@ 600 Khz)
Sound Chips : (2x) Texas Instruments SN76496 (@ 2 Mhz)
Players : 2
Control : 4-way joystick
Buttons : 1
- TRIVIA -
Released in June 1983.
Developed by Donga-Seiko (After the development of this game, some of the staff established 'Tose').
After publishing this video game, Japan Leisure changed their name to 'Jaleco'.
- PORTS -
* CONSOLES:
Casio PV-1000 (1983) "Dirty Chameleon"
- SOURCES -
Game's ROM.