Accepted [+] [X] Winner's Golf Update submitted by NPI_WOL
Medal video game
Winner's Golf (c) 1985 Ohira Giken Industry Co., Ltd.
Medal betting version of "Crowns Golf"
- SOURCES -
Game's picture.
Accepted [+] [X] Twin Bee Yahhoo! Fushigi no Kuni de Dai Abare!! Update submitted by XtC
Twin Bee Yahhoo! Fushigi no Kuni de Dai Abare!! (c) 1995 Konami.
Twin Bee Yahho! differs from Detana!! TwinBee in that the player can adjust their playing style before starting the game to suit their preference. The player begins by choosing between three difficulty settings: Practice, Normal, and Special. Practice course is the game's easiest setting and lasts only three stages, whereas the Special course is the hardest setting and is recommended to expert players. The player will then select between four different charged shots. The regular Charge Shot from Detana! TwinBee is selectable, along with a Charge Punch, a Charge Split (which will cause the player's ship to shoot duplicates of itself), and a Charge Explosion that fires at eight directions at the same time. The player will then choose between two control styles: one which fires the gun with one button and drops bombs with the second, while the other style shoots and drops bomb at the same time with a single button (either button can be used).
Like in previous Twin Bee games, there are two kinds of power-ups: bell power-ups obtained from the sky and land power-ups that can be retrieved from destroy ground enemies. The bells can be changed to up to six colors this time (yellow, blue, white, green, red, and pink), each with a unique attribute. GwinBee returns as well as a power-up item, along with the twin attacks that can be performed with GwinBee or another player.
- TECHNICAL -
Konami GX hardware
Main CPU : Motorola 68EC020
Sound CPU : Motorola 68000
Sound Chips : (2x) K054539
Players : 4
Control : 8-way joystick
Buttons : 3
- TRIVIA -
Twin Bee Yahhoo! was released in April 1995 in Japan.
This game is known outside Japan as "Magical Twin Bee!".
The subtitle of this game translates from Japanese as 'Uproar In A Mysterious Land'.
The J-Pop song played in attract mode (make sure that get it via the dipswitches) is called 'Bokura no Suteki' and is sung by Mariko Kouda. Here are the Japanese lyrics :
kanashimi no mori o, sama you kimi wa -
futo sora o mite, uchuu o omou -
ikutsumono ginga -
IMEEJI shita, sono mune ni -
umareru yuuki -
yume o mite, aruki daseru no wa -
bokura no SUTEKI sa, kimi to -
mirai e yukou -
soba ni ite, sasae au koto wa -
inochi no SUTEKI no hitotsu -
kodoku ni ochinaide.
Here is the translated version :
You are wandering about the sorrowful woods -
See the sudden skies, think about outer space -
A lot of Galaxies -
On that imagined chest -
The courage to be born -
See the dreams and we can begin to walk -
You are lovely to us -
Going to the future -
It's in the side and supports each other -
The one lovely life -
Don't fall alone.
King Records released a limited-edition soundtrack album for this game (Twin Bee Yahhoo! Original Game Soundtrack - KICA-7681) on June 7, 1995.
- SERIES -
1. Twin Bee [Model GX412] (1985, Arcade)
2. Moero TwinBee - Cinnamon Hakase o Sukue! [Model KDS-TIN] (1986, Famicom Disk System)
3. Twin Bee 3 - Poko Poko Dai Maou [Model KON-RC841] (1989, Famicom)
4. TwinBee da!! [Model DMG-TDJ] (1990, Game Boy)
5. Detana!! Twin Bee (1991, Arcade)
6. Pop'n TwinBee [Model SHVC-PT] (1993, Super Famicom)
7. Twin Bee Yahhoo! Fushigi no Kuni de Dai Abare!! (1995, Arcade)
- PORTS -
* CONSOLES:
[JP] Sega Saturn (sept.29, 1995) "Detana Twinbee Yahoo! Deluxe Pack [Model T-9505G]"
[JP] Sony PlayStation (sept.29, 1995) "Detana TwinBee Yahoo! Deluxe Pack [Model SLPS-00100]"
[JP] Sony PlayStation (dec.11, 1997) "Detana TwinBee Yahoo! Deluxe Pack [PlayStation the Best] [Model SLPM-86054]"
[JP] Sony PlayStation (nov.20, 2003) "Detana TwinBee Yahoo! Deluxe Pack [PSOne Books] [Model SLPM-87322 (VX012-J4)]"
[JP] Sony PSP (jan.25, 2007) "Twin Bee Portable [Model ULJM-05221 (VP032-J1)]"
[JP] Sony PSP (mar.13, 2008) "Twin Bee Portable [Konami the Best] [Model ULJM-05323]"
- SOURCES -
Game's ROM.
Accepted [+] [X] Radiant Silvergun [Model 610-0374-98] Update submitted by XtC
Radiant Silvergun (c) 1998 Treasure.
Sometime in the future, scientists have discovered a diamond-shaped alien device deep in space. The mysterious alien device detonates while being probed, starting a chain reaction which destroys the entire planet. Fortunately, there's a group of slap-happy space cadets who are up in orbit who aren't affected by the explosion, but witness it, so they decide to do something about it - which means finding a way to travel back in time to avert the catastrophe before it happens!
Radiant Silvergun is a vertically scrolling shoot-em-up rendered with a superb mix of 2 & 3-D graphics, and is widely considered to be the finest ever game of its type in what is a very crowded genre.
Part of the reason for the game's huge success is in the implementation of its weapons system. Unlike other shoot-em-ups, all of the game's weapons are available to the player from the very beginning. Silvergun's control panel consists of 3 different fire buttons, each of which activates a different weapon; either 'Vulcan', 'Homing' or 'Spread'. In addition, players can activate 4 extra weapons using a combination of the t3 fire buttons. These are :
* A + B = Homing Plasma
* A + C = Backwards Wide Shot
* B + C = Homing Spread
* A + B + C = Radiant Sword
At the start of a game, the player's weapons are very weak, but they can be 'powered-up' by shooting same-coloured enemies (chaining), in a fashion similar to gaining experience for a weapon in a role playing game.
- TECHNICAL -
Runs on the "ST-V [Sega Titan Video Game System]" hardware.
Cartridge ID: 610-0374-98
Players: 2
Control: 8-way joystick
Buttons: 3
- TRIVIA -
Radiant Silvergun was released in May 1998 in Japan.
Toshiba EMI released a limited-edition soundtrack album for this game (Radiant Silvergun Soundtrack + - TYCY-5613) on 07/08/1998. The soundtrack was so popular that it was reprinted by Absord Music Japan (Radiant Silvergun Soundtrack + - ABCA-5043) on 24/03/2004.
- TIPS AND TRICKS -
* Radiant Silvergun's weapons in detail :
1. VULCAN (A button) : a devastating forward firing set of plasma bursts (heavy fire forwards the enemy). This is potentially the best weapon against any enemy, when at full power it can take down even the toughest enemies in a few shots. The only disadvantage is that it's fire is very concentrated and as such you need to move a lot to avoid fire.
2. HOMING (B button) : green homing pulses which target anything that is hovering around you. Even though it is initially weak, at full power it becomes very powerful and requires less movement than the Vulcan.
3. SPREAD (C button) : a wide shot which goes further the longer you hold down the fire button. A little tip; rapidly press the fire button to create a explosion shield around the front of your ship.
4. HOMING PLASMA (A+B buttons) : a double trail of homing lasers which target anything within a 120 degree angle in front of your ship. Moderately powerful, and has a habit of targeting the wrong enemy.
5. TAILGUN (A+C buttons) : a Thunderforce-style tailgun shot which is invaluable in many areas; especially the areas where you get attacked repeatedly from behind.
6. LOCK-ON SPREAD (B+C buttons) : slow moving but powerful shots which target anything in close range. (NOTE - THIS IS THE ONLY WEAPON THAT CAN LOCATE THE SECRET DOGS).
7. RADIANT SWORD (A+B+C buttons) : the game's most powerful weapon. Collecting ten pink bullets with the sword powers up the RSG meter, once full you can use the Hyper Sword and destroy almost everything on the screen.
* Chain bonus : break the same color enemies 3 times without a break.
* Secret bonus : break the enemies with Red -> Blue -> Yellow. If you destroy the enemies with the following pattern, will get 2 Chain Bonuses and 1 Secret Bonus [Red ->Red->Red->Blue->Yellow->Yellow->Yellow]
* Weapon bonus
1) Vulcan : Hit over 200 times without a break.
2) Homing : Hit over 300 times without a break.
3) Spread : Hit 16 times before Spread explodes.
4) Homing Plasma : Hit over 10 seconds against 1 enemy.
5) Back Wide : Hit over 300 times within 2 seconds.
6) Lock on Spread : Hit an explosion over 15 seconds.
7) Radiant Sword : Hit over 5 seconds.
* Secret character Merry Dogs : You can find secret character called 'Merry Dogs' by Lock on Spread. For example : at the starting of 1st Stage, Merry Dogs is hidden in lower-right position on screen.
- SERIES -
1. Radiant Silvergun (1998)
2. Ikaruga (2001)
- STAFF -
Directed/Produced by : Hiroshi Iuchi
Assistant Director : Namie and Merry
Based on Story/Screenplay by : Hiroshi Iuchi
Tyrant Programer : Fukuryu
Zako Enemies Program and Set by : 1998/Nami
Boss Enemies Program by : 2015/Nami
BG, Demo, 5 Bosses, Tool Program : Atsutomo Nakagawa, (133MHz)
Inu Program : Choko Monkey
Object Design : Dad Oginon, Naokiman
Object Design Rookie : E-Suzuki
BG Graphic : Hiroshi Iuchi 11
Character Designed by : Han
Music by : Hitoshi Sakimoto
Sound Effects : S. Murata
Opening, Ending Picture by : Gonzo
English Translation : Haruko Hosaka
Special Thanks : Koji Ohto, Akiyoshi Shinpo, Kaoru Uno
Debug Cooperator : Kji, Shirotg, Waka, Kazuhiko Murakami
Debug Dog : Merry
Executive Producer : Masato Maegawa
- PORTS -
A Sony PlayStation port of this game was planned, but eventually scrapped, as the console did not have enough power to generate the huge amount of sprites the game requires.
* CONSOLES:
[JP] Sega Saturn (jul.23, 1998) "Radiant Silvergun [Model T-32902G]"
Xbox Live Arcade (2011)
- SOURCES -
Game's ROM.
Official website: http://www.treasure-inc.co.jp/products/lp/silvergun/sgindex.html
Accepted [+] [X] TANK Update submitted by XtC
TANK (c) 1985 SNK.
During the final days of World War II, the allied forces sends special forces member Colonel Ralf to penetrate an enemy base and destroy a secret weapon by driving a new prototype tank.
- TECHNICAL -
Game ID : A3006
Main CPU : (2x) Zilog Z80 (@ 4 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : Yamaha YM3526 (@ 4 Mhz)
Players : 2
Control : dial
Buttons : 2
- TRIVIA -
Released in September 1985 in Japan.
The staff info appears on the 'TANK' letter on the title screen.
This was the first appearance of Ralf Jones, protagonist of "Ikari Warriors", and a fighter in "The King of Fighters '94" and its sequels. Unlike Ikari and KOF games, which were set in modern times, T.N.K. III is set during World War II.
Export releases:
"TNK III"
- STAFF -
Programmers: Hasegawa, Noriko
Sound: Tsuji
Hardware: Akitadesi
Art: Tama, Nakai, Funahasi
Producers: Mr. Oba, Bon
- PORTS -
* CONSOLES:
Nintendo NES "Iron Tank/Great Tank"
Sony PlayStation 3 [PSN]
Sony PlayStation Portable [PSN]
[JP] Sony PlayStation Portable (apr.21, 2011) "SNK Arcade Classics 0"
[JP] Sony PlayStation 4 "Arcade Archives"
Nintendo Switch (nov.7, 2019) "Arcade Archives"
- SOURCES -
Game's ROM.
Japanese pamphlet for TANK.
Accepted [+] [X] Karate Champ [Player vs Player] Update submitted by XtC
Karate Champ (c) 1984 Data East USA, Incorporated.
North American release. Game developed in Japan. See the original for more information; "Taisen Karate Dou - Seishun Bishoujo Hen".
- TECHNICAL -
Control : Double 4-way joysticks
Players : 2
- TRIVIA -
This Player vs Player version was released in October 1984 (one month after the original version). However, it differs slightly from its single-player sibling. There is a greater variation in backgrounds, for example, with a variety of outdoor locations as opposed to the standard martial arts dojos of the earlier version. The sound effects also seem to be a little 'sharper', with the speech, in particular, much improved.
This version of the game can be seen in the 1988 film "Bloodsport".
- PORTS -
* CONSOLES:
[US] Nintendo NES (nov.1986) "Karate Champ [Model NES-KC-USA]"
* COMPUTERS:
[US] Tandy Color Computer (1985) "Karate"
[US] Apple II (1985)
[US] Commodore C64 [EU] (1985)
* OTHERS:
[US] Apple iPhone/iPad (may.20, 2010) "Karate Champ [Model 335387077]"
[US] Apple iPhone/iPad (aug.24, 2010) "Karate Champ XL [Model 385462349]"
- SOURCES -
Game's ROM.
Accepted [+] [X] Galaga '88 Update submitted by XtC
Galaga '88 (c) 1987 Namco.
Galaga '88 is an updated version of the old favorite, "Galaga", with more invaders and more player firepower. Galaga '88 gives players a chance to once again repel the invaders from the Galagan Kingdom. One or two players can try their hand at fighting the invaders. This time the Galagans have four more allies, each with unique weapons and defenses that a player must overcome.
By destroying special enemies or obstacles the player can get 'items'. When a player has two items, they can warp to another dimension to confront more Galagan ships with new strategies. In the Challenging Stages (labelled in this game as 'That's Galactic Dancin'), the player shoots down as many invaders as possible as the Galagans dance to a waltz, tango, march or jazz tune.
The player selects single or dual ship power. The objective is to destroy all the Galagan foes in each of the 29 sectors of the galaxy, with each sector more difficult than the last.
Unique Features :
* More opponents. In addition to Boss, Goei and Zako, the original Galagan crew, Don, Nin, Ban, and Gan have been added. Each of the Galagans has a unique way of challenging the players.
* Different types of ships. Players can choose single or dual ships (if the game option is set for dual and single). When the player retrieves a dual ship from the Boss's tractor beam, it turns into a triple ship with ten times the power of a single ship.
* Challenging Stages. In the 'That's Galactic Dancin' stages, the Galagan invaders dance to a waltz, tango, Sousa march or jazz tune, while the player shoots down Galagans to earn bonus points.
* Warping to a new dimension. By destroying particular enemies or obstacles and capturing two of their items, the player can warp to the next dimension.
* Player challenge. Each dimension has different mix of Galagans with different strategies to be overcome.
* Win back captured ships. The player can win back ships captured in the Boss Galaga's tractor beam. When the player destroys the Boss, the ships are released. If the player retrieves them, the ships become dual ships if they were single and triple if they were dual.
* High Score Mode. Upon completing a game, a player can enter his initials if they are among the top eight scorers on the game.
- TECHNICAL -
This title was usually sold as a conversion kit (most games were back in 1988). It used the standard JAMMA harness. The marquee showed a gold 'Galaga '88' logo on a field of red teardrops. The side-art had the same picture as the marquee, but without the background. The control panel featured a single 2-way joystick and a 'FIRE' button on either side (along with Start buttons and game instructions). Many of these machines will have 8-way joysticks instead of the original 2-way ones, they are interchangeable as far as this game is concerned.
Namco System 1 hardware
Game ID : G8
Main CPU : 6809 (@ 1.536 Mhz)
Sub CPU : 6809 (@ 1.536 Mhz)
Sound CPU : 6809 (@ 1.536 Mhz)
MCU: HD63701 (@ 1.536 Mhz)
Sound Chips : Yamaha YM2151 (3.57958 Mhz), Namco advanced 8-channel stereo WSG, stereo DAC
Players : 2
Control : 2-way joystick
Buttons : 1 (FIRE)
- TRIVIA -
Galaga '88 was released in December 1987 in Japan.
An homage to "Bosconian" is paid in stages 15-17 (Dimension 4) with the green hexagonal space stations in the background, as well as the mines which are used as scenery objects.
Challenging Stage 2 from Dimension 1 is used as a loading game in "Ridge Racer Revolution" for the original Sony PlayStation.
Stephen Krogman holds the official record for this game with 1,575,490 points.
- TIPS AND TRICKS -
* Perfect Bonus : Shoot all 40 enemies in the 'That's Galactic Dancin' bonus stages to receive a 'Perfect' bonus just like in the Challenging Stages in the original "Galaga". Initially this bonus is 10,000 points but it increases on later 'That's Galactic Dancin' stages.
* Secret Bonus : during the 'That's Galactic Dancin' bonus stages, don't touch anything : don't shoot and don't move (simply don't touch the joystick); at the end of the dance and after getting ZERO hits and ZERO points, you'll receive a 10,000 points 'Secret Bonus'.
* Pick up two blue items to get a bonus and go to the next harder dimension after completing a 'That's Galactic Dancin' stage. This bonus is also initially 10,000 points but increases each time you achieve it.
* Pick up a purple item which appears on later stages to immediately get a triple-firepower ship.
- SERIES -
1. Galaxian (1979)
2. Galaga (1981)
3. Gaplus (1984) : also known in the USA as "Galaga 3"
4. Galaga '88 (1987)
5. Galaxian 3 Theatre 6 - Project Dragoon (1990)
6. Galaxian 3 Theatre 6 J2 - Attack Of The Zolgear (1994)
7. Galaga Arrangement (1995) : part of "Namco Classics Collection Vol.1"
8. Galaga - Destination Earth (2000, GBA, PC CD-ROM and PlayStation)
9. Galaga Arrangement (2005, PSP) : part of "Namco Museum Battle Collection"
10. Galaga Remix (2007, Wii) : part of "Namco Museum Remix"
11. Galaga Legions (2008, XBLA)
12. Galaga Legions DX (2010, PSN, XBLA)
13. Galaga 3D Impact (2011, Nintendo 3DS) : part of "Pac-Man & Galaga Dimensions"
- STAFF -
Sound composed by : Hiroyuki Kawada
- PORTS -
NOTE: For ports released in North America, please see the Atari version entry.
* CONSOLES:
[JP] NEC PC-Engine (jul.15, 1988) "Galaga '88 [Model NC63002]"
[JP] Sony PS2 (jan.26, 2006) "Namco Museum Arcade Hits! [Model SLPS-25590]"
[EU] Microsoft XBOX (mar.24, 2006) "Namco Museum - 50th Anniversary"
[EU] Sony PS2 (mar.31, 2006) "Namco Museum - 50th Anniversary [Model SLES-53957]"
[EU] Nintendo GameCube (may.5, 2006) "Namco Museum - 50th Anniversary [Model DOL-G5NP-EUR]"
[EU] Microsoft XBOX 360 (may.15, 2009) "Namco Museum - Virtual Arcade"
[AU] Microsoft XBOX 360 (june.4, 2009) "Namco Museum - Virtual Arcade"
[JP] Nintendo Wii [Virtual Console Arcade] (june.23, 2009)
[JP] Microsoft XBOX 360 (nov.5, 2009) "Namco Museum - Virtual Arcade [Model 2RD-00001]"
* HANDHELDS:
[EU] Sega Game Gear (1991) "Galaga 2"
[JP] Sega Game Gear (oct.25, 1991) "Galaga '91 [Model T-14057]"
* COMPUTERS:
[JP] Sharp X68000 (june.30, 1990) : by Dempa Shimbunsha
[EU] PC [MS Windows, CD-ROM] (mar.27, 2006) "Namco Museum - 50th Anniversary"
[AU] PC [MS Windows, CD-ROM] (may.19, 2006) "Namco Museum - 50th Anniversary"
- SOURCES -
Game's ROM.
Game's picture.
Accepted [+] [X] Altered Beast [Model 317-0066] Update submitted by XtC
Altered Beast (c) 1988 Sega.
Export release. Game developed in Japan. For more information about the game itself, please see the original Japanese release entry; "Juuouki".
- TECHNICAL -
Runs on the Sega "System 16B" hardware.
Game ID: 317-0066
- TRIVIA -
Altered Beast was released in August 1988.
Re-Editions:
"Altered Beast [Model 317-0069]"
"Altered Beast [Model 317-0076]"
"Altered Beast [Model 317-0078]"
An Altered Beast unit appears in 1998 movie 'The Replacement Killers'.
- SERIES -
1. Altered Beast (1988)
2. Altered Beast - Guardian of the Realms (2002, Nintendo GameBoy Advance)
3. Altered Beast (2005, Sony PlayStation 2)
- PORTS -
The American release of the Sega Genesis (Mega Drive) in 1989 all came bundled with a port of this game, making it the first American Genesis game.
* CONSOLES:
[US] [EU] Sega Master System (1989) "Altered Beast [Model 7018]"
[BR] Sega Master System (1989) by Tec Toy
[US] Sega Genesis (aug.14, 1989) "Altered Beast [Model 1100]"
[BR] Sega Mega Drive (1990) by Tec Toy
[EU] Sega Mega Drive (1990) "Altered Beast [Model 1100-50]"
[AU] Sega Mega Drive (1990)
[US] Tapwave Zodiac (2004)
[US] Sony PS2 (nov.7, 2006) "Sega Genesis Collection [Model SLUS-21542]": as an unlockable extra.
[EU] Sony PS2 (feb.2, 2007) "Sega Mega Drive Collection [Model SLES-54333]": as an unlockable extra.
[AU] Sony PlayStation 2 (feb.8, 2007) "Sega Mega Drive Collection": as an unlockable extra.
[US] Sony PlayStation 3 (feb.10, 2009) "Sonic's Ultimate Genesis Collection [Model BLUS-30259]": as an unlockable extra.
[KO] Sony PlayStation 3 (feb.10, 2009) "Sonic's Ultimate Genesis Collection": as an unlockable extra.
[US] Microsoft XBOX 360 (feb.10, 2009) "Sonic's Ultimate Genesis Collection [Model 68034]": as an unlockable extra.
[EU] [AU] Sony PlayStation 3 (feb.20, 2009) "Sega Mega Drive Ultimate Collection [Model BLES-00475]": as an unlockable extra.
[EU] Microsoft XBOX 360 (feb.20, 2009) "SEGA Mega Drive Ultimate Collection [Model 384-40210]": as an unlockable extra.
[AU] Microsoft XBOX 360 (feb.26, 2009) "Sega Mega Drive Ultimate Collection" : as an unlockable extra
[EU] Nintendo Wii [Virtual Console Arcade] (june.26, 2009) [Model E6XP]
[US] Nintendo Wii [Virtual Console Arcade] (sept.28, 2009) [Model E6XE]
[EU] Sony PlayStation 3 [PSN] (sept.7, 2011)
[US] Sony PlayStation 3 [PSN] (sept.20, 2011)
[KO] Sony PlayStation 3 [PSN] (oct.11, 2011)
* HANDHELDS:
[US] Nintendo 3DS [eShop] (dec.5, 2013) "3D Altered Beast [Model CTR-JA7E-USA]"
[EU] Nintendo 3DS [eShop] (dec.5, 2013) "3D Altered Beast [Model CTR-JA7P-EUR]"
[AU] Nintendo 3DS [eShop] (dec.5, 2013) "3D Altered Beast [Model CTR-JA7P-AUS]"
* COMPUTERS:
MSX [EU] (1988)
[EU] Sinclair ZX Spectrum (1988)
[US] Commodore C64 [EU] (1989)
[EU] Amstrad CPC (1989) by Activision
[SP] Amstrad CPC (1989) "Altered Beast [Model AMC-786]"
[US] Commodore Amiga (1989)
[US] Atari ST (1989)
[EU] Amstrad CPC (1990) by Ocean
[US] PC [MS-DOS, 5.25"] (1990)
* OTHERS:
[US] LCD handheld game (1988) : by Tiger Electronics.
[US] Apple iPhone/iPod (dec.16, 2010) [Model 407812054]
- SOURCES -
Game's ROM.
Game's picture.
F.A.Q. by Kevin Butler A.K.A. War Doc