Xevious 3D/G

[Coin-Op] Arcade Video Game by Namco, Ltd. [Japan]

Type of the game: [Coin-Op] Arcade Video Game
Xevious 3D/G © 1995 Namco.
This is the popular sequel to the "Xevious". It became quite popular because of some good 3-D modelling and nice camera work by Namco. This game's BGM is nice as well.
Xevious 3D/G © 1995 Namco.
This is the popular sequel to the "Xevious". It became quite popular because of some good 3-D modelling and nice camera work by Namco. This game's BGM is nice as well.

Namco System 11 hardware
Game ID : XV3
Main CPU : PSX (@ 16.9344 Mhz), M37702 (@ 16.384 Mhz)
Sound Chips : C352 (@ 16.384 Mhz)
Players: 2
Control: 8-way joystick
Buttons: 2
Game ID : XV3
Main CPU : PSX (@ 16.9344 Mhz), M37702 (@ 16.384 Mhz)
Sound Chips : C352 (@ 16.384 Mhz)
Players: 2
Control: 8-way joystick
Buttons: 2

Even if titlescreen says 1995, Xevious 3D/G was released in April 1996 in Japan. Its only appearance outside of Japan was on the Sony PlayStation (see Ports below).
Just as in the original "Xevious", there are hidden Sol Citadels and Special Flags.
Just as in the original "Xevious", there are hidden Sol Citadels and Special Flags.

* Revision 1 :
XV31/VER.A : Japan release, 13:03:46, APR 10 1996
XV31/VER.A : Japan release, 13:03:46, APR 10 1996

Secret message : at the very beginning of the game, you have to cross a river. If you drop bombs at the edge of this you will get the secret message : "NAMCO ORIGINAL CREATED BY K.KENJO" .

1. Xevious (1982)
2. Super Xevious (1984)
3. Vs. Super Xevious - Ganpu no Nazo (1986)
4. Solvalou (1991)
5. Xevious 3D/G (1995)
6. Xevious Arrangement (1995) : part of "Namco Classics Collection Vol.1"
7. Xevious Resurrection (2010, Sony PlayStation 3) : part of "Namco Museum Essentials" ("Namco Museum.comm" in Japan)
2. Super Xevious (1984)
3. Vs. Super Xevious - Ganpu no Nazo (1986)
4. Solvalou (1991)
5. Xevious 3D/G (1995)
6. Xevious Arrangement (1995) : part of "Namco Classics Collection Vol.1"
7. Xevious Resurrection (2010, Sony PlayStation 3) : part of "Namco Museum Essentials" ("Namco Museum.comm" in Japan)

Director : Kohji Kenjoh
Visual director : Rascal Fukuda
Proto programmer : Yousuke Kuroda
Coordinator : Yutaka Kounoe, Tadashi Iguchi
Programmers : Hajime Harima, MT-Kio
Visual designers : Kaname Takai, Nabuo Takahashi, Muneyuki Tejima
Test mode programmers : Kazuyuki Nikaido
Graphic designer : Hideaki Ito
Music & Sound effects : Ayako Saso (Aya), Shinji Hosoe (Megaten), Nobuyoshi Sano (sanodg), Hiroto Sasaki (Saman)
Debug & Tuning team : Kazuo Takahashi, Tetsuya Akatsuka, Norikatsu Yoshikawa, Jin Okubo, Yasumichi Onishi, Satoshi Masukawa
Supervisor : Shukuo Ishikawa, Hajime Nakatani, Katsuo Nakamura, Junichi Kawamura, Masaya Nakamura
Visual director : Rascal Fukuda
Proto programmer : Yousuke Kuroda
Coordinator : Yutaka Kounoe, Tadashi Iguchi
Programmers : Hajime Harima, MT-Kio
Visual designers : Kaname Takai, Nabuo Takahashi, Muneyuki Tejima
Test mode programmers : Kazuyuki Nikaido
Graphic designer : Hideaki Ito
Music & Sound effects : Ayako Saso (Aya), Shinji Hosoe (Megaten), Nobuyoshi Sano (sanodg), Hiroto Sasaki (Saman)
Debug & Tuning team : Kazuo Takahashi, Tetsuya Akatsuka, Norikatsu Yoshikawa, Jin Okubo, Yasumichi Onishi, Satoshi Masukawa
Supervisor : Shukuo Ishikawa, Hajime Nakatani, Katsuo Nakamura, Junichi Kawamura, Masaya Nakamura

Consoles:
Sony PlayStation
(March 28, 1997; "Xevious 3D/G+ [Model SLPS-00750]") Sony PlayStation
(June 30, 1997; "Xevious 3D/G+ [Model SLUS-00461]") Sony PlayStation
(August 1997; "Xevious 3D/G+ [Model SCES-00736]")Page last modified on April 14, 2013
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