Paperboy

[Coin-Op] Arcade Video Game by Atari Games Corp. [Milpitas, CA, USA]

Type of the game: [Coin-Op] Arcade Video Game
Paperboy © 1984 Atari Games.
Paperboy is a one or two-player game in which the objective is to deliver Newspapers to the Paperboy's customers from Monday through to Sunday.
Each game begins with ten customers and ten non-customers. Paperboy's customers live in the brightly coloured houses, while non-customers live in dark coloured houses. To deliver to a customer, the player must throw a paper either into the customer's mailbox, or onto their front porch. Failure to deliver a paper to a customer results in the loss of that customer for the next day. Any damage done to a customer's property also results in the loss of that customer. Losing all ten of Paperboy's customers will get him fired and the game is over. However, on any day in which all customers have their papers successfully delivered, one of the non-customers will re-subscribe.
Non-customers' houses and yards are loaded with targets at which to throw your extra papers (windows, lamps, statues, etc.). Hitting these targets earns points for the "Breakage Bonus", which is displayed at the top center of the screen. The total Breakage Bonus is awarded to the player at the end of each day (or at the end of the game-whichever comes first).
If Paperboy loses a customer, that customer's house will be dark coloured the next day. As a non-subscriber, this house now presents more targets at which to throw newspapers for building up the Breakage Bonus. At the start of each day, a map of Paperboy's route is displayed to indicate subscriber and non-subscriber houses. This helps to remind players of what customers they may have lost on the previous day and the location of remaining customers.
Paperboy can carry a maximum of ten papers at a time, but can restock his supply by riding over paper bundles placed here and there on his route. A paper supply indicator is displayed underneath the player's score.
While making his deliveries, Paperboy must avoid collisions with all stationary objects and other characters moving about the neighborhood. To avoid collisions, Paperboy can ride his bike anywhere - on the sidewalk, in the street, or into front yards. A collision with anything results in the loss of a life.
In addition to the obstacles, non-subscribers are hostile towards Paperboy and will attack him and try to knock him down. If Paperboy damages a subscriber's property, that character may also attack. So the more customers that are lost, the more hostile the neighborhood becomes toward Paperboy.
At the end of each delivery day, players have a chance to sharpen their skills by guiding Paperboy through the Paperboy Training Grounds. This obstacle course is filled with various targets at which to throw newspaper, as well as ramp jumps to be negotiated. This is a bonus round and no lives are lost for failing to reach the finish line.
Paperboy © 1984 Atari Games.
Paperboy is a one or two-player game in which the objective is to deliver Newspapers to the Paperboy's customers from Monday through to Sunday.
Each game begins with ten customers and ten non-customers. Paperboy's customers live in the brightly coloured houses, while non-customers live in dark coloured houses. To deliver to a customer, the player must throw a paper either into the customer's mailbox, or onto their front porch. Failure to deliver a paper to a customer results in the loss of that customer for the next day. Any damage done to a customer's property also results in the loss of that customer. Losing all ten of Paperboy's customers will get him fired and the game is over. However, on any day in which all customers have their papers successfully delivered, one of the non-customers will re-subscribe.
Non-customers' houses and yards are loaded with targets at which to throw your extra papers (windows, lamps, statues, etc.). Hitting these targets earns points for the "Breakage Bonus", which is displayed at the top center of the screen. The total Breakage Bonus is awarded to the player at the end of each day (or at the end of the game-whichever comes first).
If Paperboy loses a customer, that customer's house will be dark coloured the next day. As a non-subscriber, this house now presents more targets at which to throw newspapers for building up the Breakage Bonus. At the start of each day, a map of Paperboy's route is displayed to indicate subscriber and non-subscriber houses. This helps to remind players of what customers they may have lost on the previous day and the location of remaining customers.
Paperboy can carry a maximum of ten papers at a time, but can restock his supply by riding over paper bundles placed here and there on his route. A paper supply indicator is displayed underneath the player's score.
While making his deliveries, Paperboy must avoid collisions with all stationary objects and other characters moving about the neighborhood. To avoid collisions, Paperboy can ride his bike anywhere - on the sidewalk, in the street, or into front yards. A collision with anything results in the loss of a life.
In addition to the obstacles, non-subscribers are hostile towards Paperboy and will attack him and try to knock him down. If Paperboy damages a subscriber's property, that character may also attack. So the more customers that are lost, the more hostile the neighborhood becomes toward Paperboy.
At the end of each delivery day, players have a chance to sharpen their skills by guiding Paperboy through the Paperboy Training Grounds. This obstacle course is filled with various targets at which to throw newspaper, as well as ramp jumps to be negotiated. This is a bonus round and no lives are lost for failing to reach the finish line.

PICTURES :
12

Click to enlarge (members only)

Click to enlarge (members only)
Game ID : 136034
Main CPU : T11, M6502
Sound Chips : YM2151, (2x) POKEY, TMS5220
Players : 2
Control : Bicycle handlebars
Buttons : 2 (one on each side of the handlebars, for throwing papers)

Paperboy was released in April 1985 (even if title screen says 1984).
3442 units were produced. The selling price was $2495.
On Monday, June 30, 1986; Mr. Mark Caesar and Mr. Robin Hallingstad filed a suit against Atari Games Corp. for $1 million plus profits alleging that the company stole the idea for a video game that was marketed by the name of PAPERBOY. The boys had submitted to Atari a detailed proposal for a similar game in July 1983.
After a score of 10000000 or more is achieved, the initial in the top 10 ranking merges with the score to produce a truly impressive score display. For example, if you had top score at 10000000, this would appear as '110000000'.
The default high score screen of "Cyberball 2072" features names of many Atari arcade games, including PAPERBOY.
Phil Britt holds the official record for this game ('Grand Slam' score of all three streets combined) with 1136435 points.
3442 units were produced. The selling price was $2495.
On Monday, June 30, 1986; Mr. Mark Caesar and Mr. Robin Hallingstad filed a suit against Atari Games Corp. for $1 million plus profits alleging that the company stole the idea for a video game that was marketed by the name of PAPERBOY. The boys had submitted to Atari a detailed proposal for a similar game in July 1983.
After a score of 10000000 or more is achieved, the initial in the top 10 ranking merges with the score to produce a truly impressive score display. For example, if you had top score at 10000000, this would appear as '110000000'.
The default high score screen of "Cyberball 2072" features names of many Atari arcade games, including PAPERBOY.
Phil Britt holds the official record for this game ('Grand Slam' score of all three streets combined) with 1136435 points.

1) Be careful not to move too slowly - swarms of bees or nasty whirlwinds may come to push you along.
2) Develop skill in maneuvering in and out of tight situations using the handlebar control.
3) Build up your Breakage Bonus by riding over flowers in non-subscribers' yards.
4) Some players prefer to lose many of their customers so they can do more 'trashing'. Others like to try for Perfect Deliveries. See which strategy scores highest for you.
5) Try hitting characters with papers - you might be pleased with the results!
6) Dirt piles in the streets can be used for making jumps, which will also score points
2) Develop skill in maneuvering in and out of tight situations using the handlebar control.
3) Build up your Breakage Bonus by riding over flowers in non-subscribers' yards.
4) Some players prefer to lose many of their customers so they can do more 'trashing'. Others like to try for Perfect Deliveries. See which strategy scores highest for you.
5) Try hitting characters with papers - you might be pleased with the results!
6) Dirt piles in the streets can be used for making jumps, which will also score points

Designed and programmed by : John Salwitz, Dave Ralston, Russel Dawe (Rusty)
Game art by : Doug Snyder
Sound by : Hal Canon
Animation by : Will Noble
Game art by : Doug Snyder
Sound by : Hal Canon
Animation by : Will Noble

Consoles:
Atari 7800
(unreleased prototype)Nintendo NES
(December 1988) [Model NES-PY] Sega Master System
(1990) [Model 5008] Sega Master System
(1990) [Model 5121] Atari Lynx
(1990) [Model PA2041] Nintendo Game Boy
(1990)Nintendo Game Boy
(July 1990) [Model DMG-MP] Nintendo NES
(October 26, 1990) Sega Genesis
(1991) Sega Mega Drive
(1991) Nintendo Famicom
(January 30, 1991) [Model ALT-7B] Sega Mega Drive
(June 26, 1991) [Model T-48043] Sega Game Gear
(1992)Sega Master System
(1992 - Tec Toy) Sony PlayStation
[Model SLUS-00848] : Unreleased Sony PlayStation
(December 31, 1997; "Midway Presents Arcade's Greatest Hits: The Atari Collection 2 [Model SLUS-00449]") Sony PlayStation
(June 1998, "Midway Presents Arcade's Greatest Hits: The Atari Collection 2 [Model SLES-00712]") Nintendo Game Boy Color
(1999) [Model CGB-P-AYPP] Nintendo Game Boy Color
(1999) [Model GCB-AYPE] Nintendo 64
(October 31, 1999) [Model NUS-NYPE] Nintendo 64
(March 2000) [Model NUS-NYPP] Sega Dreamcast
(November 15, 2001; "Midway's Greatest Arcade Hits Vol.2 [Model T-9714N]") Sony PlayStation 2
(November 18, 2003; "Midway Arcade Treasures [Model SLUS-20801]") Microsoft XBOX
(November 24, 2003, "Midway Arcade Treasures") Nintendo GameCube
(December 18, 2003; "Midway Arcade Treasures [Model DL-DOL-GAKE-USA]") Microsoft XBOX
(February 6, 2004, "Midway Arcade Treasures") Sony PlayStation 2
(February 6, 2004; "Midway Arcade Treasures [Model SLES-51927]") Sony PSP
(December 13, 2005; "Midway Arcade Treasures: Extended Play [Model ULUS-10059]") Sony PSP
(February 24, 2006; "Midway Arcade Treasures: Extended Play [Model ULES-00180]") Nintendo Game Boy Advance
(August 21, 2005; "Paperboy / Rampage [Model AGB-B6BE-USA]")Nintendo Game Boy Advance
(September 16, 2005; "Paperboy / Rampage [Model AGB-B6BP]")Microsoft XBOX 360 [XBLA]
(February 14, 2007) [Retired in 2010] Computers:
BBC Micro
(1984) Tandy Color Computer
(1985, "Paper Route")Commodore 16
(1986)Sinclair ZX Spectrum
(1986)Commodore C64
(1986)Amstrad CPC
(1986, Elite Systems) PC [MS-DOS, 5.25"]
(1988)Apple IIGS (1988)
Atari ST
(1988) Amstrad CPC
(1989, "12 Top Amstrad Hits")Commodore Amiga
(1989)PC [MS Windows, CD-ROM]
(1998, "Midway Presents Arcade Greatest Hits: The Atari Collection 2") PC [MS Windows, CD-ROM]
(August 27, 2004, "Midway Arcade Treasures") PC [MS Windows, CD-ROM]
(November 23, 2004, "Midway Arcade Treasures") Others:
Tiger Handheld LCD Game
(1988) Mobile Phones
(June 11, 2006) BlackBerry
(November 30, 2009) [Model 4704] Apple iPhone/iPod
(December 18, 2009) [Model 339779244] Apple iPhone/iPod
(January 27, 2010; "Paperboy ES [Model 351632756]") Apple iPhone/iPod
(February 3, 2010; "Paperboy Classic [Model 345105800]") Apple iPhone/iPod
(November 4, 2010; "Paperboy: Special Delivery [Model 388964792]")
Game's rom.
Game's picture.
Game's picture.
Page last modified on November 10, 2012
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