Pac-Mania

[Coin-Op] Arcade Video Game by Namco, Ltd. [Japan]

Type of the game: [Coin-Op] Arcade Video Game
Pac-Mania © 1987 Namco, Ltd.
Pac-Mania is a 1- or 2-player game in which the player maneuvers Pac-Man through a world of 3-D mazes. He's back in action... but with a new twist, BOUNCE power! Ready for a new generation of Pac-Man players, he can't wait for the chance to show off his new aerial maneuvers to the crowd! The "boss" ghost Blinky has recruited the talents of two new ghosts, Common and Grey Common. Sue from "Ms. Pac-Man" also returns to the scene. Pac-Man must use his speed and cunning to outwit these annoying pests.
Pac-Man now faces new challenges as he enters the worlds of Block Town, Pac-Man's Park, Sandbox Land, and Jungly Steps. Fortunately for Pac-Man, he has the help of two 'special items' - a green and red power pill. The green pill adds temporary speed, and the red awards double points for eating ghosts. It's a whole new ball game for Pac-Maniacs!
The player's main objective is to eat all dots and power pills in the mazes while avoiding persistent ghosts. Using the new BOUNCE button, players can bounce their way over the ghosts to avoid being caught. But two new ghosts have been added to insure that Pac-Man doesn't have it too easy. In fact, Common and Grey Common can also bounce in the air like Pac-Man. Fortunately, these rivals of Pac-Man are only found in the later levels, and can only jump in the Sandbox Land and Jungly Steps mazes.
During play, the appearance of fruit and green/red power pills will trigger the bell. This alerts players immersed in the game who might otherwise miss these valuable items. A green power pill awards extra speed; it is good until a yellow or red power pill is eaten and expires or a game life is lost. Red power pills award double points for eating ghosts, and continue to do so until a game life is lost.
An optional continue feature is offered to allow players to continue their progress without having to start back at the beginning. It's a great way for Pac-Maniacs to learn and practice strategies without having to restart games from the beginning. Bonus thresholds are offered at various score values, and are adjustable.
Pac-Mania © 1987 Namco, Ltd.
Pac-Mania is a 1- or 2-player game in which the player maneuvers Pac-Man through a world of 3-D mazes. He's back in action... but with a new twist, BOUNCE power! Ready for a new generation of Pac-Man players, he can't wait for the chance to show off his new aerial maneuvers to the crowd! The "boss" ghost Blinky has recruited the talents of two new ghosts, Common and Grey Common. Sue from "Ms. Pac-Man" also returns to the scene. Pac-Man must use his speed and cunning to outwit these annoying pests.
Pac-Man now faces new challenges as he enters the worlds of Block Town, Pac-Man's Park, Sandbox Land, and Jungly Steps. Fortunately for Pac-Man, he has the help of two 'special items' - a green and red power pill. The green pill adds temporary speed, and the red awards double points for eating ghosts. It's a whole new ball game for Pac-Maniacs!
The player's main objective is to eat all dots and power pills in the mazes while avoiding persistent ghosts. Using the new BOUNCE button, players can bounce their way over the ghosts to avoid being caught. But two new ghosts have been added to insure that Pac-Man doesn't have it too easy. In fact, Common and Grey Common can also bounce in the air like Pac-Man. Fortunately, these rivals of Pac-Man are only found in the later levels, and can only jump in the Sandbox Land and Jungly Steps mazes.
During play, the appearance of fruit and green/red power pills will trigger the bell. This alerts players immersed in the game who might otherwise miss these valuable items. A green power pill awards extra speed; it is good until a yellow or red power pill is eaten and expires or a game life is lost. Red power pills award double points for eating ghosts, and continue to do so until a game life is lost.
An optional continue feature is offered to allow players to continue their progress without having to start back at the beginning. It's a great way for Pac-Maniacs to learn and practice strategies without having to restart games from the beginning. Bonus thresholds are offered at various score values, and are adjustable.

PICTURE :
1

Click to enlarge (members only)
Game ID : PN
Main CPU : 6809 (@ 1.536 Mhz)
Sub CPU : 6809 (@ 1.536 Mhz)
Sound CPU : 6809 (@ 1.536 Mhz)
MCU: HD63701 (@ 1.536 Mhz)
Sound Chips : YM2151 (@ 3.57958 Mhz), Namco advanced 8-channel stereo WSG, stereo DAC
Screen orientation : Vertical
Video resolution : 224 x 288 pixels
Screen refresh : 60.61 Hz
Palette colors : 24-bit RGB palette
Players : 2
Control : 4-way joystick
Buttons : 1 (BOUNCE)

Pac-Mania was released in November 1987 in Japan.
After the superb platform action of the series' previous game, "Pac-Land", Namco chose to return the series to its roots with the re-introduction of the 'eat all of the pills in the maze' gameplay of the earlier classics. Pac-Mania feels somewhat different to its illustrious predecessors, however, due to Pac-Man's newly-acquired 'jump' ability. The mazes are now rendered with an isometric, pseudo 3-D viewpoint, allowing the player to jump over the chasing ghosts and make an escape.
The 'Pac-Man's Park' maze is basically the original "Pac-Man" maze in an isometric 3-D perspective.
Another new feature in this game is the appearance of several 'special items' (in addition to the traditional fruit bonuses - cherries, strawberries, oranges, apples, bananas, apricots, bells, and keys). These items include candy, hamburgers, ice cream cones, coffee, and two special kinds of power pills. The pills, which appear in addition to the traditional power pills, give Pac-Man more points for eating ghosts and also give him extra speed, both of which come in very handy during gameplay.
After Pac-Mania, Pac-Man's next two arcade outings would both come in 1996 with "Pac-Man Arrangement" (part of "Namco Classics Collection Vol.2") and the extrmemely rare "Pac-Man VR". After that, he would have one more arcade outing in 2010 with "Pac-Man Battle Royale".
Donn Nauert holds the official record for this game with 385570 points.
Victor Entertainment released a limited-edition soundtrack album for this game (Namco Video Game Graffiti Vol.4 - VDR-5282) on March 8, 1989.
After the superb platform action of the series' previous game, "Pac-Land", Namco chose to return the series to its roots with the re-introduction of the 'eat all of the pills in the maze' gameplay of the earlier classics. Pac-Mania feels somewhat different to its illustrious predecessors, however, due to Pac-Man's newly-acquired 'jump' ability. The mazes are now rendered with an isometric, pseudo 3-D viewpoint, allowing the player to jump over the chasing ghosts and make an escape.
The 'Pac-Man's Park' maze is basically the original "Pac-Man" maze in an isometric 3-D perspective.
Another new feature in this game is the appearance of several 'special items' (in addition to the traditional fruit bonuses - cherries, strawberries, oranges, apples, bananas, apricots, bells, and keys). These items include candy, hamburgers, ice cream cones, coffee, and two special kinds of power pills. The pills, which appear in addition to the traditional power pills, give Pac-Man more points for eating ghosts and also give him extra speed, both of which come in very handy during gameplay.
After Pac-Mania, Pac-Man's next two arcade outings would both come in 1996 with "Pac-Man Arrangement" (part of "Namco Classics Collection Vol.2") and the extrmemely rare "Pac-Man VR". After that, he would have one more arcade outing in 2010 with "Pac-Man Battle Royale".
Donn Nauert holds the official record for this game with 385570 points.
Victor Entertainment released a limited-edition soundtrack album for this game (Namco Video Game Graffiti Vol.4 - VDR-5282) on March 8, 1989.

Dot : 60 points
Power pill (energizer) : 300 points
Red pill (special energizer) : 7650 points (doubles ghost values up to 7650)
Green pill (speed up) : 1000 points
Ghosts : 200, 400, 800, 1600, 3200, 7650 points
Cherry : 1000 points
Strawberry : 2000 points
Peach : 3000 points
Apple : 4000 points
Banana : 5000 points
Flower : 6000 points
Bell : 7000 points
Key : 8000 points
Candy : 4000 points
Green apple : 6000 points
Coffee cup : 5000 points
Small ice cream cone : 6000 points
Large ice cream cone : 8000 points
Silver bell : 9000 points
Galaxian : 7650 points
Silver key : 10000 points
Hamburger : 7000 points
Silver Galaxian : 7650 points
Power pill (energizer) : 300 points
Red pill (special energizer) : 7650 points (doubles ghost values up to 7650)
Green pill (speed up) : 1000 points
Ghosts : 200, 400, 800, 1600, 3200, 7650 points
Cherry : 1000 points
Strawberry : 2000 points
Peach : 3000 points
Apple : 4000 points
Banana : 5000 points
Flower : 6000 points
Bell : 7000 points
Key : 8000 points
Candy : 4000 points
Green apple : 6000 points
Coffee cup : 5000 points
Small ice cream cone : 6000 points
Large ice cream cone : 8000 points
Silver bell : 9000 points
Galaxian : 7650 points
Silver key : 10000 points
Hamburger : 7000 points
Silver Galaxian : 7650 points

* On the first couple of stages where power pills last long, try to get three or four ghosts near a power pill. Once they are there, it is possible to eat all of the ghost on the board. You'll also rack up lots of points this way after eating the pink pill.
* On later stages, try clearing the pellets on top of the maze first. Not all of the ghost will come out at once, once the level starts.
* On later stages, power pills won't last long. Use those to distract the ghost as you clear the board.
* Jumping is very important. You can jump at least three ghost lengths.
* When a ghost is on your tail, a good way to lose him is to turn around and jump over the ghost.
* On later stages, try clearing the pellets on top of the maze first. Not all of the ghost will come out at once, once the level starts.
* On later stages, power pills won't last long. Use those to distract the ghost as you clear the board.
* Jumping is very important. You can jump at least three ghost lengths.
* When a ghost is on your tail, a good way to lose him is to turn around and jump over the ghost.

1. Pac-Man (1980, Arcade)
2. Ms. Pac-Man [Upright model] [No. 595] (1981, Arcade)
3. Super Pac-Man (1982, Arcade)
4. Pac-Man Plus (1982, Arcade)
5. Jr. Pac-Man [No. 0A29] (1983, Arcade)
6. Pac & Pal (1983, Arcade)
7. Pac-Land (1984, Arcade)
8. Pac-Mania (1987, Arcade)
9. Pac-Man 2 - The New Adventures (1994, SNES, Mega Drive)
10. Pac-In-Time (1994, SNES, PC CD-ROM)
11. Pac-Man Arrangement (1996) : part of "Namco Classics Collection Vol.2"
12. Pac-Man World (1999, Sony PlayStation; 2004, GBA)
13. Pac-Man - Adventures in Time (2000, PC CD-ROM)
14. Ms. Pac-Man Maze Madness (2000, PlayStation)
15. Ms. Pac-Man - Quest for the Golden Maze (2001, PC CD-ROM)
16. Pac-Man All-Stars (2002, PC CD-ROM)
17. Pac-Man Fever (2002, PC CD-ROM)
18. Pac-Man World 2 (2002, PS2, GameCube, XBOX)
19. Pac-Man vs. (2003, GameCube)
20. Pac-Man Pinball Advance (2005, GBA)
21. Pac-Man World 3 (2005, PSP, PS2, GameCube, XBOX, PC CD-ROM, DS)
22. Pac'n Roll (2005, DS)
23. Pac-Pix (2005, DS)
24. Pac-Man World Rally (2006, GameCube, PS2, PSP, PC CD-ROM)
25. Pac-Man Championship Edition (2007, XBLA)
26. Pac-Man Championship Edition DX (2010, XBLA, PSN)
27. Pac-Man Party (2010, Wii)
28. Pac-Man Battle Royale (2011, Arcade)
29. Pac-Man Tilt (2011, 3DS) : part of "Pac-Man & Galaga Dimensions"
2. Ms. Pac-Man [Upright model] [No. 595] (1981, Arcade)
3. Super Pac-Man (1982, Arcade)
4. Pac-Man Plus (1982, Arcade)
5. Jr. Pac-Man [No. 0A29] (1983, Arcade)
6. Pac & Pal (1983, Arcade)
7. Pac-Land (1984, Arcade)
8. Pac-Mania (1987, Arcade)
9. Pac-Man 2 - The New Adventures (1994, SNES, Mega Drive)
10. Pac-In-Time (1994, SNES, PC CD-ROM)
11. Pac-Man Arrangement (1996) : part of "Namco Classics Collection Vol.2"
12. Pac-Man World (1999, Sony PlayStation; 2004, GBA)
13. Pac-Man - Adventures in Time (2000, PC CD-ROM)
14. Ms. Pac-Man Maze Madness (2000, PlayStation)
15. Ms. Pac-Man - Quest for the Golden Maze (2001, PC CD-ROM)
16. Pac-Man All-Stars (2002, PC CD-ROM)
17. Pac-Man Fever (2002, PC CD-ROM)
18. Pac-Man World 2 (2002, PS2, GameCube, XBOX)
19. Pac-Man vs. (2003, GameCube)
20. Pac-Man Pinball Advance (2005, GBA)
21. Pac-Man World 3 (2005, PSP, PS2, GameCube, XBOX, PC CD-ROM, DS)
22. Pac'n Roll (2005, DS)
23. Pac-Pix (2005, DS)
24. Pac-Man World Rally (2006, GameCube, PS2, PSP, PC CD-ROM)
25. Pac-Man Championship Edition (2007, XBLA)
26. Pac-Man Championship Edition DX (2010, XBLA, PSN)
27. Pac-Man Party (2010, Wii)
28. Pac-Man Battle Royale (2011, Arcade)
29. Pac-Man Tilt (2011, 3DS) : part of "Pac-Man & Galaga Dimensions"

Game Design : St. Daimyojin
Character Design : T. Yamashita
Graphic Design : A. Usukusa
Visual Design : Satoshi S., Babe. Teshima, Yukari M., Kazuya G., Tomoyuki S.
Music and Sound : Junko Ozawa, Yuri., Y. Tomuro
Game Program : Taro. Shimizu
System Program : Taro. Shimizu, Kosei M., Dr. Tam., H. Yamazaki
System Design : T. Ogawa, T. Okada, Makoto Inoue, Dr. Tam.
Director : St. Daimyojin, T. Iwatani
Presenter : Fun First Pro., Namco Limited
Character Design : T. Yamashita
Graphic Design : A. Usukusa
Visual Design : Satoshi S., Babe. Teshima, Yukari M., Kazuya G., Tomoyuki S.
Music and Sound : Junko Ozawa, Yuri., Y. Tomuro
Game Program : Taro. Shimizu
System Program : Taro. Shimizu, Kosei M., Dr. Tam., H. Yamazaki
System Design : T. Ogawa, T. Okada, Makoto Inoue, Dr. Tam.
Director : St. Daimyojin, T. Iwatani
Presenter : Fun First Pro., Namco Limited

NOTE: For ports released in the USA, please see the Atari version entry.
Sega Master System
(1991) [Model 25010]
Sega Mega Drive
(1991)
Sony PlayStation
(February 28, 1997; "Namco Museum Vol.5 [Model SLPS-00705]")
Sony PlayStation [AU] (1998, "Namco Museum Vol.5")
Sony PlayStation
(February 1998; "Namco Museum Vol.5 [Model SCES-00702]")
Nintendo Game Boy Advance
(December 7, 2001; "Pac-Man Collection [Model AGB-P-APCP]")
Nintendo Game Boy Advance
(January 11, 2002; "Pac-Man Collection [Model AGB-P-APCJ]") : re-released as Value Selection edition (February 2, 2006)
Sony PlayStation 2
(January 26, 2006; "Namco Museum Arcade Hits! [Model SLPS-25590]")
Microsoft XBOX
(March 24, 2006; "Namco Museum 50th Anniversary")
Sony PlayStation 2
(March 31, 2006; "Namco Museum 50th Anniversary [Model SLES-53957]")
Nintendo GameCube
(May 5, 2006; "Namco Museum 50th Anniversary [Model DOL P G5NP]")
Nintendo Wii
(December 6, 2007; "Minna de Asobou! Namco Carnival" [Model RVL-P-RNWJ]") : Translated as "Everybody plays! Namco Carnival".
Nintendo Wii
(April 18, 2008; "Namco Museum Remix [Model RVL-RN2P]")
Nintendo Wii
(April 26, 2008, "Namco Museum Remix")
Nintendo Wii [AU] (May 1, 2008; "Namco Museum Remix [Model RVL-2N2P]")
Microsoft XBOX 360
(May 15, 2009, "Namco Museum Virtual Arcade")
Microsoft XBOX 360 [AU] (June 3, 2009, "Namco Museum Virtual Arcade")
Zeebo
(June 16, 2009)
Nintendo Wii [Virtual Console Arcade]
(August 4, 2009)
Microsoft XBOX 360
(November 5, 2009; "Namco Museum: Virtual Arcade [Model 2RD-00001]")
Zeebo [MX] (November 4, 2010)
Sinclair ZX Spectrum
(1988 - Grandslam) : in both Cassette and Disk formats
Atari ST
(1988 - Grandslam)
Amstrad CPC
(1988 - Grandslam)
Commodore C64
(1988 - Grandslam)
MSX
(1989)
Sharp X68000
(March 18, 1989)
Acorn Archimedes
(1991)
Commodore Amiga
(1992)
PC [MS Windows, CD-ROM] [AU] (March 27, 2006, "Namco Museum 50th Anniversary")
PC [MS Windows, CD-ROM]
(May 19, 2006, "Namco Museum 50th Anniversary")
NOTE: On all PlayStation 2, XBOX, GameCube, and PC "Namco Museum" packs, the game is initially locked. To unlock the game on the 2001-2002 "Namco Museum" releases, just score 20000 points in "Ms. Pac-Man". To unlock the game on "Namco Museum 50th Anniversary", just score 15000 in "Pac-Man" and 20000 in "Ms. Pac-Man".
Consoles:
Sega Master System
(1991) [Model 25010] Sega Mega Drive
(1991) Sony PlayStation
(February 28, 1997; "Namco Museum Vol.5 [Model SLPS-00705]") Sony PlayStation [AU] (1998, "Namco Museum Vol.5")
Sony PlayStation
(February 1998; "Namco Museum Vol.5 [Model SCES-00702]") Nintendo Game Boy Advance
(December 7, 2001; "Pac-Man Collection [Model AGB-P-APCP]") Nintendo Game Boy Advance
(January 11, 2002; "Pac-Man Collection [Model AGB-P-APCJ]") : re-released as Value Selection edition (February 2, 2006) Sony PlayStation 2
(January 26, 2006; "Namco Museum Arcade Hits! [Model SLPS-25590]") Microsoft XBOX
(March 24, 2006; "Namco Museum 50th Anniversary") Sony PlayStation 2
(March 31, 2006; "Namco Museum 50th Anniversary [Model SLES-53957]") Nintendo GameCube
(May 5, 2006; "Namco Museum 50th Anniversary [Model DOL P G5NP]") Nintendo Wii
(December 6, 2007; "Minna de Asobou! Namco Carnival" [Model RVL-P-RNWJ]") : Translated as "Everybody plays! Namco Carnival". Nintendo Wii
(April 18, 2008; "Namco Museum Remix [Model RVL-RN2P]") Nintendo Wii
(April 26, 2008, "Namco Museum Remix") Nintendo Wii [AU] (May 1, 2008; "Namco Museum Remix [Model RVL-2N2P]")
Microsoft XBOX 360
(May 15, 2009, "Namco Museum Virtual Arcade") Microsoft XBOX 360 [AU] (June 3, 2009, "Namco Museum Virtual Arcade")
Zeebo
(June 16, 2009) Nintendo Wii [Virtual Console Arcade]
(August 4, 2009) Microsoft XBOX 360
(November 5, 2009; "Namco Museum: Virtual Arcade [Model 2RD-00001]") Zeebo [MX] (November 4, 2010)
Computers:
Sinclair ZX Spectrum
(1988 - Grandslam) : in both Cassette and Disk formats Atari ST
(1988 - Grandslam) Amstrad CPC
(1988 - Grandslam) Commodore C64
(1988 - Grandslam) MSX
(1989) Sharp X68000
(March 18, 1989) Acorn Archimedes
(1991) Commodore Amiga
(1992) PC [MS Windows, CD-ROM] [AU] (March 27, 2006, "Namco Museum 50th Anniversary")
PC [MS Windows, CD-ROM]
(May 19, 2006, "Namco Museum 50th Anniversary") NOTE: On all PlayStation 2, XBOX, GameCube, and PC "Namco Museum" packs, the game is initially locked. To unlock the game on the 2001-2002 "Namco Museum" releases, just score 20000 points in "Ms. Pac-Man". To unlock the game on "Namco Museum 50th Anniversary", just score 15000 in "Pac-Man" and 20000 in "Ms. Pac-Man".

Game's rom.
Machine's picture.
Machine's picture.
Page last modified on April 24, 2013
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