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Fire Storm

Adobe Shockwave game published by Miniclip SA

Impossible to emulate

Fire Storm © 200? Miniclip SA.

Destroy as many targets as possible with your souped up chopper!

Missions' environments:
1 and 2: desert
3 and 4: stoned river
5 and 6: snow

TECHNICAL

Uses Adobe ShockWave
Players: 1
Controls: 4 arrows (up and down = adjust speed, left and right = tilt the chopper)
Keys: 2
=> [X] = fire machine gun, [C] = shoot 2 rockets at once

TRIVIA

The digits surrounding the chopper are decorative - they don't work.
The game itself is incomplete as levels 7 and 8 don't load.
Energy is shortened to 'NRG' on the right side of the HUD.

SCORING
Army truck 500 points
Mini base 500 points
Red chopper 2000 points
Radar 500 points
Black chopper 5000 points
Circular tower 500 points
Anti-rocket battery 1500 points
Tank 1500 points
Accuracy 100 points per 1% (awarded after mission)
TIPS AND TRICKS

* Whenever an enemy chopper releases an extra copter bonus, take it as there's no repair copter power-up in this game.
* The 'x2 machine gun damage' power-up will last until you complete a mission or lose a life.
* The 'x2 rocket launcher damage' power-up will last until you fire all 14 rockets out or complete a mission, after that you'll go back to normal rockets. The same goes with 'homing missiles'.
* Missions 2 to 6 feature a raid mode. You'll mostly use rockets hitting the ground. The machine gun is less useful in this mode.

STAFF

Created by: Silent Bay Studios

SOURCES

Game's .DCR.