Tsukkomi Yousei Gips Nice Tsukkomi

The Video Game PCB by NAMCO, Ltd.

Tsukkomi Yousei Gips Nice Tsukkomi screenshot

DESCRIPTION

Not emulated in MAME [ARCADE] Video Game PCB

Tsukkomi Yousei Gips Nice Tsukkomi © 2002 Namco

TECHNICAL INFORMATION

PICTURE :
1
Tsukkomi Yousei Gips Nice Tsukkomi the  Video Game PCB
Click to enlarge
(members only)
Namco System 10 Hardware

Main CPU : R3000A 32 bit RISC processor, Operating performance - 30 MIPS, Instruction Cache - 4KB
OSC : 53.693175MHz and 101.4912MHz
BUS : 132 MB/sec.
OS ROM : 512 Kilobytes
Additional Sound Chips : Playstation SPU, 24 Channels, 44.1KHz sample rate, PCM audio source, Digital effects include: Envelope, Looping, Digital Reverb, Load up to 512K of sampled waveforms, Supports MIDI Instruments.
Main RAM: 2 Megabytes
Video RAM: 2 Megabyte
Sound RAM : 512 Kilobytes
Graphical Processor : 360,000 polygons/sec, Sprite/BG drawing, Adjustable frame buffer, No line restriction, 4,000 8x8 pixel sprites with individual scaling and rotation, Simultaneous backgrounds (Parallax scrolling)
Sprite Effects : Rotation, Scaling up/down, Warping, Transparency, Fading, Priority, Vertical and horizontal line scroll
Resolution : 256x224 - 740x480
Colours : 16.7 million colors, Unlimited CLUTs (Color Look-Up Tables)

TRIVIA

Developed by 'Metro'.

SOURCES
Game's picture.
Game's screenshots.
Official website: http://www.metro-japan.com/game/log/owarai_hp/index.html

Page last modified on January 28, 2013