The Arcade Video Game by Stern Electronics, Inc.

Tazz-Mania screenshot


Emulated in MAME ! Coin-Operated Arcade Video Game

Tazz-Mania © 1982 Stern Electronics.

A cross between "Robotron" and "Berzerk".


Tazz-Mania the  Arcade Video Game
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Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound CPU : Zilog Z80 (@ 1.78975 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 1.78975 Mhz)

Screen orientation : Vertical
Video resolution : 224 x 256 pixels
Screen refresh : 60.61 Hz
Palette Colors : 99

Players : 2
Control : 8-way joystick
Buttons : 2


Released in July 1982.

A bootleg of this game runs on the "Galaxian" hardware.


Face : 50 points
Eyeball : 50 points
Squid : 70 points
Sickle : 60 points
Caterpillar : 50 points
Butterfly : 100 points
Propeller : 40 points
Cyclotron : 60 points
Tazz Man : 100 points
Hopper : 200 points
Little Hopper : 20 points
Bonus Room : 100 points x number collected.


• On screens where the enemies move consistently pick them all off in batches when they appear. You will then have a few seconds of clear time in which to shoot more hoppers before more enemies re-appear.

• In the caterpillar room, stay away from the edge of the screen as the enemies only move there. Once one complete a full circuit of the room, it will mutate into a butterfly which quickly homes in on you. Try not to let them complete a circuit.

• If you are about to be crushed by the walls, use a smart bomb as they are easier to obtain than extra lives. It's worth the price to save a life.

• In the bonus room, run over the higher numbers first, especially those to the left and right edges as they are quickly swallowed up by the moving walls.

• It's better to shoot the last little hopper near the top or bottom of the screen, as you then have some extra time in which to pick off a few more enemies before the walls close.

• The enemies appear opposite to your position. For example if you are at the bottom of the screen, they will appear at the top and move towards you.

• Try only to use smart bombs when the maximum number of enemies are on screen to maximise their effect and your points for doing so.


Designed and programmed by : Chris Oberth, Gunar Licitis

Game's ROM.
Machine's picture.

Page last modified on February 04, 2010