Swimmer

The Arcade PCB by Tehkan, Ltd.

Swimmer screenshot

Emulated in MAME !

DESCRIPTION

[ARCADE] Arcade PCB

Swimmer © 1982 Tehkan.

TECHNICAL INFORMATION

PICTURE :
1
Swimmer the  Arcade PCB
Click to enlarge
(members only)
Main CPU : Zilog Z80 (@ 3.072 Mhz)
Sound CPU : Zilog Z80 (@ 2 Mhz)
Sound Chips : (2x) General Instrument AY8910 (@ 2 Mhz)

Players : 2
Control : 8-way joystick
Buttons : 1

TRIVIA

Released in July 1982 in Japan.

One of the first game created by the dynamic duo Nishizawa/Ishizuka, who later became the core of Westone (aka the developers of the "Wonder Boy/Monster World" saga).

The main enemies in the first three racks -- Turtles, Crabs and Waterbugs -- would show up in Mario Brothers in the next year.

SCORING

Strawberries : 100, 200, 300, or 400 points.
Bananas : 200, 400, 600, or 800 points.
Grapes : 300 600, 900, 1200, or points
Grapefruit(?) : 400, 800, 1200, or 1600 points.
Other Fruits : 50, 100, 150, or 200 points.
Enemies (after getting target) : 200 points.
Bonus, first three racks : 1000 points if all strawberries are picked up.
Bonus, fourth rack : 0-10,000 points, depending on whether you've picked up four of each of the fruits.

TIPS AND TRICKS

Try to eat as many fruits in a row as you can. Once you miss a fruit, you will start scoring again at the lowest point level.

PORTS

Consoles:


Microsoft XBOX (2005, "Tecmo Classic Arcade")

SOURCES
Game's ROM.
Machine's picture.
Michitaka Tsuruta's web site; http://www.turu3.net

Page last modified on July 12, 2012