Not emulated in MAME [Console] 3DO Game
Super Street Fighter II X - Grand Master Challenge © 1994 Capcom Company, Limited.
Experience the ultimate arcade action... in your home!!
If you're not addicted to Super Combo after playing Super Street Fighter II X, you will definitely not be excited whatever game you play! By using the regular special moves, charge up the Super Combo Gauge, input the Super Combo command, then let it soar..... experience the ultimate power!
Totally reprogrammed!! Ryu, Ken, E. Honda, Chun-Li, Blanka, Zangief, Guile, Dhalsim.... the classics have grown stronger than ever! The evil Vega and his mates, Sagat, M. Bison, and Balrog have achieved their ultimate destructive power. The 4 new challengers.... Cammy, T. Hawk, Fei Long, and Dee Jay... What are their powers?!
Who will be worshipped truly as the Grand Master? YOU are the one to find out!
Released on November 18, 1994 in Japan. The first console port of Super Street Fighter II X.
Graphics are more accurately reproduced when compared to the previous 16-bit versions of Street Fighter II, but there is no parallax scrolling.
The remixed soundtrack featured in the game was originally used on the FM Towns Marty version of Super Street Fighter II: The New Challengers, but the 3DO version obviously features remixes of tunes that are exclusive to Super Street Fighter II X (such as Gouki's theme and the introduction sequence).
Simultaneous button cancels (more commonly referred to as CPS1 Chains) are featured in this game, something that only existed in arcades from the original Street Fighter II to Street Fighter II' Hyper Fighting.
The SUPER (OLD) characters are absent from this version of the game.
See Goodies section.