Super Mario World - Super Mario Bros. 4 [Model SHVC-MW]

The Super Famicom Game by Nintendo Co., Ltd.

Super Mario World - Super Mario Bros. 4 [Model SHVC-MW] screenshot


Emulated in MAME ! [Console] Super Famicom Game

Super Mario World - Super Mario Bros. 4 © 1990 Nintendo Company, Limited.

Just when you thought that Bowser and his Koopalings have already learned their lesson about messing with the Mario Brothers, they are already at it again. The only difference is that Bowser is currently wreaking havoc in the Dinosaur World. Now it's up to Mario and Luigi to rescue Princess Toadstool, save Dinosaur World and hopefully put Bowser and his Koopalings in their place.

The gameplay action is sidescrolling as in previous Mario games and it takes advantage of the SUPER FAMICOM's 16-bit graphics and stereo audio. The game consists of a journey through levels in seven worlds: Yoshi's Island, Donut Plains, Vanilla Dome, Twin Bridges Area, Forest of Illusion, Chocolate Island, and the Valley of Bowser. There are also two secret worlds--Star World and Special World (accessed via the Star World)--which can be found by completing secondary goals in specific levels.

SMW contains a map screen on which the player moves, expanding this concept which was introduced in "Super Mario Bros. 3". It features 72 courses laid out across the seven worlds, and 96 exits (some levels have more than one exit). Secret exits open up new routes on the overworld map, often leading to secret levels. If you get all 96 exits you can play in a slightly different world.

The Yoshis appear in 4 different colors (green, yellow, red, and blue), each with slightly different abilities. There are also Baby Yoshis in the Star World levels which can be picked up by Mario. After eating five enemies, three berries, a Super Mushroom, Fire Flower, Starman, or Cape Feather, they will become a fully grown Yoshi of the same color.


Cartridge ID: SHVC-MW
Cartridge size: 4Mb.


Super Mario World was released on November 21, 1990 in Japan for 8,000 Yen. Also released as a Nintendo Power edition (same game ID) on September 30, 1997.

As per Nintendo tradition, an episode of the Mario series was a launch title for a Nintendo game system (the Super Famicom in this case) and became an immense commercial success. The pack-in launch title for the Super Famicom. The game has sold over 20 million copies worldwide.

Shigeru Miyamoto had wanted Mario to have a dinosaur companion ever since Super Mario Bros., but the dinosaur couldn't fit into the limitations of the Famicom. Super Mario World marks the debut of Yoshi, Mario and Luigi's dinosaur friend.

Ranked as the 8th best game for a Nintendo console in Nintendo Power's Top 200 Games list. Ranked 7th in Official Nintendo Magazine's 100 greatest Nintendo games of all time. Won Nintendo Power's Game of the Year award in 1991. Named the fifth greatest game of all time in the final issue of Nintendo Power.

The game has often been compared to "Super Mario Bros.", in the sense that both games 'set the bar' for all subsequent sidescrollers released on their respective systems. Super Mario World introduced many now common concepts to action gaming, such as giving the player the ability to revisit levels to find overlooked secrets. It was one of the first games to reward the player for 'getting one-hundred percent' (finding all the secret exits in the levels, many of which lead to secret levels), an idea that has since become very popular. Super Mario World is still considered by many to be one of the greatest games ever because of it's simple, yet creative and addictive gameplay.

Export releases:
usa "Super Mario World [Model SNS-MW-USA]"
usa "Super Mario World [Model SNS-MW-USA-1]"
europe "Super Mario World [Model SNSP-MW-NOE]"
europe "Super Mario World [Model SNSP-MW-NOE-1]"
france "Super Mario World [Model SNSP-MW-FAH]"
france "Super Mario World [Model SNSP-MW-FAH-1]"


All stages with a red marker have more than one way to exit the stage. Fortress, Castle and Switch Palace stages only need to be completed once.

The game changes when you complete the Special Zone stages, which are unlocked after finishing the 5 Star World stages. You must complete the Star World stages using the hidden exit to advance to the next stage. Completing the stage the normal way will go back to the Star Road.

With the Special Zone completed the map screen changes colour, Koopa Troopa changes into Mask Koopa, Jumping Pirahna Plant changes into Jumping Pumpkin Plant and Bullet Bill changes into Pidgit Bill.

Top Secret Area : To access this bonus stage you must be Cape Mario. Enter the Donut Ghost House and fly straight up to the left and run along the ceiling. At the end of the stage are four boxes, each with a 1-Up Mushroom. Unlike Super Mario 3, you can hit all the boxes at once and the lives won't disappear.

Complete Star World 4 (key) to unlock a shortcut to Bowser's Castle through the Star Road.


1. Mario Bros. [No. TMA1-UP] (1983)
2. Super Mario Bros. [Model HVC-SM] (1985, Famicom)
3. Super Mario Bros. 2 [Model FMC-SMB] (1986, Famicom)
4. Super Mario Bros. 3 [Model HVC-UM] (1988, Famicom)
5. Super Mario Land [Model DMG-MLA] (1989, Game Boy)
6. Super Mario World - Super Mario Bros. 4 [Model SHVC-MW] (1991, Super Famicom)
7. Super Mario Land 2 - 6-tsu no Kinka [Model DMG-L6J] (1992,Game Boy)
8. Wario Land - Super Mario Land 3 [Model DMG-WJA] (1993, Game Boy)
9. Super Mario - Yossy Island [Model SHVC-YI] (1995, Super Famicom)
10. Super Mario 64 (1997, Nintendo 64)
11. Super Mario Sunshine (2002, Gamecube)
12. Yoshi's Island DS (2006, DS)
13. New Super Mario Bros. (2006, DS)
14. Super Mario Galaxy (2007, Wii)
15. New Super Mario Bros. Wii [Model RVL-SMNJ-JPN] (2009, Wii)
16. Super Mario Galaxy 2 (2010, Wii)
17. Super Mario 3D Land (2011, 3DS)
18. New Super Mario Bros. 2 (2012, DS)
19. New Super Mario Bros. U (2012, Wii U)
20. New Super Luigi U (2013, Wii U)
21. Super Mario 3D World (2013, Wii U)


Main director : Takashi Tezuka
Map director : Hidequi Konno
Area director : Katsuya Eguchi
Program director : Toshihiko Nakago
Mario and system programmer : Toshio Iwawaki
Object programmer : Kazuaki Morita
Background programmers : Shigehiro Kasamatsu, Tatsunori Takakura
Map programmer : Tatsuo Nishiyama
Area data input : Yoshihiro Nomoto, Eiji Noto, Satoru Takahata
Character graphic designer : Shigefumi Hino
Sound composer : Koji Kondo
Producer : Shigeru Miyamoto
Executive producer : Hiroshi Yamauchi



Nintendo Wii [Virtual Console] japan (dec.2, 2006) [Model JAAJ]
Nintendo Wii [Virtual Console] korea (apr.26, 2008) [Model JAAK]
Nintendo Wii U [Virtual Console] japan (apr.27, 2013) [Model JAAJ]


Nintendo GBA japan (2001) "Super Mario Advance 2 - Super Mario World [Model AGB-AA2J-JPN]"

Game's ROM.

Page last modified on October 01, 2016