Players: Up to 2 simultaneously.
Control (per player): 8-way joystick
Buttons (per player): 6
Suiko Enbu was released in March 1995.
'Suiko' is a reference to Suikoden, the Japanese name of an ancient Chinese novel. 'Enbu' means a military excercise.
The fighters in this game are inspired by the 108 outlaws from the Chinese classical novel "Water Margin" by Shi Naian.
This game is known as "Outlaws of the Lost Dynasty" in the U.S.
The names of the characters differ between versions. In the US version, they retain the names they had in the Water Margin novel. Japanese names listed on the left, US names listed on the right:
Shishin = Shi Jin
Rinchuu = Lin Chong
Kosanjou = Hu San Niang
Taisou = Dai Zong
Riki = Li Kui
Rochishin = Lu Zhi Shen
Kousonshu = Gong Shun Sheng
Bushou = Wu Song
Gen Shouji = Ruan Xiao Er
Gen Shougo = Ruan Xiao Wu
Gen Shoushichi = Ruan Xiao Qi
Chougai = Chao Gai
The U.S. version of the game has different voices for the characters, removes the spoken victory quote voices by the characters (in Japanese) and removes a secret sub boss character that the player faces during the game before facing the final boss of the game. The character is known as Huyan Zhuo in the Water Margin novel and fights on horseback wielding two clubs.
To change the skin tone of a character, press and hold any button to confirm character selection, then as you hold the button, hold different directions on the joystick to select the skin color you want, then release button.
To enable a golden color scheme, you must play a match against another player, then select the same character in the following manner:
Have your opponent select his character (San Niang for example) with Weak Kick. Then you select San Niang with Weak Kick and you select her with the gold color scheme. Gong is the only exception, your opponent selects him with Weak Punch, and then you choose him with Weak Punch to select his gold color scheme.
Players can bounce off an opponent's projectile move by jumping on top of it and tapping down on the joystick to avoid getting pinned.
Most medium and heavy attacks that connect with the opponent will cause them to either lift themselves on the ground floating, knock or bounce themselves off the ground, spin around in the air for a few seconds, or be knocked against the wall. The character can be hit or thrown at any point while any of this happens.
The meter at the bottom of the screen is not a super meter, the game doesn't have any super or desperation moves. This is the weapon meter. The meter decreases as players hit blocking opponents with their weapon or they block weapon attacks. When the meter is empty, the weapon blows up and the character will be stunned and helpless.
You can throw away your weapon if you have one by hitting both the Heavy Punch and Heavy Kick button simultaneously. If the weapon hits, it will knock the opponent dizzy. Characters may gain a new move but others may lose some essential moves when throwing their weapon, so be careful.
Players can chain punches and kicks together in a "one-two attack" sequence when unarmed, in addition to dodging an opponent's weapon attack while blocking so that they can counter quickly.