Shoot For Loot

The Arcade PCB by Virtuality, Ltd.

Shoot For Loot screenshot

Not emulated in MAME

DESCRIPTION

[ARCADE] Arcade PCB

Shoot For Loot © 1994 Virtuality.


Ever wanted to go on a game show? Well then how's your aim? Because now is your chance, in the fast firing, point scoring virtual reality game - Shoot for Loot! Meet your host : Clive O'Denton, he's wacky, he's sharp suited and he's fast-talking.

The star prize is a virtual holiday for two in Paradise! There are seven levels of play and you can score points for: hitting your own personally colored targets, dollar signs, walking over coins and of course killing the many different monsters and adversaries you'll meet at every turn.
Like all good game shows there are other contestants to beat and they'll stop you winning at all costs. So get your revenge in first, shoot them before they shoot you and score more points.

Your every move will be monitored by closed circuit TV, so watch your step and watch out for those trip wires! There's only space for one winner and the odds are stacked against you, but the pickings are good , so keep you wits about you and get ready to Shoot for Loot!

TECHNICAL INFORMATION

PICTURE :
1
Shoot For Loot the  Arcade PCB
Click to enlarge
(members only)
SU2000 Hardware

Type of interface : Imersive -HMD-
Physical posture : Stand-up
Motion of the platform : No
Controls : 3-D joystick (with tracking)
Computer platform : 486 PC
Type of display : Virtuality Visette 2
Tracking : Polhemus Insidetrack
Size of the Unit : 4 x 4 H 50 inches
Unit Description : Stand Alone POD.

Virtuality Visette 2 visor specifications :
High impact polymer construction
Shock absorbing tough design
Weight : 645 grams/1.4 lbs
Size : Width=215mm/8,4ins; Height=95mm/3,7ins; Min depth=295mm/11,6ins; Max depth=345mm/13,5ins
Hygienic closed cell replaceable comfort pads
Inter-Pupillary adjustment : 58mm/2.2ins to 70mm/2.7ins
Field of view per eye : Horizontal=60° Vertical=46.87°
-Visual resolution : 756x244 pixels

Graphical Information:
Texture mapping capability : Yes
Number of polygon per second : 30,000 texture map p/s f:20-25 f/s
Number of Max. Moving objects : 512
Other Graphical Info : support Gouraud Shading, Texture Mapping, Flat Shading.

Sound :
Type of Sound : 8MB 16 Bit sample. (Stereo)
Music Background : Yes (CDs)

Network Information :
Max. Number of units networked locally : 8
Max. Number of units networked remotely : No (in the future ISDN)

Other Technical Description :
Mic Net connection between players

TRIVIA

'Cybermind UK' purchased the intellectual property of 'Virtuality' in 1997 as part of a bankruptcy settlement. On Mach 2004 'Arcadian Virtual Reality L.L.C.' acquired the assets of Cybermind UK’s virtual reality business.

SOURCES
Game's picture.
Game's screenshots.
Official website: http://www.arcadianvr.com/SU_2000_SOFTWARE_SHOOT_FOR_LOOT.htm

Page last modified on October 28, 2013