Quantum

[Coin-Op] Arcade Video Game by Atari, Inc. [Sunnyvale, CA, USA]

Type of the game: [Coin-Op] Arcade Video Game
Quantum © 1982 Atari.
The game itself has an interesting concept, similar to "Qix". You have to encircle various particles using a trackball controller.
Quantum © 1982 Atari.
The game itself has an interesting concept, similar to "Qix". You have to encircle various particles using a trackball controller.

PICTURE :
1

Click to enlarge (members only)
Game ID : 136016
Main CPU : 68000 (@ 6.048 Mhz)
Sound Chips : (2x) POKEY (@ 600 Khz)
Screen orientation : Vertical
Video resolution : 256 x 231 pixels
Screen refresh : 60.00 Hz
Palette colors : 32768
Players : 1
Control : trackball

Quantum was released in December 1982 in limited quantities. Atari employees have said that there were 500 or fewer games produced. The original price was $2,095.
Quantum was the first Atari game to allow a player to try the game without inserting a coin. During the attract mode, the game allowed the player to move the comet to try to capture a particle. During this mode, the messages 'TRY CAPTURING THIS ATOM' and 'MOVE THE TRACKBALL'.
Quantum was also the first game to allow player to 'draw' his name with the trackball when he gets the high score.
Quantum was designed by General Computer for Atari as part of a lawsuit settlement for a "Missile Command" speedup kit to which they affixed their copyright.
Quantum was the first Atari game to allow a player to try the game without inserting a coin. During the attract mode, the game allowed the player to move the comet to try to capture a particle. During this mode, the messages 'TRY CAPTURING THIS ATOM' and 'MOVE THE TRACKBALL'.
Quantum was also the first game to allow player to 'draw' his name with the trackball when he gets the high score.
Quantum was designed by General Computer for Atari as part of a lawsuit settlement for a "Missile Command" speedup kit to which they affixed their copyright.

Electron : 20 points.
Triphon : 100 points.
Splitter : 100 points.
Photon : 200 points.
Positron : 200 points.
Tryd : 300 points.
Nucleus : 300 points.
Pulsar : 400 points.
Triphon : 100 points.
Splitter : 100 points.
Photon : 200 points.
Positron : 200 points.
Tryd : 300 points.
Nucleus : 300 points.
Pulsar : 400 points.

* Once you capture a particle (or anything), you should keep circling it. You can keep capturing it over and over until you get tired. For 4x the score, you can apply this trick to two particles at once. Obviously this trick is easier to do on the very early levels.
* White particles always move vertically, while colored particles always move diagonally. Knowing this may make capturing them easier.
* If the player earns the highest score, a special option allows them to sign their name using the trackball, as well as enter their initials into the high score table.
* White particles always move vertically, while colored particles always move diagonally. Knowing this may make capturing them easier.
* If the player earns the highest score, a special option allows them to sign their name using the trackball, as well as enter their initials into the high score table.

From High Score table: Betty Tylko (BET), (DEC), Art Ng (ART), Kevin Osborne (KEV), Doug MacRae (DBM), Mike Horowitz (MAH), (LRD), (PRG), Steve Golson (SEG)

Game's rom.
Machine's picture.
Machine's picture.
Page last modified on August 24, 2012
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