pop'n music 12 Iroha

The Arcade PCB by Konami Corp.

pop'n music 12 Iroha screenshot

Not emulated in MAME

DESCRIPTION

[ARCADE] Arcade PCB

pop'n music 12 Iroha © 2004 Konami Corp.


"pop'n music" is part of Konami's BEMANI series of games. The game has 9 colorful buttons which the player must hit in time with 'notes' that travel down the screen in order to fill in sound effects missing from a song.

TECHNICAL INFORMATION

PICTURE :
1
pop'n music 12 Iroha the  Arcade PCB
Click to enlarge
(members only)
Konami Bemani Python 2 Hardware

CPU : 128 Bit "Emotion Engine"
- System Clock: 300 MHz
- System Memory: 32 MB Direct Rambus
- Memory Bus Bandwidth: 3.2 GB per second
- Co-Processor: FPU (Floating Point Multiply Accumulator x 1, Floating Point Divider x 1)
- Vector Units: VU0 and VU1 (Floating Point Multiply Accumulator x 9, Floating Point Divider x 1)
- Floating Point Performance: 6.2 GFLOPS
- 3D CG Geometric Transformation: 66 million Polygons Per Second
- Compressed Image Decoder: MPEG2
Graphics : "Graphics Synthesizer"
- Clock Frequency: 150MHz
- DRAM Bus bandwidth: 48 GB Per Second
- DRAM Bus width: 2560 bits
- Pixel Configuration: RGB:Alpha:Z Buffer (24:8:32)
- Maximum Polygon Rate: 75 Million Polygons Per Second
Sound : "SPU2+CPU"
- Number of voices: ADPCM: 48 channel on SPU2 plus definable by software
- Sampling Frequency: 44.1 KHz or 48 KHz (selectable)
I/O Processor
- CPU Core: Current PlayStation CPU
- Clock Frequency: 33.8 MHz or 37.5 MHz (selectable)
- Sub Bus: 32 Bit
Software : Stored on a hard drive plugged into the PS2's hard drive adaptor port.

TRIVIA

Konami Music Entertainment released a 3 CD limited-edition soundtrack album for this game (Pop'n Music 12 Iroha AC & CS Pop'n Music 10 - KOLA-0094~096) on 13/04/2005.

SOURCES
Game's picture.
Game's screenshots.
Official website: http://www.konami.jp/bemani/popn/music12/

Page last modified on February 16, 2013