Nightmare in the Dark

The Arcade Video Game by Eleven / Gavaking

Nightmare in the Dark screenshot


Emulated in MAME ! Coin-Operated Arcade Video Game

Nightmare in the Dark © 2000 Eleven / Gavaking.

A peaceful (yet creepy looking!) gravekeeper embarks on a night-shift battle against zombies & other night dwellers in order to put an end to the grave robbing mystery before the local villagers panic! Features very nice graphics with cool backgrounds, great soundtrack & pretty fun gameplay in the same style as "Snow Bros. - Nick & Tom", "Tumble Pop" & "Zupapa!". The deceased must rest in peace, so be sure to remind them of this fact! :)


Nightmare in the Dark the  Arcade Video Game
Click to enlarge
(members only)
Runs on the SNK "Neo-Geo MVS" hardware.
Game ID : 0260

Main CPU : Motorola 68000 (@ 12 Mhz)
Sound CPU : Zilog Z80 (@ 4 Mhz)
Sound Chips : Yamaha YM2610 (@ 8 Mhz)

Screen orientation : Horizontal
Video resolution : 320 x 224 pixels
Screen refresh : 59.19 Hz
Palette Colors : 4096

Players : 2
Control : 8-way joystick
Buttons : 3
=> [A] Attack/Throw fireball, [B] Jump, [C] Attack/Throw fireball


Released in January 2000.

This game runs on the Neo-Geo MVS but was not released on the Neo-Geo AES home console.

The game forbids the initials 'SEX' on the high score table. If you try, it gets changed to 'KING'.


• Alternate Costumes : At the beginning of the game (work at the continue screen too), hold the folowing buttons and press Start to choose an alternate costume : A = Blue, B = Red, C = Green, D = Yellow, AB = Grey, CD = Purple, AC = Orange, BD = Black.

• Shoot the treasure chests with fire and they will churn out lots and lots of diamonds until they disappear. As long as you do not get hit, the diamonds will continue to go up in value until they finally reach 10,000 each. Grabbing the sacks will add multipliers (2X, 4X, up to 8X) that will further increase your score.

• There are many cracks in the wood/stone of most levels. Some of these will reveal a fireball that will make your shot fly all over the board. Experiment with throwing at different angles to find these hidden spots. Most will clear the entire board as the ball flings out of control.

Game's ROM.
Machine's picture.

Page last modified on April 04, 2008