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New Rally-X

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[Coin-Op] Arcade Video Game by Namco, Ltd. [Japan]

 
DESCRIPTION
 
Type of the game: [Coin-Op] Arcade Video Game
New Rally-X © 1981 Namco.

New Rally X is an update of the 1980 release, "Rally-X". The sequel has slightly different graphics to the original game, and has more forgiving gameplay.

For more information on the core gameplay, please see the Namco "Rally-X" entry. For the differences in gameplay between "Rally-X" and New Rally-X, see Trivia section below.
TECHNICAL
 
Main CPU : Z80 (@ 3.072 Mhz)
Sound Chips : Namco 3-channel WSG and discrete circuitry for the crash sound.

Screen orientation : Horizontal
Video resolution : 288 x 224 pixels
Screen refresh : 60.61 Hz
Palette colors : 16

Players : 2
Control : 4-way joystick
Buttons : 1 (SMOKE SCREEN)
TRIVIA
 
New Rally-X was released in February 1981.

While the original "Rally-X" released under a Bally Midway license was a moderate hit in the United States, Bally Midway only distributed this updated version as an upgrade kit for "Rally-X" cabinets. The game appeared quite frequently in mainland Europe and the United Kingdom, mainly in the form of uncredited bootlegs. It was at least as popular as "Rally-X" in these regions, if not more so, primarily due to the game's greater playability and abundance of bootleg board stock.

Differences from "Rally-X" :
* The graphics for the cars have been slightly improved.
* The game has new background music, which many players have found quite enjoyable.
* The stage layouts have been simplified in order to reduce dead ends that a player could become trapped in.
* The number of enemy cars that appear in each stage has been reduced.
* The addition of the Lucky flag.
* The position of the special flag is indicated on the radar by the blinking dot.
* By default, you now get an extra life at 80000 points in addition to 20000 points.
* The number of rocks and enemy cars is indicated before each Challenging Stage.
SCORING
 
Collecting a flag : 100 points x the flag collected up to a maximum of 1000 points (If you lose a life, the points awarded will reset when you start the stage over).
Special flag : Doubles points for the Special Flag and all flags collected thereafter until you clear the stage or lose a life. If you clear the round without losing a life, the last flag is always worth 2000 points because it is guaranteed that at some point, you will have collected the Special Flag. However, losing a life will cancel out the Special Flag's scoring effect when you have to start the stage over.
Lucky flag : Normal flag points plus points for remaining fuel
End of round bonus : Points for remaining fuel
TIPS AND TRICKS
 
* Your only goal is to collect all ten flags as quickly as possible. You need to pay constant attention to two things: the zoomed in view of the world that occupies most of the screen, and the radar view of the world to the right.

* The radar view provides you with two key pieces of information: the relative position of the flags in the world, and the proximity of the enemy cars to yours. Yellow dots in the radar view denote the flags' locations, red dots represent the enemy cars, and the dot flashing black and gray represents you.

* The method you use for collecting the flags is of utmost importance. It is usually best to try to hop from one flag to whichever flag is closest, but the enemies will make that quite difficult to do. As a general rule, do not reverse your direction unless it is absolutely necessary and completely safe to do. If you have to choose between getting close to an enemy to pick up a nearby flag, and abandoning that flag for a farther flag, go for the farther flag. The more distance you put between you and the other cars, the safer you will remain.

* If you collect the Lucky flag last, points for remaining fuel will only be counted once. Try not to get the Lucky flag last if you're trying for the high scores.

* In general, you will be safe off if you choose a direction to collect flags, clockwise or counter-clockwise, and stick to it throughout the duration of the stage. The smokescreen is an invaluable and incredibly tempting tool to use. But if you use it excessively, you will deplete your fuel supply very rapidly, making it more likely that you will run out of fuel before you collect all ten flags, which will almost ensure your demise.

* Challenging stages occur before each maze change, which occurs on the third round and every fourth round thereafter. In these stages, you are free to collect all of the flags without being harassed by enemy cars until your fuel runs out. However, you can still crash into parked cars and rocks, so be careful.

* Easter Egg :
1) Enter service mode.
2) Keep B1 pressed and enter the following sequence : UP(x2), DOWN(x7), RIGHT, LEFT(x6)
3) '(c) Namco LTD. 1980' will be added at the bottom of the screen.
SERIES
 
1. Rally-X (1980)
2. New Rally-X (1981)
3. Rally-X Arrangement (1996) : part of "Namco Classics Collection Vol.2"
STAFF
 
Music by : Nobuyuki Ohnogi
PORTS
 

Consoles:


Sony PlayStation absmiddle (November 22, 1995; "Namco Museum Vol.1 [Model SLPS-00107]")
Sony PlayStation [AU] (1996, "Namco Museum Vol.1")
Sony PlayStation absmiddle (July 31, 1996; "Namco Museum Vol.1 [Model SLUS-00215]")
Sony PlayStation absmiddle (August 1996; "Namco Museum Vol.1 [Model SCES-00243])"
Sony PSP absmiddle (December 12, 2004; "Ridge Racers [Model UCAS-40015]") : You can play the game while the main game loads or select it as a mini-game.
Sony PSP absmiddle (March 22, 2005; "Ridge Racer [Model ULUS-10001]") : You can play the game while the main game loads or select it as a mini-game.
Sony PSP absmiddle (May 2, 2005; "Ridge Racer [Model UCKS-45002]") : You can play the game while the main game loads or select it as a mini-game.
Sony PSP absmiddle (August 23, 2005; "Namco Museum Battle Collection [Model ULUS-10035]")
Sony PSP absmiddle (September 1, 2005; "Ridge Racer [Model UCES-00002]") : You can play the game while the main game loads or select it as a mini-game.
Sony PSP absmiddle (December 9, 2005; "Namco Museum Battle Collection [Model UCES-00116]")
Sony PSP absmiddle (February 23, 2006; "Namco Museum Vol.2 [Model ULJS-00047]")
Microsoft XBOX 360 [XBLA] absmiddle absmiddle absmiddle [AU] (December 27, 2006)
Sony PSP absmiddle (November 8, 2007 "Namco Museum Vol.2")
Microsoft XBOX 360 [XBLA] absmiddle (November 4, 2008; "Namco Museum Virtual Arcade [Model 21022]")
Microsoft XBOX 360 [XBLA] absmiddle (May 15, 2009, "Namco Museum Virtual Arcade")
Microsoft XBOX 360 [XBLA] [AU] (June 3, 2009, "Namco Museum Virtual Arcade")
Nintendo Wii [Virtual Console Arcade] absmiddle (October 6, 2009)
Microsoft XBOX 360 [XBLA] absmiddle (November 5, 2009; "Namco Museum: Virtual Arcade [Model 2RD-00001]")
Nintendo Wii absmiddle (November 16, 2010, "Namco Museum Megamix")

Computers:


Sharp X68000 absmiddle (1988)
PC [MS Windows, CD-ROM] absmiddle (November 28, 1997, "Namco History Vol.2")

Others:


Arcade absmiddle (1996, "Namco Classics Collection Vol.2")
Ms. Pac-Man TV Game Wireless Version absmiddle (2005 - Jakk's Pacific)
Arcade Gold featuring Pac-Man absmiddle (2007 - Jakk's Pacific)
Retro Arcade featuring Pac-Man absmiddle (2008 - Jakk's Pacific)
Apple iPhone/iPod absmiddle (August 18, 2011; "Rally-X Rumble [Model 451084589]")
Pac-Man Connect and Play absmiddle (2012 - Bandai)

NOTE : The 'Arrangement' version featured "Namco Museum Battle Collection" ("Namco Museum Vol.2" in Japan and Korea) is different from the one featured in "Namco Classics Collection Vol.2".
SOURCES
 
Game's rom.

Page last modified on April 16, 2013
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