MushiKing V

The Video Game PCB by SEGA Enterprises, Ltd.

Not emulated in MAME

DESCRIPTION

[ARCADE] Video Game PCB

MushiKing V © 2007 Sega Enterprises, Limited.


MushiKing V includes the following features:
Shows new features while story is told.
New arenas for both tag and single battles.
The Battle with Dr. Nebu is released.
New beetles and skills.

TECHNICAL INFORMATION

PICTURE :
1
MushiKing V the  Video Game PCB
Click to enlarge
(members only)
Sega Naomi Hardware

CPU : Hitachi SH-4 32-bit RISC CPU (200 MHz 360 MIPS / 1.4 GFLOPS)
Graphic Engine : PowerVR 2 (PVR2DC)
Sound Engine : ARM7 Yamaha AICA 45 MHZ (with internal 32-bit RISC CPU, 64 channel ADPCM)
Main Ram : 32 megs
Main Memory : 32 MByte
Graphic Memory : 16 MByte
Sound Memory : 8 MByte
Media : ROM Board (maximum size of 172MBytes) / GD-Rom
Simultaneous Number of Colors : Approx. 16,770,000 (24bits)
Polygons : 2.5 Million polys/sec
Rendering Speed : 500 M pixel/sec
Additional Features : Bump Mapping, Fog, Alpha-Bending (transparency), Mip Mapping (polygon-texture auto switch), Tri-Linear Filtering, Anti-Aliasing, Environment Mapping, and Specular Effect.

UPDATES

VERSION 14
Official release of Mushiking V
Beetle card 004 is returned
Skill card 013 is returned
Beetle card 005,012,017,037 and 037-A are lost
Skill cards 031 are lost
Gold(040),Silver(003),and bronze(027)are joining Adder collection
Beetle cards 055 to 057 released
Skills 053 to 055 released

VERSION 15
Beetle cards 058 to 060 released
Skills 056 to 59 released
Hercules Beetle is returned with a new finishing attack HERCULES SPIRAL
Beetle card 006,014,015,040,040-A are lost

SERIES

1. MushiKing - The King of Beetle (2003)
2. MushiKing II (2004)
3. MushiKing III (2005)
4. MushiKing III+ (2005)
5. MushiKing IV (2006)
6. MushiKing V (2007)
7. MushiKing VI (2008)
8. MushiKing VII (2009)

SOURCES
Game's picture.

Page last modified on February 13, 2013