Enemies that appear in later stages also appear in the attract mode. If you watch the attract mode carefully, you'll learn how to deal with these adversaries.
Moon Patrol is primarily divided into 2 courses; the Beginner course and the Champion course. Each course is divided into 26 sections labelled A through Z. Each section is organized into 4 groups of 5 and 1 group of 6 at the very end. At the end of each group, your time is compared to the average time for potential bonus points.
A - E
In the very first stretch, you will encounter 3 small craters, and 2 rocks. Jump over all of the craters and fire your cannon at the rocks.
By the time you drive over point A, 2 of the first alien crafts will appear overhead. They will be joined by two of the elliptical crafts. A rock will appear towards the end.
2 more crafts appear while a rock approaches your buggy. A few more rocks and a crater will follow.
3 elliptical crafts will appear. Destroy them for a 500 point bonus while you jump over the 2 craters and destroy the rock.
2 tri-orbs will introduce themselves. Be careful of the craters that their grenades might make. They are quickly followed by 2 regular crafts. One rock and one crater precedes the end.
F - J
The section begins with 2 tri-orbs followed by 2 elliptical crafts. A crater and rock appear towards the end.
More difficult obstacles appear, such as large craters, double rocks that must be fired on twice, and small rocks that must be hit by the explosion of the cannon shot.
2 craft appear while you jump over large craters and destroy a few rocks that get in your way.
There are simply 2 tri-orbs and 2 regular crafts in this section.
The first group of three tri-orbs will appear. Destroy them all for 500 points. Then a rapid succession of craters and rocks will occur, including double and small rocks. You may wish to slow down towards the end to deal with them all.
K - O
This section introduces you to land mines, the small objects that flash white and red. Like craters, they can not be destroyed and must be jumped over. They tend to occur in rapid succession, so it is recommended that you travel no faster than regular speed until you are an expert player.
More land mines in this section. When 2 land mines are approximately 2 buggy lengths apart, it is important to jump over the first one considerably early so that you don't land on the second, and have enough time to jump off the ground before you reach it.
Many of the land mines you encounter here come in pairs, but they are no more difficult to jump at regular speed than single mines.
Space craft resume their attack and this time 4 of the regular type appear to attack. Destroy them all for an 800 point bonus. This is followed by 3 elliptical crafts, worth 500 bonus points if they are all destroyed.
4 tri-orbs appear, followed by 3 elliptical crafts. If you can destroy them all, you'll net a 1300 point bonus.
P - T
A quad of tri-orbs start off this section, followed by 3 regular crafts.
This section is the first uphill climb that you encounter. Boulders of all three sizes will fall down the hill in no larger groups than pairs. Even the smallest boulders should be easy to shoot.
4 elliptical craft appear. Be aware that their bombs don't need to travel as far in order to hit you. Also keep your eyes open for the large craters and double rock formations that show up.
As you begin to descend downhill, a pair of both regular space crafts will appear and bomb you from overhead.
3 regular crafts appear near simultaneously with 3 tri-orb craft. Stay alert to newly formed craters.
U - Z
A rapid succession of craters and double rocks appear. Take this section at the normal speed until you feel comfortable speeding up.
As soon as the craters and rock end, you will encounter your first 2 tanks. 4 more tanks are waiting for you after a large crater. Fire rapidly to overcome their bullets and destroy them.
A series of 4 large craters precedes an uphill climb, complete with rolling boulders.
4 regular craft and 3 elliptical crafts appear while you're positioned closer to the sky.
3 regular crafts are followed by 3 tri-orb crafts.
3 more tri-orb crafts and 3 elliptical crafts fire from overhead while you must avoid a final series of craters and rocks to reach the end of the beginner course.
A - E
3 regular craft and 3 elliptical craft bomb you from overhead at the start of the champion course.
Your first tangle with a rocket car will occur. It will trail behind you until it is ready to strike. Stay fast, and don't do anything until it begins to approach you. When it's half way between you and the edge of the screen, jump up and let it sail underneath you. Fire as soon as you land to destroy it.
A few tanks occur among craters and rock. The last tank in this section is positioned just after a large crater. It's difficult to destroy both the tank's bullet and the tank, so fire at the bullet and leap over the crater and the tank in one jump.
More tanks appear with short breaks of craters and rocks.
4 regular crafts fly in while you must continue to navigate over several deep craters and clear the rocks in your way. Destroy all of the crafts for 800 bonus points.
F - J
3 pairs of tri-orbs appear, providing a near constant shower of grenades. No bonus points are awarded for destroying all of the crafts because they are considered pairs.
A tricky succession of craters and rocks occur. They frequently occur back to back, requiring you to clear the rock in front of the crater before jumping, or forcing you to delay your jump so that you can destroy the rock behind the crater. Slow the buggy down if your jumps are landing too close to the next obstacle.
4 tri-orb crafts are accompanied by 4 regular crafts for a total potential bonus of 1600 points. At the very end of this section, you will be introduced to space plants. Even if you manage to destroy them, remember to jump over the craters.
3 of the regular and elliptical crafts appear among more craters and rocks.
4 tri-orb crafts arrive. Destroy them as quickly as possible before the terrain gets more difficult up ahead. Among the craters and rocks are space plants that must be dealt with. Slow the buggy down towards the end.
K - O
This section starts off with an uphill climb. Boulders now appear more frequently and groups of three are not uncommon. Do not be determined to destroy them all. Leap over a set if they prove too difficult to shoot in time.
4 regular crafts and 3 elliptical crafts stream onto the screen during your higher elevation.
Land mines begin to appear again, some in very close proximity to one another. Slow your speed down until you get the rhythm of the jumps.
More land mines appear. In this section, some land mine pairs are so close that it's actually possible to hurdle the combination at top speed, but this requires great familiarity with the mine sequence before attempting.
5 tri-orbs appear, for a unique chance at a 1000 point bonus for clearing them all. 4 regular crafts appear as well.
P - T
As soon as you begin your descent down the hill, five elliptical crafts swarm overhead with four regular crafts. Once you reach the bottom of the hill, a tricky combination of rocks and craters occurs, so clear the crafts as quickly as possible.
The craters continue to come at a relatively easy pace. A rocket car will appear while you continue to jump craters. The land will level out and eventually the rocket car will launch itself at you. Jump to avoid it, and shoot it as you land, but be ready to jump the next crater which comes up almost immediately.
Rocks occur on either side of some craters now, some grouped in pairs. The very end of the section contains closely arranged land mines.
More rocks and craters show up, with the space plants occupying the later batch.
5 tri-orbs are accompanied by 3 elliptical crafts. A few rocks show up towards the end.
U - Z
As the section starts out, a few rocks and craters get in your way before a rocket car appears. This time, it will launch shortly after you land from a jump over a crater, so be ready to jump back up again as the car approaches.
A number of land mines appear. In the middle, two rocks must be destroyed. Use this as a cue to speed up quite a bit, because a pair of land mines roughly one buggy's width apart must be leaped over simultaneously and you need a good bit of speed.
A total of 5 tri-orb crafts and 5 regular crafts will appear to launch an attack over you. Continue to monitor forward for craters created by tri-orbs' grenades.
A rapid succession of craters, rocks, and space plants occur here. It is best to travel at normal or slower speed to ensure that you have time to destroy every obstacle in your way.
5 tri-orbs and four regular craft will dominate the sky above you.
A full combination of tanks, craters, rocks, and space plants will assail you during the very final section of the champion course.
Hint 1 : When alien ships fly over, keep adjusting your speed or they will eventually hit you with a bomb. Draw their bombs to one end of the screen, then shift to the other.
Hint 2 : Although the part of the mines seems to be the more difficult, it isn't - all you have to do is not move your tank at all, only pressing the jump button. You won't get many bonus points, but at least you'll survive.
Hint 3 : The big key to this game is memorization. After the beginner course, you go on to the champion course, which never changes no matter how many times you pass it. Memorize the two courses, and you will almost never lose a life.