[CONSOLE] Atari 2600 Cart.
Maze Craze - A Game of Cops 'n Robbers © 1980 Atari, Incorporated.
Each player controls a blue or red cop. Your cop's beat is a maze of city blocks, and you must move the cop from the left side of the maze to the exit on the right.
Each game offers different variations or features which can assist or hinder you in finding your way out of the maze.
CAPTURE - You must become a hero and capture thre robbers before you win the game. To do this, move your cop toward the robber and make contact. During games that feature CAPTURE, coor or coded bars appear for each player at the top of the screen. Each time you capture a robber, the appropriate bar disappears. (Blue bar = blue robber)
2, 3 OR 5 ROBBERS - Depending on the game you're playing, two, three or five robbers appear on the right side of the screen. They will be lurking around corners waiting for you. If they touch you, you automatically are knocked out of the game and lose.
WOUNDS - You're paralized after robbers touch you. Only after a few moments will you regain strength, and then you can gradually move at your normal speed.
NOTE: A wounded cop continues to move in the same direction that he was headed when he was wounded. Only at the next intersection can you change the cop's direction.
TERROR - Your cop cannot exit the maze until your opponent is knocked out of the maze by the robbers.
BLOCKADE - Confuse your opponent by leaving a blockade resembling a deadend in the maze. He can go through it, of course, but blockades can be useful strategy. Press the red controller button to leave a blockade. When you set up a new blockade, the previous one disappears.
AUTOMATIC PEEK - This is your way out of the darkness! During invisible mazes or blackouts, the computer flashes the complete maze on the screen every few seconds. Try to recognize the way out before your opponent.
PLAYER PEEK - During invisible games, a player can peek at the complete maze by pressing the red controller button. The maze remains on the screen momentarily.
SCOUTS - During invisible mazes, your cop has a partmer or scout who moves ahead of him. The scout randomly leads the way, but you are free to ignore his suggestions.
NOTE: All of the 16 MAZE CRAZE games have four visibility options. GAMES 6 and 7 feature additional variations. GAME 6 with visibility 1 is a 5 ROBBERS Game Variation. GAME 6 with all other visibilities is a PLAYER PEEK Game Variation. GAME 7 with visibility 1 combines the 5 ROBBERS and TERROR Game Variations. GAME 7 with all other visibilities is a SCOUTS Game Variation. All other games allow you to choose your visibility options.