Lunar Rescue

screenshot

The [Coin-Op] Arcade Video Game by Taito Corp. [Japan]

 
DESCRIPTION
 
[Coin-Op] Arcade Video Game

Lunar Rescue © 1979 Taito.


Lunar Rescue is a combination 2-D simple flight simulator and 2-Dimensional shooter. You start the game by floating within your mother ship. You then either must release your lander or after a pre-determined period of time, the mother ship will forcibly eject it. You first have to navigate through six rows of asteroids to make it to one of the landing platforms. You have six platforms initially but each landing will eliminate one since there is one platform per astronaut you have to rescue. On your return trip up, the screen changes and now you have saucers trying to destroy you with laser fire. Again, you will either have three or six rows of saucers depending if there are meteors in the area. You then must successfully land in the docking bay of the mother ship to get credit for a successful rescue of one astronaut.
TECHNICAL
 
PICTURE :
1
Lunar Rescue machine
Click to enlarge (members only)
CPU Board Number : CVN00004
ROM Board Number : CVD70005
Prom Stickers : LR

Main CPU : 8080 (@ 1.9968 Mhz)
Sound Chips : Discrete circuitry, speaker

Players : 2
Buttons : 3 (ROTATE LEFT, ROTATE RIGHT, THRUST/FIRE)
TRIVIA
 
Lunar Rescue was released in November 1979.

Also released as a cocktail model. In Japan, the cocktail version is known as "T.T Lunar Rescue".

Lunar Rescue was the follow-up game to "Space Invaders". Unfortunately, it was released at the same time as "Asteroids", which pretty much eclipsed most games until the 1980's. Lunar Rescue is actually a little more complicated then its Space Invaders cousin. You actually have to keep track of a few more things to successfully make it through this game. This is one of those 'sleeper' games that didn't get a big following since Asteroids was also out.

Before stage 4, you get a cute intermission from the aliens of "Space Invaders" telling you to 'Fight'.

A Lunar Rescue unit appears in the 1982 movie 'Fast Times at Ridgemont High'.
SCORING
 
Large Saucer : 30 points
Small Saucer: 50 points
Platform : 50, 100, 150 points

Each man rescued has an increasing value until stage four where it is at its maximum. The values are :
Stage 1 : 50 points
Stage 2 : 100 points
Stage 3 : 150 points
Stage 4 : 300 points
Every stage after stage 4 is 300 points.

Fuel remaining is added to your score (i.e. if you have 560 Fuel left, then add 560 points to your score) at the end of a wave.
TIPS AND TRICKS
 
When you start the game, your lander will be sitting in the docking bay of the mother ship. You can release your lander by pressing the firing button or wait until the mother ship forcibly ejects you. It's better to do it yourself lest the mother ship ejects you on top of an asteroid.

Fuel is a precious commodity in this game, use it sparingly. You only have 800 units of fuel to rescue 6 men. If you burn all your fuel off on the first rescue, you will have nothing to fall back on for the other 5.

When you leave the mother ship, try to navigate through the asteroids without using any fuel. Since your lander doesn't accelerate during the fall, you will be going at a constant speed down. Try to maneuver between the rocks to land on a platform. You also don't need to decelerate when landing, you just land.

Try to knock out the harder platforms first. This mean that this is land on the harder to reach ones first on the sides. A good strategy is to get the right hand-one first, then the two left-hand ones, then finish by landing on the three in the middle.

If you must use fuel, use quick bursts to get into position to land on a platform. Fuel burns up very quickly in this game so some quick shots to the thrusters should keep you out of trouble. Keep in mind, as the waves progress, the asteroids move faster and become more numerous.

Once you've landed, the little guy will run over and get in your lander. The screen will then change and you will see 3 to 6 rows of saucers blocking your path. Again, as the waves progress, the saucers and meteors get faster and more numerous. There are a couple of different strategies for this section :
1) If you only see 3 lower rows of saucers, look to the upper right or left corner. More then likely, some meteors will be coming diagonally down to the opposite corner. The best solution is to quickly blast a path through the saucers and get above the meteors trajectory.
2) If you see 6 rows of saucers, then you need to blast a path through them to get to your mother ship. Keep in mind that the fire button acts as a dual fire/thrust button. When you fire, you accelerate yourself up just a bit. In other words, no point blank shooting or you may end up taking out the saucer with your lander. When you have cleared a path, use the fire button to get yourself quickly above the saucers.

The saucers firing just drop their shots on you. Because of their numbers, you may find yourself surrounded by enemy fire. The best solution is again to blast a path through them. Once a saucer is destroyed, it doesn't come back. Also keep in mind that you can only have one shot on the screen at a time.

Once you get 1 row from the bottom of the mother ship, it will stop and open its docking bay door. If you are too far away, you will fail to dock with the mother ship and get destroyed by the top of the screen. If you hit the side of the mother ship, the man you are rescuing will unfortunately fall from your lander to his death to the planet below. Plan out the best strategy to make sure that you stay in the middle so you can catch the mother ship with minimal effort.
PORTS
 
NOTE: For ports released in the United States, please see the Taito America entry.

Consoles:


Sony PlayStation 2 japan (July 28, 2005) "Taito Memories Joukan [Model SLPM-66057 (TCPS-10115)]"
Sony PSP [AS] (January 3, 2006) "Taito Memories Pocket [Model UCAS-40040]"
Sony PSP japan (January 5, 2006) "Taito Memories Pocket [Model ULJM-05076 (TCPS-10137)]"
Sony PSP korea (February 10, 2006) "Taito Memories Pocket"
Sony PlayStation 2 [AU] (March 30, 2006) "Taito Legends 2 [Model SLES-53852]"
Microsoft XBOX europe (March 31, 2006) "Taito Legends 2"
Sony PlayStation 2 europe (March 31, 2006) "Taito Legends 2 [Model SLES-53852]"
Sony PlayStation 2 japan (July 6, 2006) "Taito Memories Joukan [Taito Best] [Model SLPM-66402]"
Sony PSP europe (October 6, 2006) "Taito Legends Power-Up [Model ULES-00473]"
Sony PSP [AU] (November 9, 2006) "Taito Legends Power-Up [Model ULES-00473]"
Sony PSP japan (December 7, 2006) "Taito Memories Pocket [Taito Best] [Model TCPS-10173]"
Sony PlayStation 2 japan (June 28, 2007) "Taito Memories Joukan [Eternal Hits]"
Sony PSP [PSN] japan (October 1, 2009) "Taito Memories Pocket" by Square Enix

Computers:


BBC Micro europe (1983) by Alligata Software
PC [MS Windows, CD-ROM] europe (March 31, 2006) "Taito Legends 2"
SOURCES
 
Game's ROM.
Machine's picture.
F.A.Q. by Kevin Butler A.K.A. War Doc

Page last modified on October 28, 2013
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