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Infiltrate [Model AP2006]

Atari 2600 cart. published 43 years ago by Apollo, Inc.

Listed in MAME

Infiltrate [Model AP2006] screenshot

Infiltrate © 1981 Apollo.

You are a secret agent on a mission of crucial importance. Your mission is to infiltrate a top secret fortress. You must capture enemy documents and get out alive. Your challenge: the diabolical maze of corridors and elevators designed to confuse you and keep you from the documents. Your danger: enemy assassins programmed to shoot on sight. Your weapon: a high-power laser gun as powerful as that of the enemy. Your advantage: you're sharp enough to duck when they shoot. It's a hectic chase. Hop an elevator. Survive enemy fire. Fire back. Duck. Infiltrate... if you dare!

When you are playing in the two-player mode, each time you lose an agent, it will be your opponents turn... until he loses an agent. At the end of the game, the score of the first player will flash first, alternating with the score of the second player. There are 12 variations of INFILTRATE as shown in the game matrix below. Also, each player may individually select either novice (limited assassin shot range) or expert (unlimited assassin shot range) by setting the difficulty switch in the proper position. As play progresses, the robots will become smarter, quicker and more tenacious...so beware! For those who really want a challenge, the Invisible Assassins feature may be selected in which the enemy figures are visible only while the are riding elevators!

TECHNICAL

Model AP2006

TRIVIA

Known as "Nid D'Espions" in France.

SCORING
Your agent must reach both top and bottom floors in order to get the secret documents he seeks, and he receives 3,000 points each time he traverses all levels from either bottom to top, or top to bottom. On the way, shooting assassins will not only keep him alive, but also earn you 250 points for each assassin destroyed, plus 75 bonus points if the assassin is riding an elevator when destroyed. You have three agents to accomplish your mission. The hats displayed above your score show haw many agents you have in reserve. With each 10,000 points you earn, you will gain one additional agent, up to a maximum of six.
SOURCES

Game's ROM.