Hexen [Model T-25406H]

The Sega Saturn Game by GT Interactive

Emulated in MAME !

DESCRIPTION

[CONSOLE] Sega Saturn Game

Hexen © 1997 GT Interactive


Hexen, the widely popular PC game, has come home to Sega Saturn to cast a haunting spell of highly-realistic 3D action and adventure on gamers. While you were battling the evil forces of D'Sparil, the other Serpent Riders were busy sowing the seeds of destruction in other dimensions. One such dimension is the decaying world where Hexen takes place.

A world littered with the mangled corpses of nonbelievers. Only three humans - a warrior, a mage and a cleric - have escaped the leader's vicious spell. Now these three brave souls have sworn to crush the evil regime that threatens to destroy the world forever.

Features:

* Become one of 3 heroes. Wield superhuman powers and lethal weapons.

* Walk. Run. Fly. Look all around. Inflict serious pain.

* Pillage your way through earthquakes, crumbling bridges and fog.

* Track down powerful artifacts and cast wicked spells.

TECHNICAL INFORMATION

Game ID: T-25406H

TRIVIA

Export releases:
europe "Hexen [Model T-25405H-50]"

STAFF

ATOD Design
Programming: Thomas Liljetoft, Christoffer Nilsson
Additional Programming: Lars Segerlund
Art: Michael Nilsson, Erland Körner
QA: Håkan Berggren, Jenny Gustafsson
Producer: Christoffer Nilsson

Probe
Executive Producer: Tony Beckwith
Associate Producer: James Stewart
FMV Sequences: Phil Williams, Gary Noden
Music and Sound FX Conversion: Stephen Root, Andrew Brock
Sound FX Compression: Robert L. Hylands
FMV Music: Stephen Root
Sound FX: Stephen Root
QA Manager: Clifford Ramsey
QA Department: Tony Coates, Richard Foster, Mitchell Slater, Tom Geddes, Simon Robertson, Mark Viccary

Raven Software
Artists: Shane Gurno, Brian Pelletier, Brian Raffel
Additional Artists: James Sumwalt, Scott Rice, Matia Wagabaza, Steve Raffel, Rebecca Rettenmund, Brian Frank
Programming: Ben Gokey, Chris Rhinehart, Paul MacArthur
Level Design: Michael Raymond-Judy, Eric C. Biessman
Sound: Kevin Schilder
Music: Kevin Schilder
Project Director: Brian Raffel
Executive Producer: John Romero
3‑D Engine: John Carmack
Sound Drivers: Paul Radek

ID Software
Programming: John Carmack, Michael Abrash, John Cash
Design: John Romero, Sandy Petersen, American McGee, Tim Willits
Art: Adrian Carmack, Kevin Cloud
Biz: Jay Wilbur, Mike Wilson
Biz Assist: Donna Jackson
Projects Man: Shawn C. Green
Support: Barrett Alexander

GT Interactive
Production Assistance: Robert Wong, James Tripp
QA: Michael Wolliston

SOURCES
Game's CD.

Page last modified on September 17, 2015