Grand Prix [Model AX-014]

The Atari 2600 Cart. by Activision, Inc.

DESCRIPTION

Emulated in MAME ! [CONSOLE] Atari 2600 Cart.

Grand Prix © 1982 Activision


The object of the game is to complete a race circut in the shortest possible
time.

Game variations:
Game 1: Watkins Glen
Game 2: Brands Hatch (1 Bridge)
Game 3: Le Mans (2 Bridges)
Game 4: Monaco (3 Bridges)

TECHNICAL INFORMATION

Model AX-014

TIPS AND TRICKS

HOW TO BECOME A WORLD CLASS RACING DRIVER IN GRAND PRIX BY ACTIVISION
Tips from David Crane, designer of Grand Prix.

David Crane is an award-winning Senior Designer at Activision. His games include Dragster, Fishing Derby, Laser Blast, and Freeway.

"Just as in a real Grand Prix race, feel and control are very important in Grand Prix by Activision. The better you know your car and its responses, the better you'll do."

Here are some tips. When steering the car up and down the track, applying a slight pressure to the right on the joystick will eliminate any accidental braking. This pressure must be kept light to allow for quick braking in the event of an emergency."

"The more you play the game, the more keenly you'll anticipate the appearance of other cars. To some extent, tyou'll be able to memorize the traffic patterns and plan moves in advance. If you don't, the slowdown will happen for you in the form of a crash, and you'll pay for it with a loss of valuable time."

"The cars ahead of you have left a lot of oil on the track near the bridges, so, when you see a lot of oil slicks, watch for bridges ahead."

"Knowledge of the course is very important. Learn where you are and what's coming up ahead for each course. That way, time is on your side, which is exactly where you want it to be."

"And drop me a line between races. Good Luck!"

STAFF

Programmer: David Crane

SOURCES
Game's ROM.

Page last modified on July 06, 2014