Gauntlet II

screenshot

The [Coin-Op] Arcade Video Game by Atari Games Corp. [Milpitas, CA, USA]

 
DESCRIPTION
 
[Coin-Op] Arcade Video Game

Gauntlet II © 1986 Atari Games.


Gauntlet II is a direct sequel to the legendary maze-based fantasy themed shoot-em-up, released a year earlier. Atari chose not to tinker with the core game-play mechanic to any great degree, opting instead to enhance the already excellent multi-player action that had created such a stir upon the original game's release.

As with its prequel, up to four players once again take on the role of either 'Thor the Warrior', 'Thyra the Valkyrie', 'Merlin the Wizard', or 'Questor the Elf' and must play cooperatively as they explore and fight their way through the enemy-packed mazes, collecting potions, food and treasure as they searched for the exit that would lead them to the next dungeon.

Changes to the sequel included the ability for players to play whatever character they wanted, even if that character was already in play. Characters were now colour-coded and players would find themselves taking on the role of 'Blue Elf', 'Green Wizard', etc. New in-game speech was added to allow for the new player definitions.

Other changes included the ability to 'bounce' shots off walls - known as 'Reflective Shots' - providing the correct potion was picked up. As well as new potions, Gauntlet II also featured several new monsters. The most notorious of the new additions was the Fire-breathing Dragon that guards the exit to some dungeons. This powerful creature takes multiple hits to kill and defeating it would see the players rewarded with a permanent potion and a bag of treasure.

Another notable addition was the 'It' monster: any player who was tagged by the creature would suddenly find that all of that level's monsters would ONLY chase the tagged player, completely ignoring the presence of all other players. The only way to remove this curse was to tag another player, thus making them 'it'.

New level elements were also added to further increase variety. These included dungeons with entirely invisible walls, magical walls (which changed into monsters or items when hit), stun tiles (which stunned any player that walked on them) and exits that flashed between functioning and non-functioning.
TECHNICAL
 
PICTURE :
1
Gauntlet II machine
Click to enlarge (members only)
Game ID : 136043

Main CPU : 68010 (@ 7.15909 Mhz), M6502 (@ 1.789772 Mhz)
Sound Chips : YM2151 (@ 3.579545 Mhz), POKEY (@ 1.789772 Mhz), TMS5220 (@ 650.826 Khz)

Players : 4
Control : 8-way joystick
Buttons : 2
TRIVIA
 
The original "Gauntlet" was released in October 1985, with the Gauntlet II conversion kits coming out nearly a year later, in August 1986. A lot of the original "Gauntlet" machines of the time were switched over to Gauntlet II cabinets. They tended to stay as Gauntlet II for some time, due to the relative scarcity of kits that would convert a "Gauntlet" cabinet to that of its sequel. The proper kits were uncommon until the late eighties, by which time four-player games were taking off in a big way.

Only 209 dedicated units were produced. The selling price was $2295.
3250 '4-Player kits' were produced. Selling price: $595
Only 61 '2-Player kits' were produced. Selling price: $395

Competition : Atari held a promotional competition to coincide with "Gauntlet II's" initial launch. If players followed the instructions the game gives before entering a secret room (the machine provides clues on how to enter the secret rooms whenever a hidden wall is shot away on any level), the player is greeted with a screen explaining that they had been awarded extra points and inviting the player to enter his or her name.
A six-digit code would then be given which the player could put onto a competition entry form. The first 500 entries drawn won Gauntlet II T-shirts, plus a chance of winning a $5000 savings bond. Machines can also be set (via dip switches) to suppress this screen, in which case players would get a screen saying '5000 points x coins = xxx' after doing the secret room. The contest ended in 1986.

Note : the game contains exactly 205 sounds! (including digitized voices, effects and musics), less than the first Gauntlet.

Pony Canyon / Scitron released a limited-edition soundtrack album for this game (That's Atari Music Vol.II : G.S.M. Atari Games 2 - PCCB-00070) on September 21, 1991.
SCORING
 
Key : 100 points.
Treasure : 100 - 500 points.
Each type of monster has a set score value.
Each generator is worth twice as many points as its associated monster.
Death : up to 6000 points.
TIPS AND TRICKS
 
Secret Rooms : to get to a secret room, perform a secret trick on a level. Some of the secret tricks are :
1) Teleporting into the exit.
2) Pushing a movable wall into the exit
3) Keeping all the super shots
4) Not using invulnerability (this is almost always a good idea anyway)
5) Not touching a fake exit
6) Teleporting on top of Death and/or acid blobs
7) Not taking ANYTHING (the tick trick comes in handy here)

The hints it gives to the secret room don't necessarily apply to your current level, just as on "Gauntlet". The secret trick usually doesn't work, but it is always same for any given board. You're allowed one secret trick for every 15 levels or so.

You can kill the acid blobs! Just drop 2 potions in quick succession. This works regardless of your magic ability. It also puts the dragon back to sleep momentarily (You can also kill them with a teleporter...if there's a teleporter handy, that is).

The '?' foods are NOT random. Grab a '?' food on health mod 20 = 7 (i.e. 27, 47, 67, etc). You'll get 200 health.

Couple of strategy notes :
1) Reflective shots make the dragon easier
2) Invulnerability makes him very easy
3) Remember that when generators aren't on the screen, they don't generate monsters.
4) If you are playing two+ player you can kill almost all dragons with one player diverting his attention, or using an indirect attack. For example : you can find shootable walls or just stand in the right spot askew from the dragon. He will try to flame instead of fire-ball. If done correctly, you will be standing a wall away from him. Then your partner can go around and shoot flame head while the dragon is flaming away.

If a previous game ended beyond Level 6, Level 6 in the next game becomes the level that the previous game ended on. If you got a really good sequence of boards in a game and you want to repeat them, turn the machine off and on again after you've entered your high score.
SERIES
 
1. Gauntlet (1985, Arcade)
2. Gauntlet II (1986, Arcade)
3. Gauntlet - The Deeper Dungeons (1987, Level pack for 8-bit computers)
4. Gauntlet [Model NES-GL-USA] (1988, NES)
5. Gauntlet - The Third Encounter [Model PA2024] (1990, Lynx)
6. Gauntlet III - The Final Quest (1991, Atari ST)
7. Gauntlet 4 (1993, Mega Drive)
8. Gauntlet Legends (1998, Arcade)
9. Gauntlet Dark Legacy (1999, Arcade)
10. Gauntlet Seven Sorrows (2006, PS2/XBOX)
STAFF
 
Designer / Programmer : Ed Logg
Game programmer : Bob Flanagan
Video graphics : Sam Comstock, Susan G. McBride, Alan Murphy, Will Noble
Engineer : Pat McCarthy
Technician : Cris Drobny
Sound designers : Hal Canon, Brad Fuller, Earl Vickers
Cabinet designers : Ken Hata
PORTS
 

Consoles:


Nintendo NES usa (September 1990) "Gauntlet II [Model NES-2U]"
Nintendo NES europe (April 25, 1991) "Gauntlet II [Model NES-2U]"
Nintendo Game Boy europe (1991) "Gauntlet II [Model DMG-G2-NOE]"
Nintendo Game Boy usa (September 1991) "Gauntlet II [Model DMG-G2]"
Sony PlayStation 2 [AU] (2004) "Midway Arcade Treasures 2"
Microsoft XBOX usa (October 11, 2004) "Midway Arcade Treasures 2 [Model MWO-3201W]"
Nintendo GameCube usa (October 11, 2004) "Midway Arcade Treasures 2 [Model DOL-GAYE-USA]"
Sony PlayStation 2 usa (October 11, 2004) "Midway Arcade Treasure 2 [Model SLUS-20997]"
Microsoft XBOX europe (October 29, 2004) "Midway Arcadee Treasures 2"
Sony PlayStation 2 europe (October 29, 2004) "Midway Arcade Treasure 2 [Model SLES-52844]"
Sony PlayStation 3 [PSN] usa (May 3, 2007)
Sony PlayStation 3 [PSN] europe (June 29, 2007)
Microsoft XBOX 360 usa (November 6, 2012) "Midway Arcade Origins"
Sony PlayStation 3 usa (November 6, 2012) "Midway Arcade Origins [Model BLUS-31083]"
Microsoft XBOX 360 europe (November 15, 2012) "Midway Arcade Origins"
Sony PlayStation 3 europe (November 15, 2012) "Midway Arcade Origins [Model BLES-01768]"
Microsoft XBOX 360 [Games on Demand] usa europe [AU] (August 13, 2013) "Midway Arcade Origins"

Computers:


Tandy Color Computer usa (1986) "Gantelet II"
Amstrad CPC europe (1987)
Commodore C64 usa europe (1987)
PC [MS-DOS] usa (1987)
Sinclair ZX Spectrum europe (1988)
Atari ST usa (1989)
Commodore Amiga usa (1989)
PC [MS Windows, CD-ROM] usa (February 17, 2006) "Midway Arcade Treasures Deluxe Edition"
PC [MS Windows, CD-ROM] europe (March 17, 2006) "Midway Arcade Treasures Deluxe Edition" by Zoo Digital Publishing
SOURCES
 
Game's ROM.
Game's picture.

Page last modified on November 07, 2013
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