Battle Gear 3 Tuned

screenshot

The [Coin-Op] Arcade Video Game by Taito Corp. [Japan]

 
DESCRIPTION
 
[Coin-Op] Arcade Video Game

Battle Gear 3 Tuned © 2002 Taito.

TECHNICAL
 
Taito System 246 hardware

CPU : 128 Bit "Emotion Engine"
- System Clock: 300 MHz
- System Memory: 32 MB Direct Rambus
- Memory Bus Bandwidth: 3.2 GB per second
- Co-Processor: FPU (Floating Point Multiply Accumulator x 1, Floating Point Divider x 1)
- Vector Units: VU0 and VU1 (Floating Point Multiply Accumulator x 9, Floating Point Divider x 1)
- Floating Point Performance: 6.2 GFLOPS
- 3D CG Geometric Transformation: 66 million Polygons Per Second
- Compressed Image Decoder: MPEG2
Graphics : "Graphics Synthesizer"
- Clock Frequency: 150MHz
- DRAM Bus bandwidth: 48 GB Per Second
- DRAM Bus width: 256 bits
- Pixel Configuration: RGB:Alpha:Z Buffer (24:8:32)
- Maximum Polygon Rate: 75 Million Polygons Per Second
Sound : "SPU2+CPU"
- Number of voices: ADPCM: 48 channel on SPU2 plus definable by software
- Sampling Frequency: 44.1 KHz or 48 KHz (selectable)
I/O Processor
- CPU Core: Current PlayStation CPU
- Clock Frequency: 33.8 MHz or 37.5 MHz (selectable)
- Sub Bus: 32 Bit
TRIVIA
 
Released in December 2003 in Japan.
SERIES
 
1. Battle Gear (1999)
2. Battle Gear 2 (2000)
3. Battle Gear 3 (2002)
4. Battle Gear 3 Tuned (2002)
5. Battle Gear 4 (2006)
6. Battle Gear 4 Tuned (2006)
SOURCES
 
Game's screenshots.
Official website: http://battlegear.net/archives/bg3/tuned/index.html

Page last modified on January 01, 2013
Permalink (right click/copy the link)