Baku Bomberman [Model NUS-NBMJ-JPN]

The Nintendo 64 Game by Hudson Soft.

Baku Bomberman [Model NUS-NBMJ-JPN] screenshot

Emulated in MAME !

DESCRIPTION

[CONSOLE] Nintendo 64 Game

爆 Bomberman © 1997 Hudson Soft.

(Baku Bomberman)

The inhabitants of Bomber World have a unique philosophy of life: if something gets in the way, blow it up. Now you, too, can join in the fun with Hudson Soft's Baku Bomberman.

In Baku Bomberman's all-new one-player Adventure mode, marauders have set their sights on Bomberman's peaceful planet. You'll explore labyrinthine levels by dropping bombs, solving puzzles and finding hidden items. The action takes place across five brightly colored worlds: a smoldering volcano, ruined castle, icy mountain range, orbiting space station and storybook village. Find all 100 Gold Cards in the first five worlds and you can access a sixth world.

To maximize your score, you'll need to finish each of the 20 levels as quickly as possible. Deadlines are tighter on the Hard difficulty setting. Despite the prevalence of incendiary devices, Baku Bomberman's overhead perspective, cartoon-like graphics and bright palette gives the game the cheerful feel of Super Mario RPG.

It's Baku Bomberman's multiplayer mode, though, that really blows the socks off the pyrotechnicians at Power Source. In Single Battle mode, dashing about the baffling arenas and blowing each other to smithereens proves to be, well, a blast. Team Battle mode is a highly explosive version of capture-the-flag. Your goal here is to destroy the enemy team's gems while protecting your own.

You can choose the number and duration of battles. You can also choose from three levels of artificial intelligence for CPU-controlled bombers. When the Ghost option is selected, your little guy will return as a wispy double of his old self after he's gone boom. Ghosts can control a normal Bomberman, but they cannot deploy bombs.

You'll savor Baku Bomberman's sneaky new features, including extremely high explosives and the ability to toss or kick your bombs diagonally. Other new features include the ability to pump up bombs, knock foes unconscious, grab and toss unconscious foes, and toss or kick bombs diagonally. Baku Bomberman is a blast!

TECHNICAL INFORMATION

Game ID: NUS-NBMJ-JPN

TRIVIA

Released on September 26, 1997 in Japan.

Known export releases:
usa "Bomberman 64 [Model NUS-NBME-USA]"
europe "Bomberman 64 [Model NUS-NBMP-EUR]"

STAFF

Cast: Karen Takahata, Phred Kaufman, Peter L. Zadraznik, Shinichi Satake, Laura Yoshida

Direction
Director: Hitoshi Okuno
Assistant Director: Takeshi Sawaguchi

Game Designer: Koji Innami

Program
System Program: Satoru Sugimoto
Main Program: Isao Kobayashi
Programmers: Noriyuki Tanabe, Akinari Shimada, Tomoyuki Honda

Design
Design Director: Yutaka Sato
Map Design Chief: Hideyuki Ogura
Character Design: Satoshi Haga
Menu Visual Design: Yukinori Goto
World Map Design: Hitoshi Takiyama, Miho Yoshida, Akihiro Nakamura (ADS)
Battle Map Design: Masahiro Kamohara, Masakazu Echigo, Miho Yoshida, Akihiro Nakamura (ADS)
Enemy Design: Kayo Fujimoto, Masakazu Echigo, Kikuko Nagasawa

Sound
Music Compose: Akifumi Tada
Manipulate Chief: Daisuke Inoue
Operate-Arrange: Hironobu Yahata
Management: Keisuke Mitsui
Sound Director: Akihiro Sato, Taiji Ito
Sound Effect: Osamu Narita, Ichiro Shimakura, Shohei Bando, Hiroyuki Tsuboguchi
Sound Program: Katsunori Takahashi, Masaaki Inoue, Takayuki Iwabuchi, Keita Hoshi, Hideki Oka

Official Design
Director: Shoji Mizuno
CG Design Chief: Toshifumi Sekijima
Assistant: Tomoaki Watanabe, Megumi Okazaki

Support
Coordinators: Hiro Nakamura, Greg Richardson
Mastering: Yukiko Mikami, Hideki Mifuji
Technical Support: Toshimasa Ebina, Shunsuke Tanaka

Cooperation: Aoni Pro, Imagine, Gimmick, Joedown Studio, Tavac, Nichimen Graphics
Special Thanks: Shoji Tomii (Joedown Studio), Yuji Saito (Imagine)

Management
Product Manager: Hiroyuki Mikami
Producer: Shinichi Nakamoto, Hidetoshi Endo
Executive Producer: Yuji Kudo

SOURCES
Game's ROM.

Page last modified on February 25, 2016