Argus [Model GV-101]

screenshot

The [Coin-Op] Arcade Video Game by Gottlieb & Co. [D. Gottlieb] [Chicago, IL, USA]

 
DESCRIPTION
 
[Coin-Op] Arcade Video Game

Argus © 1982 Gottlieb.


Protect the citizens of earth! As Gottlieb's Argus, shoot villains and hazards with energy bolts. Hold down catch button to rescue falling citizens and catch falling cars. Shoot or catch rubble before it crushes someone. Game ends when no citizens remain.
TECHNICAL
 
Game ID : GV101

Main CPU : I8086 (@ 5 Mhz)
Sound CPU : M6502 (@ 894.886 Khz)
Sound Chips : DAC (@ 894.886 Khz)

Screen orientation : Horizontal
Palette colors : 16

Players : 2
Control : trackball
Buttons : 2
TRIVIA
 
This caped superhero game is a very rare unreleased prototype. The game was originally called 'Protector' (the official test name was 'VideoMan'). Tom wanted Gottlieb to get the Superman license but they didn't. 'VideoMan' was too close to 'SuperMan' so they went with 'Protector', but the name was also changed at one point to 'Guardian', and then 'Argus' (designers' joke name became 'ProVidGuardArgus').

During a couple of focus group tests of the game, players suggested using a joystick instead of a trackball to control the superhero (Test players perceived the results as the trackball performing badly). Tom did that. It was worse. Unfortunately, there are some kinds of action that should not be controlled by a proportional controller (unless it has tactile feedback) - Argus had this kind of game action. Argus did have some fun stuff, like the ability to knock chunks out of buildings (Warren did the rubble stuff) and pick up a city bus.

The game may have been buggy, Tom was not the best designer or programmer, but the game design was primarily responsible for it's failure to test well. You have to remember that this was early days in computer game design and there were lots of elaborate ways to fail for the first time. Tom was a pioneer in his own way. Argus's failure was hard to accept, as "Reactor" had not done well either.
SCORING
 
rubble Rubble : 150 points
robots Robots : 150 points
kidnapper Kidnapper : 200 points
wrecker Wrecker : 200 points
pest Pest : 200 points
electrodes Electrodes : 300 points
blobs Blobs : 300 points
STAFF
 
Designed and programmed by : Tom Malinowski
Programming help : Warren Davis
Sound : David D. Thiel
Video Graphics : Jeff Lee
SOURCES
 
Game's ROM.

Page last modified on December 21, 2012
Permalink (right click/copy the link)