Gun Survivor 3 - Dino Crisis © 2002 Capcom Company, Limited.
A first-person shooter, based on the famous Capcom series 'Biohazard / Resident Evil'.
Capcom System 246 Hardware
CPU : 128 Bit "Emotion Engine"
System Clock: 300 MHz
System Memory: 32 MB Direct Rambus
Memory Bus Bandwidth: 3.2 GB per second
Co-Processor: FPU (Floating Point Multiply Accumulator x 1, Floating Point Divider x 1)
Vector Units: VU0 and VU1 (Floating Point Multiply Accumulator x 9, Floating Point Divider x 1)
Floating Point Performance: 6.2 GFLOPS
3D CG Geometric Transformation: 66 million Polygons Per Second
Compressed Image Decoder: MPEG2
Graphics : "Graphics Synthesizer"
Clock Frequency: 150MHz
DRAM Bus bandwidth: 48 GB Per Second
DRAM Bus width: 2560 bits
Pixel Configuration: RGB:Alpha:Z Buffer (24:8:32)
Maximum Polygon Rate: 75 Million Polygons Per Second
Sound : "SPU2+CPU"
Number of voices: ADPCM: 48 channel on SPU2 plus definable by software
Sampling Frequency: 44.1 KHz or 48 KHz (selectable)
I/O Processor
CPU Core: Current PlayStation CPU
Clock Frequency: 33.8 MHz or 37.5 MHz (selectable)
Sub Bus: 32 Bit
Gun Survivor 3 was released in June 2002 in Japanese arcades only.
Outside Japan, this game is known as "Dino Stalker" and appears exclusively on home platforms (see Ports below).
1. BioHazard - Gun Survivor (2000, PS)
2. Gun Survivor 2 BIOHAZARD -Code:Veronica- (2001, Arcade)
3. Gun Survivor 3 - Dino Crisis (2002, Arcade)
4. Gun Survivor 4 - BioHazard - Heroes Never Die (2003, PS2)
CONSOLES:
Sony PS2 (june.27, 2002) [Model SLPM-65139]
Sony PS2 (june.27, 2002, w/ GunCon 2) [Model CPCS-01002]
Sony PS2 (sept.9, 2002) [Model SLUS-20485]
Sony PS2 (sept.20, 2002) [Model SLES-50930]
Game's screenshots.
Official website: http://www.capcom.co.jp/gs3/