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Treasures of the Deep [Model SLUS-00430]
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Actual Entry (non editable)
Treasures of the Deep (c) 1997 NAMCO Hometek, Ltd. The Sea - no less unknown than the infinite vacuum of space but curiously overlooked by those who search the cosmos for signs of intelligent life other then ourselves. Perhaps these people have been looking in the wrong place all along. Treasures of the Deep casts the player as Jack Runyan, former Navy Seal, retired after the Gulf War as one of its most highly-decorated veterans. The sea still called to Jack as the unexplored depths of the world held vast wealth, and with his Navy Seals training, the treasures of the deep could be his for the taking. Battle your way through the murky shark-infested depths of Treasures of the Deep by piloting your weapon laden personal sub through the astonishing 3D environments. Come face-to-face with modern-day pirates and try to avoid becoming Shark bait. There have also been reports of strange sightings in these murky waters. Now I'm not saying your going to experience anything other then a few pirates and some fish on your adventure. I'm not saying that at all. - TECHNICAL - Game ID: SLUS-00430 - TRIVIA - Released on September 24, 1997 (Wednesday) in the USA. Export releases: [EU] "Treasures of the Deep [Model SCES-00850]" - STAFF - Lead Game Programmer & Project Manager: Jose Villeta Black Ops Producer: John Botti Lead Artist: Shannon Studstill Game Technology: Matthew Whiting Shell Programmer: Matthew Whiting Game Programmer: Derrick Yim Tools Programmer: Rudi Kammerer Texture Artists: Christian Busic, Jon Bailey, David Goodrich, Joe Hill White, Alexander Stein 3D Modeler: Mike Johnson 3D Animator: Dan Johnson Game Design: Jose Villeta Level Map Layout: Jon Bailey, David Goodrich, Christian Busic Pre-Rendered Cinematic Intro: Shannon Studstill, Dan Johnson Production Coordinator: Rita Mines Video Editor: John Botti Video Tech. Support: Peter Mottur Music & Sound Effects: Tommy Tallarico Studios Inc. Mission Briefing Voice: Michael Gough Dive Computer Voice: Tina Cote Contract Line Producer: Jessica Budin Production Assistant: Jean Gjenasaj Writers: John Botti, Phillipe Browning, David Sosna Sound Designers: Thomas Orsi, Joey Kuras Mixers: Thomas Orsi, Joey Kuras Additional Music: Steve Woods, Todd Dennis System Administration: John Sheen, Frank Aguilar Namco Hometek, Inc. Producer: Jesse Taylor Co-Producer: Takefumi Hyodo Marketing: Mike Fischer Test Players: Michael Madden, Geoff Erickson General Producers: Yoshinori Homma, Jeff Miller - SOURCES - Disc dump (MAME).
Your Changes (editable)
Treasures of the Deep (c) 1997 NAMCO Hometek, Ltd. The Sea - no less unknown than the infinite vacuum of space but curiously overlooked by those who search the cosmos for signs of intelligent life other then ourselves. Perhaps these people have been looking in the wrong place all along. Treasures of the Deep casts the player as Jack Runyan, former Navy Seal, retired after the Gulf War as one of its most highly-decorated veterans. The sea still called to Jack as the unexplored depths of the world held vast wealth, and with his Navy Seals training, the treasures of the deep could be his for the taking. Battle your way through the murky shark-infested depths of Treasures of the Deep by piloting your weapon laden personal sub through the astonishing 3D environments. Come face-to-face with modern-day pirates and try to avoid becoming Shark bait. There have also been reports of strange sightings in these murky waters. Now I'm not saying your going to experience anything other then a few pirates and some fish on your adventure. I'm not saying that at all. - TECHNICAL - Game ID: SLUS-00430 - TRIVIA - Released on September 24, 1997 (Wednesday) in the USA. Export releases: [EU] "Treasures of the Deep [Model SCES-00850]" - STAFF - Lead Game Programmer & Project Manager: Jose Villeta Black Ops Producer: John Botti Lead Artist: Shannon Studstill Game Technology: Matthew Whiting Shell Programmer: Matthew Whiting Game Programmer: Derrick Yim Tools Programmer: Rudi Kammerer Texture Artists: Christian Busic, Jon Bailey, David Goodrich, Joe Hill White, Alexander Stein 3D Modeler: Mike Johnson 3D Animator: Dan Johnson Game Design: Jose Villeta Level Map Layout: Jon Bailey, David Goodrich, Christian Busic Pre-Rendered Cinematic Intro: Shannon Studstill, Dan Johnson Production Coordinator: Rita Mines Video Editor: John Botti Video Tech. Support: Peter Mottur Music & Sound Effects: Tommy Tallarico Studios Inc. Mission Briefing Voice: Michael Gough Dive Computer Voice: Tina Cote Contract Line Producer: Jessica Budin Production Assistant: Jean Gjenasaj Writers: John Botti, Phillipe Browning, David Sosna Sound Designers: Thomas Orsi, Joey Kuras Mixers: Thomas Orsi, Joey Kuras Additional Music: Steve Woods, Todd Dennis System Administration: John Sheen, Frank Aguilar Namco Hometek, Inc. Producer: Jesse Taylor Co-Producer: Takefumi Hyodo Marketing: Mike Fischer Test Players: Michael Madden, Geoff Erickson General Producers: Yoshinori Homma, Jeff Miller - SOURCES - Disc dump (MAME).
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