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Moto Racer [Model SLES-00469]
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Moto Racer (c) 1997 Electronic Arts. Calling all speed freaks! It's fast, it's dangerous and it's definitley legal! Moto Racer is a fast-paced, thrill-packed motorbike racing game which offers players the challenges of racing Motor Cross, or Speed bikes. There are nine different tracks which will have the rider screeching around the tarmac, skidding on the dirt, sliding in the snow, fishtailing in the sand and splashing across water! There are three different gameplay modes: Practice, Single Race and Championship Graphically, Moto Racer offers texture mapping and real time lighting in 32,000 colours which all combine to create an aesthetically pleasing gameplaying environment. There is also a split screen option for multi-playability - TECHNICAL - Game ID: SLES-00469 - TRIVIA - Released on Nov 03, 1997 on the USA. Export releases: [US] "Moto Racer [Model SLUS-00498]" [JP] "Moto Racer [Model SLPS-01163]" - STAFF - Created, designed and directed by: Paul Cuisset Project Manager: Philippe Chastel Art Directors: Denis Mercier, Thierry Perreau Project Coordinator: Thierry Gaerthner Music and SFX by: Raphaël Gesqua DSI Staff PlayStation Programming: Benoist Aron, Patrick Bricout, Arnaud Carré, Nicolas Perret, David Rochedieu, Fabrice Rodet Game System: Philippe Chastel, Paul Cuisset, Alain Ramond, Fabrice Rodet, Alain Tinarrage Tools Programming: Arnaud Carré, Philippe Chastel, Paul Cuisset Track Design - Speed Bay: Anne Fossa, Laurent Franchet, Hervé Gaerthner Track Design - Dirt Arena: Thierry Bansront, Denis Mercier, Frédéric Michel, Christelle Noblet Track Design - Rock Forrest: Laurent Franchet Track Design - Great Wall: Grégory Béal, Anne Fossa Track Design - West Way: Denis Mercier Track Design - Lost Ruins: Frédéric Michel Track Design - Fun Fair: Laurent Franchet, Hervé Gaerthner Track Design - Sea of Sand: Stéphane Aussel, Anne Fossa, Hervé Gaerthner, Frédéric Michel, Thierry Perreau Track Design - Red City: Stéphane Aussel, Thierry Bansront Track Design - Snow Ride: Anne Fossa, Frédéric Michel, Christelle Noblet 2d Artwork: Grégory Béal, Anne Fossa, Laurent Franchet, Hervé Gaerthner, Florian Guzek, Béatrice Laurent, Denis Mercier, Christelle Noblet, Thierry Perreau 3d Animators: Stéphane Aussel, Hervé Gaerthner, Yan Le Gall, Denis Mercier Additional 3d Artwork: Thierry Bansront, Anne Fossa, Hervé Gaerthner, Yan Le Gall, Denis Mercier Voice Talent: Christian Erickson Music mixed by: Marc Minier Saxophone: Bruno Ribera Guitar: Jean-François Mignot Music recorded at: Delphine Studio - Paris Packaging Design: Denis Mercier, Thierry Perreau QA testers: Christophe Brusseaux, Frédéric Pierrat International Relations: Marie-Pierre Meyrignac Electronic Arts Europe Staff Euro Product Manager: Clive Downie PR Managers: Oscar del Moral, Karine Dognin, Simi Belo, Nicolas Nordlander, Simone Stoessel Advertising Creative: John Bowden Packaging Direction: Edward Du Bois, Colin Dodson Language Testing Supervisor: Simon Davison Licensing Liason: Steve Fitton
Your Changes (editable)
Moto Racer (c) 1997 Electronic Arts. Calling all speed freaks! It's fast, it's dangerous and it's definitley legal! Moto Racer is a fast-paced, thrill-packed motorbike racing game which offers players the challenges of racing Motor Cross, or Speed bikes. There are nine different tracks which will have the rider screeching around the tarmac, skidding on the dirt, sliding in the snow, fishtailing in the sand and splashing across water! There are three different gameplay modes: Practice, Single Race and Championship Graphically, Moto Racer offers texture mapping and real time lighting in 32,000 colours which all combine to create an aesthetically pleasing gameplaying environment. There is also a split screen option for multi-playability - TECHNICAL - Game ID: SLES-00469 - TRIVIA - Released on Nov 03, 1997 on the USA. Export releases: [US] "Moto Racer [Model SLUS-00498]" [JP] "Moto Racer [Model SLPS-01163]" - STAFF - Created, designed and directed by: Paul Cuisset Project Manager: Philippe Chastel Art Directors: Denis Mercier, Thierry Perreau Project Coordinator: Thierry Gaerthner Music and SFX by: Raphaël Gesqua DSI Staff PlayStation Programming: Benoist Aron, Patrick Bricout, Arnaud Carré, Nicolas Perret, David Rochedieu, Fabrice Rodet Game System: Philippe Chastel, Paul Cuisset, Alain Ramond, Fabrice Rodet, Alain Tinarrage Tools Programming: Arnaud Carré, Philippe Chastel, Paul Cuisset Track Design - Speed Bay: Anne Fossa, Laurent Franchet, Hervé Gaerthner Track Design - Dirt Arena: Thierry Bansront, Denis Mercier, Frédéric Michel, Christelle Noblet Track Design - Rock Forrest: Laurent Franchet Track Design - Great Wall: Grégory Béal, Anne Fossa Track Design - West Way: Denis Mercier Track Design - Lost Ruins: Frédéric Michel Track Design - Fun Fair: Laurent Franchet, Hervé Gaerthner Track Design - Sea of Sand: Stéphane Aussel, Anne Fossa, Hervé Gaerthner, Frédéric Michel, Thierry Perreau Track Design - Red City: Stéphane Aussel, Thierry Bansront Track Design - Snow Ride: Anne Fossa, Frédéric Michel, Christelle Noblet 2d Artwork: Grégory Béal, Anne Fossa, Laurent Franchet, Hervé Gaerthner, Florian Guzek, Béatrice Laurent, Denis Mercier, Christelle Noblet, Thierry Perreau 3d Animators: Stéphane Aussel, Hervé Gaerthner, Yan Le Gall, Denis Mercier Additional 3d Artwork: Thierry Bansront, Anne Fossa, Hervé Gaerthner, Yan Le Gall, Denis Mercier Voice Talent: Christian Erickson Music mixed by: Marc Minier Saxophone: Bruno Ribera Guitar: Jean-François Mignot Music recorded at: Delphine Studio - Paris Packaging Design: Denis Mercier, Thierry Perreau QA testers: Christophe Brusseaux, Frédéric Pierrat International Relations: Marie-Pierre Meyrignac Electronic Arts Europe Staff Euro Product Manager: Clive Downie PR Managers: Oscar del Moral, Karine Dognin, Simi Belo, Nicolas Nordlander, Simone Stoessel Advertising Creative: John Bowden Packaging Direction: Edward Du Bois, Colin Dodson Language Testing Supervisor: Simon Davison Licensing Liason: Steve Fitton
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