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Tunnel B1 [Model SLES-00322]
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Actual Entry (non editable)
Tunnel B1 (c) 1996 Ocean Soft., Ltd. You speed through a set of tunnels on a mission to destroy your enemy's ultimate weapon. The tunnels are filled with enemy vehicles, choppers and sentry guns which you have to wither take out or avoid. To make life even worse, a lot of sections require you to clear them within a given time limit. The only good thing is that you'll be able to upgrade your weaponry often. So basically you'll spend most of your time racing through a complex set of tunnels... really, really fast. - TECHNICAL - Game ID: SLES-00322 - TRIVIA - Released in October 1996 in Europe. Export releases: [JP] "3D Mission Shooting Finalist [Model SLPS-00461]" [US] "Tunnel B1 [Model SLUS-00188]" - STAFF - Lead Programming: Antony Christoulakis, Jan Jöckel Programming: Guerkan Demirci, Michael Kleps, Matthias Wiederwach Lead Artist: Andreas Samland Level / Scenario Design: Boris Triebel Graphics / Artwork: Thomas Heinrich, Leif Rumbke Music: Chris Hülsbeck
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Tunnel B1 (c) 1996 Ocean Soft., Ltd. You speed through a set of tunnels on a mission to destroy your enemy's ultimate weapon. The tunnels are filled with enemy vehicles, choppers and sentry guns which you have to wither take out or avoid. To make life even worse, a lot of sections require you to clear them within a given time limit. The only good thing is that you'll be able to upgrade your weaponry often. So basically you'll spend most of your time racing through a complex set of tunnels... really, really fast. - TECHNICAL - Game ID: SLES-00322 - TRIVIA - Released in October 1996 in Europe. Export releases: [JP] "3D Mission Shooting Finalist [Model SLPS-00461]" [US] "Tunnel B1 [Model SLUS-00188]" - STAFF - Lead Programming: Antony Christoulakis, Jan Jöckel Programming: Guerkan Demirci, Michael Kleps, Matthias Wiederwach Lead Artist: Andreas Samland Level / Scenario Design: Boris Triebel Graphics / Artwork: Thomas Heinrich, Leif Rumbke Music: Chris Hülsbeck
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