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Tomb Raider [Model SLES-00024]
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Actual Entry (non editable)
Tomb Raider (c) 1996 Core Design, Ltd. Climb, swim, and backflip your way through a maze of cryptic deathtraps so realistic you can practically smell the decaying flesh. Unload an arsenal of lethal firepower on any wild-dog, giant lizard or blood-thirsty mercenary that gets in your way. Your mission is the deadliest one to date -- the recovery of the fabled Scion, an incredible treasure reputed to give its possessor vast power. Get ready to cross the globe to take on impossible odds while exploring Incan ruins, Ancient Rome, Egyptian Pyramids, and the Lost City of Atlantis... - TECHNICAL - Game ID: SLES-00024 - TRIVIA - Released in November 1996 in Europe. Export releases: [US] "Tomb Raider [Model SLUS-00152]" [JP] "Tomb Raiders [Model SLPS-00617]" - STAFF - Core Design, LTD Programmers: Jason Gosling, Paul Douglas, Gavin Rummery Graphic Artists: Toby Gard, Heather Gibson, Neal Boyd Additional Programming: Derek Leigh-Gilchrist, Andrew Howe, Mansoor Nusrat Additional Artwork: Lee Pullen, Peter Barnard, Stuart Atkinson, David Pate Music: Nathan McCree Sound effects: Martin Iveson Original Concept: Toby Gard Executive Producer: Jeremy Heath-Smith Eidos Interactive Producer: Mike Schmitt QA: Frank Hom, Tom Marx, Matthew Miller, Brian Schorr, James Poole, Philip B. Gelber, Phillip Baker, Pres Gabrillo, Michael R. Kelly, Michael McHale Marketing Support: Paul Baldwin, Gary Keith Brubaker, Sutton Trout, Lee Wilkinson, Kelly Zavislak Special Thanks: Ann Cuadra, Charilette Grate, Colin Boswell, Dominic Wheatley, Jo Kathryn Reavis, Joseph O'Donnell, John Kavanagh, Karl Hess, Mike McGarvey, Monique Collins, Paul Mainard, Sandy Jamison, Steve Goebel, Susan Boshkoff, Kim Gishler Extra Special Thanks: Adrian Smith, Jeremy Heath-Smith, Troy Horton, Mark Price, Ken Lockley, Andrew Thompson, Alex Joseph, Core Design
Your Changes (editable)
Tomb Raider (c) 1996 Core Design, Ltd. Climb, swim, and backflip your way through a maze of cryptic deathtraps so realistic you can practically smell the decaying flesh. Unload an arsenal of lethal firepower on any wild-dog, giant lizard or blood-thirsty mercenary that gets in your way. Your mission is the deadliest one to date -- the recovery of the fabled Scion, an incredible treasure reputed to give its possessor vast power. Get ready to cross the globe to take on impossible odds while exploring Incan ruins, Ancient Rome, Egyptian Pyramids, and the Lost City of Atlantis... - TECHNICAL - Game ID: SLES-00024 - TRIVIA - Released in November 1996 in Europe. Export releases: [US] "Tomb Raider [Model SLUS-00152]" [JP] "Tomb Raiders [Model SLPS-00617]" - STAFF - Core Design, LTD Programmers: Jason Gosling, Paul Douglas, Gavin Rummery Graphic Artists: Toby Gard, Heather Gibson, Neal Boyd Additional Programming: Derek Leigh-Gilchrist, Andrew Howe, Mansoor Nusrat Additional Artwork: Lee Pullen, Peter Barnard, Stuart Atkinson, David Pate Music: Nathan McCree Sound effects: Martin Iveson Original Concept: Toby Gard Executive Producer: Jeremy Heath-Smith Eidos Interactive Producer: Mike Schmitt QA: Frank Hom, Tom Marx, Matthew Miller, Brian Schorr, James Poole, Philip B. Gelber, Phillip Baker, Pres Gabrillo, Michael R. Kelly, Michael McHale Marketing Support: Paul Baldwin, Gary Keith Brubaker, Sutton Trout, Lee Wilkinson, Kelly Zavislak Special Thanks: Ann Cuadra, Charilette Grate, Colin Boswell, Dominic Wheatley, Jo Kathryn Reavis, Joseph O'Donnell, John Kavanagh, Karl Hess, Mike McGarvey, Monique Collins, Paul Mainard, Sandy Jamison, Steve Goebel, Susan Boshkoff, Kim Gishler Extra Special Thanks: Adrian Smith, Jeremy Heath-Smith, Troy Horton, Mark Price, Ken Lockley, Andrew Thompson, Alex Joseph, Core Design
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