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NBA Live 96 [Model SLUS-00060]
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Actual Entry (non editable)
NBA Live 96 (c) 1996 EA Sports [Electronic Arts label] - TECHNICAL - Game ID: SLUS-00060 - TRIVIA - Released on March 29, 1996 in the USA. Retail price: $59.95 Export releases: [JP] "NBA Live 96 [Model SLPS-00389]" NBA LIVE 96 was the thirteenth PlayStation title shipped by Electronic Arts in 1996. NBA LIVE 96 features more than 300 real NBA players as well as 29 NBA teams. To give consumers the most authentic basketball simulation, each player is accurately rated and performs based on his actual NBA statistics. - STAFF - Lead Artist: Sheila Allan Front End Design and Layout: Gregory R. Allen Virtual Stadium Modeller: Daryl Anselmo Intro and Victory Movies: David Laviolette Virtual Stadium Texture Artist: Casey O'Brien, Ken Thurston Front End Design: Sebastiaan Reinarz Art Firefighter: Mike S. Smith Lead Animator: Michael Vanaselja Additonal Art: Thomas Graham, Cindy Green, Darrell Olthuis, Tom Papadatos, Laura Luris Lead Programmer: Allan Johanson Programming: Dominick Humphrey, Mike Kiernan, Daniel Ng, Rod Reddekopp, J. Dan Scott, Robert White, Amory Wong Music Composition : Traz Damji Music Arrangement: Traz Damji Music Performance: Traz Damji In Game Sound FX: Traz Damji Original Crowd SFX: Jeff van Dyck Audio Tool Support: Iain Macanulty Audio Producer: Steve Royea Audio Engineer: Steve Royea Movie Compression: Richard Mul Additional Musicians: Tanya Hancheroff (Vocals), Saki Kaskamanidis (Guitar), Vincent Mai (Trumpet) Develepment Director: Ivan Allan Producer: Stanley Chow Executive Producer: Sam Nelson Associate Producer: Tarrnie Williams Design: Tarrnie Williams Production Assistant: Renata Antonic Additional Design: Michael Klassen, Dave Warfield Roster Consultant: Ted Murray Product Manager: Glenn Chin Documentation: David C. Lee Documentation Layout: Tom Peters Package Design: Jennie Maruyama Package Art Direction: Nancy Waisanen Quality Assurance Lead: Shyang Kong Quality Assurance Backup Lead: Geoff Ball, Brent Nielson QA Project Coordinator: Steve Livaja QA Testers: Graham Acton, Eric Bertram, Peter Dodson, Glenn Grant, Josh Holmes, Hubert King, Timothy Lewinson, Brent Olthuis, Darcy Pajak, Edwin Singh, Gordon Thornton San Mateo Quality Assurance: Jeff Juco (Scorelord), Kirk Scott (Krazy Game), Bobby Lew, Barry Dorf (Clutch) Special thanks: Frank Barchard, Steve Gray, Erik T. Kiss, John Rix, Gerry Shaw, Khai Toh - SOURCES - Disc dump (MAME).
Your Changes (editable)
NBA Live 96 (c) 1996 EA Sports [Electronic Arts label] - TECHNICAL - Game ID: SLUS-00060 - TRIVIA - Released on March 29, 1996 in the USA. Retail price: $59.95 Export releases: [JP] "NBA Live 96 [Model SLPS-00389]" NBA LIVE 96 was the thirteenth PlayStation title shipped by Electronic Arts in 1996. NBA LIVE 96 features more than 300 real NBA players as well as 29 NBA teams. To give consumers the most authentic basketball simulation, each player is accurately rated and performs based on his actual NBA statistics. - STAFF - Lead Artist: Sheila Allan Front End Design and Layout: Gregory R. Allen Virtual Stadium Modeller: Daryl Anselmo Intro and Victory Movies: David Laviolette Virtual Stadium Texture Artist: Casey O'Brien, Ken Thurston Front End Design: Sebastiaan Reinarz Art Firefighter: Mike S. Smith Lead Animator: Michael Vanaselja Additonal Art: Thomas Graham, Cindy Green, Darrell Olthuis, Tom Papadatos, Laura Luris Lead Programmer: Allan Johanson Programming: Dominick Humphrey, Mike Kiernan, Daniel Ng, Rod Reddekopp, J. Dan Scott, Robert White, Amory Wong Music Composition : Traz Damji Music Arrangement: Traz Damji Music Performance: Traz Damji In Game Sound FX: Traz Damji Original Crowd SFX: Jeff van Dyck Audio Tool Support: Iain Macanulty Audio Producer: Steve Royea Audio Engineer: Steve Royea Movie Compression: Richard Mul Additional Musicians: Tanya Hancheroff (Vocals), Saki Kaskamanidis (Guitar), Vincent Mai (Trumpet) Develepment Director: Ivan Allan Producer: Stanley Chow Executive Producer: Sam Nelson Associate Producer: Tarrnie Williams Design: Tarrnie Williams Production Assistant: Renata Antonic Additional Design: Michael Klassen, Dave Warfield Roster Consultant: Ted Murray Product Manager: Glenn Chin Documentation: David C. Lee Documentation Layout: Tom Peters Package Design: Jennie Maruyama Package Art Direction: Nancy Waisanen Quality Assurance Lead: Shyang Kong Quality Assurance Backup Lead: Geoff Ball, Brent Nielson QA Project Coordinator: Steve Livaja QA Testers: Graham Acton, Eric Bertram, Peter Dodson, Glenn Grant, Josh Holmes, Hubert King, Timothy Lewinson, Brent Olthuis, Darcy Pajak, Edwin Singh, Gordon Thornton San Mateo Quality Assurance: Jeff Juco (Scorelord), Kirk Scott (Krazy Game), Bobby Lew, Barry Dorf (Clutch) Special thanks: Frank Barchard, Steve Gray, Erik T. Kiss, John Rix, Gerry Shaw, Khai Toh - SOURCES - Disc dump (MAME).
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