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Cyberia [Model SLUS-00053]
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Actual Entry (non editable)
Cyberia (c) 1996 Interplay. Over 2 years in the making, Cyberia is the story of a future where global terrorists rule and mankind lives on the edge. To make life worse, the ultimate doomsday device has been discovered under the frozen mass of Northern Asia - a device code-named Cyberia. Designed in a long ago era of peace, this weapon could spell the end of civilisation if it reached the wrong hands... - TECHNICAL - Game ID: SLUS-00053 - TRIVIA - Released on February 1, 1996 in the USA. Export releases: [JP] "Cyberia [Model SLPS-00218]" [EU] "Cyberia [Model SLES-00233]" - STAFF - Director: Drew Markham Project Manager: Franck De Girolami Producer: Joan Wood Art Director: Robert Stahl Computer Animation Technical Director: Barry Dempsey Technical Director: Michel Royer Director of Digital Photography: Jason Kaehler Real Time Integration: August Johnston Lead Programmer: Pierre Schiro 3D Modeling: Jason Kaehler, August Johnston Lighting: Barry Dempsey, Jason Kaehler Animation: Barry Dempsey, Jason Kaehler, August Johnston Character Animation: Todd Gantzler, George Karl Map Painting: Robert Stahl, Claire Praderie, August Johnston, Drew Markham 2D Animation: Claire Praderie, Ronnie Joe Blackburn, August Johnston, Mathew Beane, Drew Markham Human Character Articulation Engine: John P. Ornelas Jr. Programmers: Franck De Girolami, Pierre Schiro Writer Additional Elements: James B. Thomas Additional Puzzles and Inspiration: Chris Morrow Production Assistant: Ronnie Joe Blackburn Business Affairs: John Batter Coordinator: Kimberly Weeks Production Secretary: Elizabeth Storz System Administration: Stephen R. Goldburg HEADSPACE Composers: Thomas Dolby, Mike Kapitan Sound Effects: Alberto Garcia Sound Mixer: Clif Brigden Project Manager: Laurence Faso Administration: Mary Coller Voice-Over Supervisor: Laurence Faso Voice Over Talent: Drew Markham, Kathleen Beller, Philip Lewis Clarke, Roberta Farkas, Jocelyn Blue, Greg Berg INTERPLAY Producers: Shanti Bergel, Dennis M. Miller Development Manager: Takeshi Minagawa Technical Writer: Nick Doran Cyberia Book Writer: James B. Thomas Cyberia Manual & Book Designer: Ulises Gerardo Director of Quality Assurance: Jeremy S. Barnes Assistant Director of Quality Assurance: Jim Boone Lead Tester: Derek Bullard QA Leads: Lawrence Smith, Bill Delk, Derek Bullard QA Testers: Quinn Summers, Michael Motoda, Savina Greene BYSE Technical Director: T. Colin Mack Programmers: Kory Hopkins, Shinobu Kamii - SOURCES - Disc dump (MAME).
Your Changes (editable)
Cyberia (c) 1996 Interplay. Over 2 years in the making, Cyberia is the story of a future where global terrorists rule and mankind lives on the edge. To make life worse, the ultimate doomsday device has been discovered under the frozen mass of Northern Asia - a device code-named Cyberia. Designed in a long ago era of peace, this weapon could spell the end of civilisation if it reached the wrong hands... - TECHNICAL - Game ID: SLUS-00053 - TRIVIA - Released on February 1, 1996 in the USA. Export releases: [JP] "Cyberia [Model SLPS-00218]" [EU] "Cyberia [Model SLES-00233]" - STAFF - Director: Drew Markham Project Manager: Franck De Girolami Producer: Joan Wood Art Director: Robert Stahl Computer Animation Technical Director: Barry Dempsey Technical Director: Michel Royer Director of Digital Photography: Jason Kaehler Real Time Integration: August Johnston Lead Programmer: Pierre Schiro 3D Modeling: Jason Kaehler, August Johnston Lighting: Barry Dempsey, Jason Kaehler Animation: Barry Dempsey, Jason Kaehler, August Johnston Character Animation: Todd Gantzler, George Karl Map Painting: Robert Stahl, Claire Praderie, August Johnston, Drew Markham 2D Animation: Claire Praderie, Ronnie Joe Blackburn, August Johnston, Mathew Beane, Drew Markham Human Character Articulation Engine: John P. Ornelas Jr. Programmers: Franck De Girolami, Pierre Schiro Writer Additional Elements: James B. Thomas Additional Puzzles and Inspiration: Chris Morrow Production Assistant: Ronnie Joe Blackburn Business Affairs: John Batter Coordinator: Kimberly Weeks Production Secretary: Elizabeth Storz System Administration: Stephen R. Goldburg HEADSPACE Composers: Thomas Dolby, Mike Kapitan Sound Effects: Alberto Garcia Sound Mixer: Clif Brigden Project Manager: Laurence Faso Administration: Mary Coller Voice-Over Supervisor: Laurence Faso Voice Over Talent: Drew Markham, Kathleen Beller, Philip Lewis Clarke, Roberta Farkas, Jocelyn Blue, Greg Berg INTERPLAY Producers: Shanti Bergel, Dennis M. Miller Development Manager: Takeshi Minagawa Technical Writer: Nick Doran Cyberia Book Writer: James B. Thomas Cyberia Manual & Book Designer: Ulises Gerardo Director of Quality Assurance: Jeremy S. Barnes Assistant Director of Quality Assurance: Jim Boone Lead Tester: Derek Bullard QA Leads: Lawrence Smith, Bill Delk, Derek Bullard QA Testers: Quinn Summers, Michael Motoda, Savina Greene BYSE Technical Director: T. Colin Mack Programmers: Kory Hopkins, Shinobu Kamii - SOURCES - Disc dump (MAME).
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