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Blam! Machinehead [Model SLES-00349]
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Actual Entry (non editable)
Blam! Machinehead (c) 1996 Core Design, Ltd. Seen through the eyes of Dr Kimberly Stride, Blam! gives you the ride of your life through fifteen adrenaline-pumping stages of state-of-the-art 3D blast-'em-up action. The 360 degree undulating terrain and tunnel systems feature hordes of mutated 3D polygonal enemies that you'll have to blast away with a lethal combination of ace piloting and aggressive shooting. A unique cyberspace feature enables the game map to be changed in real-time, allowing you to complete strategic objectives vital to the completion of your mission. Eye-popping FMV and comic strip cut-scenes link sections of the game together in an insane B-movie melodrama storyline and you'll be begging for mercy as you face the Machine head in the mother of all showdowns. - TECHNICAL - Game ID: SLES-00349 - TRIVIA - Export releases: [JP] "Blam! Machinehead [Model SLPS-00798]" - STAFF - Lead Programmer: Daniel Scott Programming Support: Martin Gibbins, Andrew Howe, Derek Leigh-Gilchrist Artwork: Andrew Sandham, Stuart Atkinson, David Pate, Peter Barnard Music: Nathan McCree Sound Effects: Nathan McCree Original Concept: Andrew Sandham Game Design: Richard Morton, Andrew Sandham, Stuart Atkinson, Daniel Scott, Martin Gibbins Executive Producer: Jeremy Heath-Smith
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Blam! Machinehead (c) 1996 Core Design, Ltd. Seen through the eyes of Dr Kimberly Stride, Blam! gives you the ride of your life through fifteen adrenaline-pumping stages of state-of-the-art 3D blast-'em-up action. The 360 degree undulating terrain and tunnel systems feature hordes of mutated 3D polygonal enemies that you'll have to blast away with a lethal combination of ace piloting and aggressive shooting. A unique cyberspace feature enables the game map to be changed in real-time, allowing you to complete strategic objectives vital to the completion of your mission. Eye-popping FMV and comic strip cut-scenes link sections of the game together in an insane B-movie melodrama storyline and you'll be begging for mercy as you face the Machine head in the mother of all showdowns. - TECHNICAL - Game ID: SLES-00349 - TRIVIA - Export releases: [JP] "Blam! Machinehead [Model SLPS-00798]" - STAFF - Lead Programmer: Daniel Scott Programming Support: Martin Gibbins, Andrew Howe, Derek Leigh-Gilchrist Artwork: Andrew Sandham, Stuart Atkinson, David Pate, Peter Barnard Music: Nathan McCree Sound Effects: Nathan McCree Original Concept: Andrew Sandham Game Design: Richard Morton, Andrew Sandham, Stuart Atkinson, Daniel Scott, Martin Gibbins Executive Producer: Jeremy Heath-Smith
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