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X-Com - UFO Defense [Model SLUS-00141]
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Actual Entry (non editable)
X-Com - UFO Defense (c) 1995 Microprose Soft., Inc. Now that aliens have invaded the Earth X-COM presents the player with 2 distinct challenges. In the Geoscape section, strategic skills are stretched to the limit: finite resources have to be allocated to establish bases across the globe, and the world's governments have to be kept happy. In the Battlescape section, you fight the aliens in the air and every so often will get the chance to deploy troops and vehicles against a crash-landed alien craft in an attempt to salvage alien artifacts that can be used to enhance your weapons systems. A fine mix of strategy and turn-by-turn wargaming, enhanced by animated transition sequences. A stunning game that no other console but PlayStation could deliver. - TECHNICAL - Game ID: SLUS-00141 - TRIVIA - Released on October 25, 1995 in the USA. Export releases: [EU] "X-Com - Enemy Unknown [Model SLES-00054]" [JP] "X-Com - Michi Naru Shinryakusha [Model SLPS-00257]" - STAFF - Producer: Stuart Whyte Quality Assurance: Darren Kirby, Craig Lear, Daniel Luton, Justin Manning, Philip McDonnell, Jason Sampson, Klaus Starke, Donald Witcombe Programming Conversion: Graeme Ashton, Bob Koon Additional Programming: Tim Cannell, Paul Dunning, Nick Thompson Playstation Design Implementation: Andrew G. Williams Additional Artwork: Drew Northcott, Martin Severn Original Game Music Composition: John Broomhall Original SFX Design: Andrew Parton Playstation Music Conversion & Additional Music Composition: Allister Brimble Audio Post Production: Matt Vowles Audio Producer: John Broomhall Publisher: Rob Davies Packaging Design: Sarah Warburton Manual Design & Layout: Sarah Kerr Managing Editor: Alkis Alkiviades Manual Writer & Editor: Rick Haslam Brand Manager: Adrian Turner Thanks To: Sheila Boutin, Valentina Britten, Marc Curtis, Gareth Davies, Steve Hickman, Laurie Sinnett, Scott K. Tsumura - SOURCES - ROM dump (MAME).
Your Changes (editable)
X-Com - UFO Defense (c) 1995 Microprose Soft., Inc. Now that aliens have invaded the Earth X-COM presents the player with 2 distinct challenges. In the Geoscape section, strategic skills are stretched to the limit: finite resources have to be allocated to establish bases across the globe, and the world's governments have to be kept happy. In the Battlescape section, you fight the aliens in the air and every so often will get the chance to deploy troops and vehicles against a crash-landed alien craft in an attempt to salvage alien artifacts that can be used to enhance your weapons systems. A fine mix of strategy and turn-by-turn wargaming, enhanced by animated transition sequences. A stunning game that no other console but PlayStation could deliver. - TECHNICAL - Game ID: SLUS-00141 - TRIVIA - Released on October 25, 1995 in the USA. Export releases: [EU] "X-Com - Enemy Unknown [Model SLES-00054]" [JP] "X-Com - Michi Naru Shinryakusha [Model SLPS-00257]" - STAFF - Producer: Stuart Whyte Quality Assurance: Darren Kirby, Craig Lear, Daniel Luton, Justin Manning, Philip McDonnell, Jason Sampson, Klaus Starke, Donald Witcombe Programming Conversion: Graeme Ashton, Bob Koon Additional Programming: Tim Cannell, Paul Dunning, Nick Thompson Playstation Design Implementation: Andrew G. Williams Additional Artwork: Drew Northcott, Martin Severn Original Game Music Composition: John Broomhall Original SFX Design: Andrew Parton Playstation Music Conversion & Additional Music Composition: Allister Brimble Audio Post Production: Matt Vowles Audio Producer: John Broomhall Publisher: Rob Davies Packaging Design: Sarah Warburton Manual Design & Layout: Sarah Kerr Managing Editor: Alkis Alkiviades Manual Writer & Editor: Rick Haslam Brand Manager: Adrian Turner Thanks To: Sheila Boutin, Valentina Britten, Marc Curtis, Gareth Davies, Steve Hickman, Laurie Sinnett, Scott K. Tsumura - SOURCES - ROM dump (MAME).
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