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Firestorm Thunderhawk 2 [Model SLES-00145]
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Firestorm Thunderhawk 2 (c) 1995 Core Design. A blistering airborne monster of a game, offering 37 levels of arcade action viewed from the cockpit of a Thunderhawk attack helicopter. Firestorm offers all the thrills and spills of flying without the need to master the complexities of more traditional flight simulations. The speed and attention to detail in the graphics will hit you between the eyes, while a gentle gameplay undercurrent that calls for strategic thinking during missions - as well as for arcade-sharp reflexes - ensures that Firestorm Thunderhawk 2 will present an extended challenge to the most trigger-happy aviator. Clearly a thinking man's shoot-em-up, Firestorm also offers the fun and satisfaction of a flight sim without the learning curve and concentration needed just to stay in the air. - TECHNICAL - Game ID: SLES-00145 - TRIVIA - Released in December 1995 in Europe. Export releases: [JP] "ThunderStrike 2 [Model SLPS-00357]" - STAFF - Lead Programmer: Mark Avory Production Design and Graphics: Roberto Cirillo Programming Support and Conversion: Andrew Howe Additional Programming: David Long Music and Sound Effects: Martin Iveson Production Co-ordination: Adrian Smith, Troy Horton Game Evaluation: Darren Price, Richard Morton, Tiziano Cirillo, David Ward, Jamie Morton, Richard Morton Executive Producer: Jeremy Heath-Smith
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Firestorm Thunderhawk 2 (c) 1995 Core Design. A blistering airborne monster of a game, offering 37 levels of arcade action viewed from the cockpit of a Thunderhawk attack helicopter. Firestorm offers all the thrills and spills of flying without the need to master the complexities of more traditional flight simulations. The speed and attention to detail in the graphics will hit you between the eyes, while a gentle gameplay undercurrent that calls for strategic thinking during missions - as well as for arcade-sharp reflexes - ensures that Firestorm Thunderhawk 2 will present an extended challenge to the most trigger-happy aviator. Clearly a thinking man's shoot-em-up, Firestorm also offers the fun and satisfaction of a flight sim without the learning curve and concentration needed just to stay in the air. - TECHNICAL - Game ID: SLES-00145 - TRIVIA - Released in December 1995 in Europe. Export releases: [JP] "ThunderStrike 2 [Model SLPS-00357]" - STAFF - Lead Programmer: Mark Avory Production Design and Graphics: Roberto Cirillo Programming Support and Conversion: Andrew Howe Additional Programming: David Long Music and Sound Effects: Martin Iveson Production Co-ordination: Adrian Smith, Troy Horton Game Evaluation: Darren Price, Richard Morton, Tiziano Cirillo, David Ward, Jamie Morton, Richard Morton Executive Producer: Jeremy Heath-Smith
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