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Off-World Interceptor Extreme [Model SLUS-00020]
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Actual Entry (non editable)
Off-World Interceptor Extreme (c) 1995 Crystal Dynamics. A souped-up, fuel-injected, PlayStation-powered version of one of the baddest 2-player combat games around! Off-World Interceptor Extreme is a thrill-packed ride through some of the most hostile terrain to be found as the player races around 6 alien worlds packed with detailed 3-D scenery and natural hazards. There are 26 punishing levels playable either head-to-head via split screen or solo, and in this extreme version there's an option to play as a bounty hunter. This story-based option adds depth to the already challenging gameplay as you track your quarry, earning the right to go one-on-one in a fight to the death. - TECHNICAL - Game ID: SLUS-00020 - TRIVIA - Released on September 29, 1995 (Friday) in the USA. Export releases: [EU] "Off-World Interceptor Extreme [Model SLES-00047]" [JP] "Off-World Interceptor Extreme [Model SLPS-00122]" - STAFF - Producers: Tim Roberts, Bill Mitchell Programmers: Adrian Longland, Lloyd Pique, Mei-yu Li, Brian Brandt, Daniel Chan Additional Art: Steve M. Suhy, Andy Mitchell Additional Sounds: Steven S. Henifin, Susan Michele Video Compression: Dan Brazelton, Leland Susser, Matthew Alexander Additional Game Design and Level Planning by Blam: Jay Minn, Jeronimo Barrera Special Thanks to: Greg Marquez (for Technical Assistance) Test Manager: Ben Szymkowiak Lead Tester: Gerald Vera Assistant Lead Tester: Caroline Esmurdoc Testers: Edward Chennault, Scott Hill, Billy Mitchell, Lawrence Monji, Alex Ness, Kenny Reeves, Kevin Seiter, Eric Simonich, Jeff Todd, Serguei Savtchenko, Richard D'Aloisio Manual: Carol Ann Hanshaw - SOURCES - Disc dump (MAME).
Your Changes (editable)
Off-World Interceptor Extreme (c) 1995 Crystal Dynamics. A souped-up, fuel-injected, PlayStation-powered version of one of the baddest 2-player combat games around! Off-World Interceptor Extreme is a thrill-packed ride through some of the most hostile terrain to be found as the player races around 6 alien worlds packed with detailed 3-D scenery and natural hazards. There are 26 punishing levels playable either head-to-head via split screen or solo, and in this extreme version there's an option to play as a bounty hunter. This story-based option adds depth to the already challenging gameplay as you track your quarry, earning the right to go one-on-one in a fight to the death. - TECHNICAL - Game ID: SLUS-00020 - TRIVIA - Released on September 29, 1995 (Friday) in the USA. Export releases: [EU] "Off-World Interceptor Extreme [Model SLES-00047]" [JP] "Off-World Interceptor Extreme [Model SLPS-00122]" - STAFF - Producers: Tim Roberts, Bill Mitchell Programmers: Adrian Longland, Lloyd Pique, Mei-yu Li, Brian Brandt, Daniel Chan Additional Art: Steve M. Suhy, Andy Mitchell Additional Sounds: Steven S. Henifin, Susan Michele Video Compression: Dan Brazelton, Leland Susser, Matthew Alexander Additional Game Design and Level Planning by Blam: Jay Minn, Jeronimo Barrera Special Thanks to: Greg Marquez (for Technical Assistance) Test Manager: Ben Szymkowiak Lead Tester: Gerald Vera Assistant Lead Tester: Caroline Esmurdoc Testers: Edward Chennault, Scott Hill, Billy Mitchell, Lawrence Monji, Alex Ness, Kenny Reeves, Kevin Seiter, Eric Simonich, Jeff Todd, Serguei Savtchenko, Richard D'Aloisio Manual: Carol Ann Hanshaw - SOURCES - Disc dump (MAME).
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