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Myst [Model SLES-00218]
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Myst (c) 1996 Psygnosis, Ltd. Myst is a testament to the versatility of PlayStation - great games don't have to be based on frantic blasting action. This classic point-and-click adventure places the player on a fantasy island, part of a mysterious alternative reality that can only be escaped by solving mind-twisting puzzles and successfully exploring enigmatic locations. The ultimate objective is to discover the truth about Atrus, the author of Myst, the book of the title, and his imprisoned sons. Simply decide who is lying, who is lying, who is honest and free them... the mental challenge will offer the braincells a real workout. Myst is an entertaining gymnasium for the mind that can easily lead to obsession. Another title that leads PlayStation into new market sectors, away from the traditional heartlands of console gaming. - TECHNICAL - GAME ID: SLES-00218 - TRIVIA - Released on November 15, 1996 (Friday) in Europe. Export releases: [JP] "Myst [Model SLPS-00024]" [US] "Myst [Model SCUS-94602]" - STAFF - The PlayStation Version was developed by: Visual Sciences Programming: Russell Kay, Gareth Ashe, Brian Marshall Moral Support: David Cowan, Richard Swinfen Producers: Bill Allen, Richard Biltcliffe Product Manager: Sue Campbell (United Kingdom), Caroline Dupuy (France), Clemens Wangerin (Germany) PR: Jane Hickey (United Kingdom), Catherine Jaymond (France), Ingo Zaborowski (Germany) Territories Liaison Manager: Carolyn Seager Supervisor Quality Control: Edward Hay, Mark O'Connor, David Parkinson, Brian Walsh Manual and Packaging Design: Anthony Roberts Manual Editor: Damon Fairclough Translation Coordinator: Sabine Humeau French Translation: Dominique Friedman
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Myst (c) 1996 Psygnosis, Ltd. Myst is a testament to the versatility of PlayStation - great games don't have to be based on frantic blasting action. This classic point-and-click adventure places the player on a fantasy island, part of a mysterious alternative reality that can only be escaped by solving mind-twisting puzzles and successfully exploring enigmatic locations. The ultimate objective is to discover the truth about Atrus, the author of Myst, the book of the title, and his imprisoned sons. Simply decide who is lying, who is lying, who is honest and free them... the mental challenge will offer the braincells a real workout. Myst is an entertaining gymnasium for the mind that can easily lead to obsession. Another title that leads PlayStation into new market sectors, away from the traditional heartlands of console gaming. - TECHNICAL - GAME ID: SLES-00218 - TRIVIA - Released on November 15, 1996 (Friday) in Europe. Export releases: [JP] "Myst [Model SLPS-00024]" [US] "Myst [Model SCUS-94602]" - STAFF - The PlayStation Version was developed by: Visual Sciences Programming: Russell Kay, Gareth Ashe, Brian Marshall Moral Support: David Cowan, Richard Swinfen Producers: Bill Allen, Richard Biltcliffe Product Manager: Sue Campbell (United Kingdom), Caroline Dupuy (France), Clemens Wangerin (Germany) PR: Jane Hickey (United Kingdom), Catherine Jaymond (France), Ingo Zaborowski (Germany) Territories Liaison Manager: Carolyn Seager Supervisor Quality Control: Edward Hay, Mark O'Connor, David Parkinson, Brian Walsh Manual and Packaging Design: Anthony Roberts Manual Editor: Damon Fairclough Translation Coordinator: Sabine Humeau French Translation: Dominique Friedman
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