Members can listen to music!
🔑 Login
📝 Register
MENU
HOME
DATABASE
COMPANIES
TYPES
DOWNLOAD
BIRTHDAY
BOOKS
CONTACT
ℹ️ Info
đź’ľ ROM
✏️ Edit
📤 Upload
Edit the information for
Gex [Model SLUS-00042]
NAME
E-MAIL
Actual Entry (non editable)
Gex (c) 1995 Crystal Dynamics. - TECHNICAL - Game ID: SLUS-00042 - TRIVIA - Released in December 01, 1995 in USA. The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board). Export releases: [EU] "Gex [Model SLES-00133]" [JP] "Gex [Model SLPS-00244]" - STAFF - BEAM SOFTWARE Executive Producer: Adam Lancman Technical Director: Andrew Lacey Lead Programmer: Jason Bell Programmers: Andrew Lacey, Christian Schladetsch, Peter Litwiniuk, Shane Lontis Additional Artwork: John Tsiglev Testing: Shane Collier, Aaron Smith, Gary Ireland CRYSTAL DYNAMICS Producer: David Sze Assistant Producer: Rosaura Sandoval Product Manager: Chip Blundell Test Manager: Conan Tigard Lead Tester: Lawrence Monji Assistant Lead Testers: Anthony Borba, Abraham Navarro, Jeff Sanders Testers: Edward Chennault, Caroline Esmurdoc, Jacob Espinoza, Scott Hill, John Lencioni, Billy Mitchell, Christopher Pappalardo, Raphael Pepi, Kam Ralston, Rodney Rapp, Kenny Reeves, Sheatiel Sarao, Mari N. Schaal, Ben Schulz, Kevin Seiter, Eric Simonich, Randy Smaha, William Sudderth, Jeff Todd, Chris Walker, Matthew Young, Serguei Savtchenko, Ilya Reeves Manual: Carol Ann Hanshaw Special Thanks: E. Daniel Arey, Susan Bowman, Jennifer Bulka, Jean Burrell, Madeline Canepa, Daniel Chan, Alan Chaplan, Don Dacanay, Dan Dorosin, Robert K. Dyer, J. Epps, Chris Espinosa, Chang F. Fadel, Ted Fitzgerald, Steve Groll, Jon Horsley, David Kirk, Randy Komisar, Adrian Longland, Alex Ness, Olga Rosenbrook, Michelle Smith, Scott A. Steinberg, Evan Wells, Lloyd Pique GEX TEAM Concept: Lyle J. Hall Core Team: G‑Man, Justin Norr, Mira F. Ross, Lyle J. Hall Lead Programmer: G‑Man Programmer (Bosses & A.I. System): Daniel Chan Programmer (BLT, Maps & Glue Screen): Mei-yu Li Programmer (Stunt Coding): Troy D. Gillette Lead Artist: Mira F. Ross Artists: Steve Kongsle, Steve M. Suhy, Shawn McLean, Silicon Knights, Kirk Henderson Lead Game Designer: Justin Norr Game Design: Justin Norr, Evan Wells, Richard Lemarchand A.I Scripting: Susan Michele, Jeremy Bredow, Adrianne M. Canfil Intro & Outro 3-D Animation: Windlight Studios, Mira F. Ross, Steve Kongsle, Lyle J. Hall, Scott A. Steinberg Producer: Lyle J. Hall Writer: Robert Cohen, Dana Gould GEX Voice: Dana Gould Vice President Marketing: Scott A. Steinberg Additional Design: Noah Hughes Additional Art: Jean Z. Xiong IGOT Tool Support: Sean Vikoren CYGS Tool Support: Jeff Kesselman Video Compression: Dan Brazelton WEBTONE PRODUCTIONS Sound FX: Greg Weber, Steven S. Henifin - SOURCES - Disc dump (MAME).
Your Changes (editable)
Gex (c) 1995 Crystal Dynamics. - TECHNICAL - Game ID: SLUS-00042 - TRIVIA - Released in December 01, 1995 in USA. The game was rated K-A (Kids to Adults, generally suitable for all ages) by ESRB (Entertainment Software Rating Board). Export releases: [EU] "Gex [Model SLES-00133]" [JP] "Gex [Model SLPS-00244]" - STAFF - BEAM SOFTWARE Executive Producer: Adam Lancman Technical Director: Andrew Lacey Lead Programmer: Jason Bell Programmers: Andrew Lacey, Christian Schladetsch, Peter Litwiniuk, Shane Lontis Additional Artwork: John Tsiglev Testing: Shane Collier, Aaron Smith, Gary Ireland CRYSTAL DYNAMICS Producer: David Sze Assistant Producer: Rosaura Sandoval Product Manager: Chip Blundell Test Manager: Conan Tigard Lead Tester: Lawrence Monji Assistant Lead Testers: Anthony Borba, Abraham Navarro, Jeff Sanders Testers: Edward Chennault, Caroline Esmurdoc, Jacob Espinoza, Scott Hill, John Lencioni, Billy Mitchell, Christopher Pappalardo, Raphael Pepi, Kam Ralston, Rodney Rapp, Kenny Reeves, Sheatiel Sarao, Mari N. Schaal, Ben Schulz, Kevin Seiter, Eric Simonich, Randy Smaha, William Sudderth, Jeff Todd, Chris Walker, Matthew Young, Serguei Savtchenko, Ilya Reeves Manual: Carol Ann Hanshaw Special Thanks: E. Daniel Arey, Susan Bowman, Jennifer Bulka, Jean Burrell, Madeline Canepa, Daniel Chan, Alan Chaplan, Don Dacanay, Dan Dorosin, Robert K. Dyer, J. Epps, Chris Espinosa, Chang F. Fadel, Ted Fitzgerald, Steve Groll, Jon Horsley, David Kirk, Randy Komisar, Adrian Longland, Alex Ness, Olga Rosenbrook, Michelle Smith, Scott A. Steinberg, Evan Wells, Lloyd Pique GEX TEAM Concept: Lyle J. Hall Core Team: G‑Man, Justin Norr, Mira F. Ross, Lyle J. Hall Lead Programmer: G‑Man Programmer (Bosses & A.I. System): Daniel Chan Programmer (BLT, Maps & Glue Screen): Mei-yu Li Programmer (Stunt Coding): Troy D. Gillette Lead Artist: Mira F. Ross Artists: Steve Kongsle, Steve M. Suhy, Shawn McLean, Silicon Knights, Kirk Henderson Lead Game Designer: Justin Norr Game Design: Justin Norr, Evan Wells, Richard Lemarchand A.I Scripting: Susan Michele, Jeremy Bredow, Adrianne M. Canfil Intro & Outro 3-D Animation: Windlight Studios, Mira F. Ross, Steve Kongsle, Lyle J. Hall, Scott A. Steinberg Producer: Lyle J. Hall Writer: Robert Cohen, Dana Gould GEX Voice: Dana Gould Vice President Marketing: Scott A. Steinberg Additional Design: Noah Hughes Additional Art: Jean Z. Xiong IGOT Tool Support: Sean Vikoren CYGS Tool Support: Jeff Kesselman Video Compression: Dan Brazelton WEBTONE PRODUCTIONS Sound FX: Greg Weber, Steven S. Henifin - SOURCES - Disc dump (MAME).
Explain Your Changes (required!)
Select Captcha: