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FIFA Soccer 96 [Model SLUS-00038]
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FIFA Soccer 96 (c) 1995 EA Sports [Electronic Arts label] A PlayStation optimised version of possibly the most successful soccer series of all time. All the expected options are here, from Cup and League creation games to one-off friendlies. Every league and national team operates under FIFA's considerable governing body - that's over 300 teams, all rated accurately according to ability. The game engine has been completely overhauled to make maximum use of PlayStation technology and it shows - from the impressive Virtual Stadium, to the 7 viewing angles, to John Motson's commentary. The sprites are all motion captured and animated over, so spectacular moves are exaggerated to great effect. - TECHNICAL - Game ID: SLUS-00038 - TRIVIA - Released in November 1995 in USA. Export releases: [EU] "FIFA Soccer 96 [Model SLES-00116]" - STAFF - Extended Play Productions Producer: Bruce E. McMillan Associate Producer: Marc Aubanel Assistant Producer: Masahiko Yoshizawa Director, Product Development: Warren Wall Development Director: Ted Sylka Lead Programmer: Kevin P. Pickell Programmer: Ken Lam, Mark Gipson, Chris Johnson, Jan G. Tian, Hiroshi Ueda Lead Artists: Jackie Marie Ritchie, Dianna Davies Artists: Terry Chui, Lee Steg, Suzan Germic, Laura Luris Animators: David DeMorest, Joe MacDonald SGI Artists: John Rix, Craig Hui Additional Art: Caroline Ancessi, Richard Dean Johnson, Margaret Livesey Art Director: David Adams Audio Lead: Robert Bailey Play by Play Speech: John Motson Musical Arrangement: Graeme Coleman Audio & Video Editing: Chris E. Taylor Video Compression: Kerry Whalen Sound Editing: Craig Waddell (Gotham City Recording) Data Entry: Nicholas Wlodyka Quality Assurance Lead: Jonathan Dowdeswell Quality Assurance Back-up Lead: D'Arcy Gog Quality Assurance Testers: Geoff Ball, Jason Bone, Jeff Hutchinson, Robert Kaill, Adam MacKay-Smith, Peter Saumur, Darren Sleno, Gordon Thornton, Greg Williams, Timothy Lewinson, Paul Breland, Paul Adamson Language Testers: Martin Peterken, Sebastion Douce, Christofer Sundberg, Juan Garfias Tools & Libraries: Frank Barchard, Andrew Brownsword, Gerry Shaw, Rick Friesen Audio Libraries: Iain Macanulty Soccer Consultant: Carl Valentine Translations: Carol Aggett, Dominique Goy, Bianca Normann, Graeme Wilson Product Marketing: Neil Thewarapperuma, Chip Lange, Clive Downie Film and Video Director: Taylor Moore Producer: Taylor Moore Director of Photography: David Frazee 2nd Unit Camera: Glenn Taylor Focus Puller: Steven Maier 2nd Camera Assistant: Terry Lee Assistant Director: Mathew Buck Film Talent Trainer: Jock McDonald Talent: Steven MacDonald, Martin Nash, Domenic Mobilio, Paul Shepherd Special Thanks: Brian Plank, Shawn Taras, Jeff van Dyck Certain photographs furnished by: AllSport Photographic, Shaun Botterill, Billy Strickland, Rick Stewart, Ben Radford, Jonathan Daniel, Simon Bruty, Chris Cole, David Cannon, John Gichigi, Clive Brunskill Product Manager: Neil Thewarapperuma, Clive Downie Documentation: Jason Armatta, Neil Cook Documentation Layout: Fiona Curren, Tracey Innes Quality Assurance: Brian Studwell, Chris Baena - SOURCES - Disc dump (MAME).
Your Changes (editable)
FIFA Soccer 96 (c) 1995 EA Sports [Electronic Arts label] A PlayStation optimised version of possibly the most successful soccer series of all time. All the expected options are here, from Cup and League creation games to one-off friendlies. Every league and national team operates under FIFA's considerable governing body - that's over 300 teams, all rated accurately according to ability. The game engine has been completely overhauled to make maximum use of PlayStation technology and it shows - from the impressive Virtual Stadium, to the 7 viewing angles, to John Motson's commentary. The sprites are all motion captured and animated over, so spectacular moves are exaggerated to great effect. - TECHNICAL - Game ID: SLUS-00038 - TRIVIA - Released in November 1995 in USA. Export releases: [EU] "FIFA Soccer 96 [Model SLES-00116]" - STAFF - Extended Play Productions Producer: Bruce E. McMillan Associate Producer: Marc Aubanel Assistant Producer: Masahiko Yoshizawa Director, Product Development: Warren Wall Development Director: Ted Sylka Lead Programmer: Kevin P. Pickell Programmer: Ken Lam, Mark Gipson, Chris Johnson, Jan G. Tian, Hiroshi Ueda Lead Artists: Jackie Marie Ritchie, Dianna Davies Artists: Terry Chui, Lee Steg, Suzan Germic, Laura Luris Animators: David DeMorest, Joe MacDonald SGI Artists: John Rix, Craig Hui Additional Art: Caroline Ancessi, Richard Dean Johnson, Margaret Livesey Art Director: David Adams Audio Lead: Robert Bailey Play by Play Speech: John Motson Musical Arrangement: Graeme Coleman Audio & Video Editing: Chris E. Taylor Video Compression: Kerry Whalen Sound Editing: Craig Waddell (Gotham City Recording) Data Entry: Nicholas Wlodyka Quality Assurance Lead: Jonathan Dowdeswell Quality Assurance Back-up Lead: D'Arcy Gog Quality Assurance Testers: Geoff Ball, Jason Bone, Jeff Hutchinson, Robert Kaill, Adam MacKay-Smith, Peter Saumur, Darren Sleno, Gordon Thornton, Greg Williams, Timothy Lewinson, Paul Breland, Paul Adamson Language Testers: Martin Peterken, Sebastion Douce, Christofer Sundberg, Juan Garfias Tools & Libraries: Frank Barchard, Andrew Brownsword, Gerry Shaw, Rick Friesen Audio Libraries: Iain Macanulty Soccer Consultant: Carl Valentine Translations: Carol Aggett, Dominique Goy, Bianca Normann, Graeme Wilson Product Marketing: Neil Thewarapperuma, Chip Lange, Clive Downie Film and Video Director: Taylor Moore Producer: Taylor Moore Director of Photography: David Frazee 2nd Unit Camera: Glenn Taylor Focus Puller: Steven Maier 2nd Camera Assistant: Terry Lee Assistant Director: Mathew Buck Film Talent Trainer: Jock McDonald Talent: Steven MacDonald, Martin Nash, Domenic Mobilio, Paul Shepherd Special Thanks: Brian Plank, Shawn Taras, Jeff van Dyck Certain photographs furnished by: AllSport Photographic, Shaun Botterill, Billy Strickland, Rick Stewart, Ben Radford, Jonathan Daniel, Simon Bruty, Chris Cole, David Cannon, John Gichigi, Clive Brunskill Product Manager: Neil Thewarapperuma, Clive Downie Documentation: Jason Armatta, Neil Cook Documentation Layout: Fiona Curren, Tracey Innes Quality Assurance: Brian Studwell, Chris Baena - SOURCES - Disc dump (MAME).
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