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Terry Pratchett's Discworld [Model SCES-00012]
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Terry Pratchett's Discworld (c) 1995 Psygnosis, Ltd. Clearly, Discworld on PlayStation is a must-have title for Terry Pratchett fans, but the humour and sheer visual and aural panache with which the gameplay is delivered means that it will appeal to any fan of graphical adventures. All the usual fantasy gaming cliches turned upside down in a melee of cartoon chaos, and crazy puzzles. The huge playing environment encompasses 4 epic quests which will take at least 100 hours to complete. Incredible cinematic effects - including fades, pans and close-ups - enhance the cartoony graphics. On the sound front voices are provided by the late Jon Pertwee, Eric Idle and Tony Robinson. - TECHNICAL - Game ID: SCES-00012 - TRIVIA - Released in October 1995 in Europe. Export releases: [US] "Terry Pratchett's Discworld [Model SCUS-94600]" [JP] "Discworld [Model SLPS-00251]" - STAFF - Written and Directed by: Gregg Barnett Produced by: Angela Sutherland Featuring the voices of: Eric Idle, Tony Robinson, Jon Pertwee, Kate Robbins, Rob Brydon Tinsel Game System Programmed by: Mark Roll, John Young Conversion Programmer: Paul Carpenter Game Creation: Gregg Barnett, David Johnston Dialogue: Paul Kidd Art Co-ordinator: Paul Mitchell Background Artist: Nick Pratt Character Design: John Millington, Simon Turner Lead Animator: Simon Turner Music: Rob Lord Sound Effects: Rob Lord, Mark Bandola Additional Animation: Paul Mitchell, David Swan, Warren Hawkes, Ben Willsher, Karl D'Costa Conversion Management: Colin Fuidge Sound Sampling: Mark Bandola, Mark Judge, Jon Forshaw Talent Casting: Angela Sutherland Agent for Terry Pratchett: Colin Smythe Shouting at People: Terry Pratchett Producer for Psygnosis: Mark Cochrane Product Manager for Psygnosis: Nadia Lawlor Technical Assistance: Paul Evason Play Testers: Jenny Newby, Lee O'Connor, Mark Inman, Stuart Allen Box Art: Josh Kirby Packaging Design: Richard Turner, Keith Hopwood PR Manager: Mark Blewitt
Your Changes (editable)
Terry Pratchett's Discworld (c) 1995 Psygnosis, Ltd. Clearly, Discworld on PlayStation is a must-have title for Terry Pratchett fans, but the humour and sheer visual and aural panache with which the gameplay is delivered means that it will appeal to any fan of graphical adventures. All the usual fantasy gaming cliches turned upside down in a melee of cartoon chaos, and crazy puzzles. The huge playing environment encompasses 4 epic quests which will take at least 100 hours to complete. Incredible cinematic effects - including fades, pans and close-ups - enhance the cartoony graphics. On the sound front voices are provided by the late Jon Pertwee, Eric Idle and Tony Robinson. - TECHNICAL - Game ID: SCES-00012 - TRIVIA - Released in October 1995 in Europe. Export releases: [US] "Terry Pratchett's Discworld [Model SCUS-94600]" [JP] "Discworld [Model SLPS-00251]" - STAFF - Written and Directed by: Gregg Barnett Produced by: Angela Sutherland Featuring the voices of: Eric Idle, Tony Robinson, Jon Pertwee, Kate Robbins, Rob Brydon Tinsel Game System Programmed by: Mark Roll, John Young Conversion Programmer: Paul Carpenter Game Creation: Gregg Barnett, David Johnston Dialogue: Paul Kidd Art Co-ordinator: Paul Mitchell Background Artist: Nick Pratt Character Design: John Millington, Simon Turner Lead Animator: Simon Turner Music: Rob Lord Sound Effects: Rob Lord, Mark Bandola Additional Animation: Paul Mitchell, David Swan, Warren Hawkes, Ben Willsher, Karl D'Costa Conversion Management: Colin Fuidge Sound Sampling: Mark Bandola, Mark Judge, Jon Forshaw Talent Casting: Angela Sutherland Agent for Terry Pratchett: Colin Smythe Shouting at People: Terry Pratchett Producer for Psygnosis: Mark Cochrane Product Manager for Psygnosis: Nadia Lawlor Technical Assistance: Paul Evason Play Testers: Jenny Newby, Lee O'Connor, Mark Inman, Stuart Allen Box Art: Josh Kirby Packaging Design: Richard Turner, Keith Hopwood PR Manager: Mark Blewitt
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