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Goalie Ghost [Model 0B92]
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Actual Entry (non editable)
Goalie Ghost (c) 1984 Bally Sente. Your goal here is to keep the ball from getting past you and try to get it past your opponent. One to 3 balls will begin in the center of the playfield. When the ball comes towards you, get in front of it to kick it towards your opponent. If it is up high, press your jump button to jump up and hit it. - TECHNICAL - [No. 0B92] Bally / Sente SAC-I hardware Main CPU : Motorola M6809 (@ 1.25 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : (6x) CEM3394 (@ 4 Mhz) Screen orientation : Horizontal Video resolution : 256 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 1024 Players : 2 Control : trackball Buttons : 2 - STAFF - Designed and programmed by : Ed Rotberg, Owen Rubin, Jon Kinsting Screen graphics by : Martin French, Roger Hector Music and sounds by : Jesse Osborne - SOURCES - ROM dump (MAME).
Your Changes (editable)
Goalie Ghost (c) 1984 Bally Sente. Your goal here is to keep the ball from getting past you and try to get it past your opponent. One to 3 balls will begin in the center of the playfield. When the ball comes towards you, get in front of it to kick it towards your opponent. If it is up high, press your jump button to jump up and hit it. - TECHNICAL - [No. 0B92] Bally / Sente SAC-I hardware Main CPU : Motorola M6809 (@ 1.25 Mhz) Sound CPU : Zilog Z80 (@ 4 Mhz) Sound Chips : (6x) CEM3394 (@ 4 Mhz) Screen orientation : Horizontal Video resolution : 256 x 240 pixels Screen refresh : 60.00 Hz Palette colors : 1024 Players : 2 Control : trackball Buttons : 2 - STAFF - Designed and programmed by : Ed Rotberg, Owen Rubin, Jon Kinsting Screen graphics by : Martin French, Roger Hector Music and sounds by : Jesse Osborne - SOURCES - ROM dump (MAME).
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