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Battle Arena Toshinden [Model SLPS-00025]
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Battle Arena Toshinden (c) 1995 Takara Co., Ltd. Prepare yourself for the first beat-em-up ever to let you battle in true 3D. Incredible graphics with thousands of fully texture-mapped and gourad-shaded polygons and super-fluid animation; eight different characters, each with a devastating array of kicks, blows and special moves, and armed with swords, spears, clubs, whips and knives; three viewpoints; normal, overhead, long-range plus an intelligent camera that pans around and zooms in and out to follow the action. - TECHNICAL - Game ID: SLPS-00025 - TRIVIA - Battle Arena Toshinden was released on January 1, 1995 (Sunday) in Japan. Export releases: [US] "Battle Arena Toshinden [Model SCUS-94200]" [EU] "Battle Arena Toshinden [Model SCES-00002]" - STAFF - GAME MAKERS Producer: Takayuki Nakano Director: Shintarō Nakaoka Main Programmer: Hiroaki Furukawa Production Designer: Shintarō Nakaoka Game Character Design: Miho Furukawa Original Character Design: Tsukasa Kotobuki Sound Supervisor: Etsuhiro Wada Director of Story Board: Mitsunori Shōji Artwork Design: Hideki Kobayashi TAMSOFT Sub Program: Tōru Kawashima Motion Compose: Shinya Kusunoki Motion Design: Toshihiro Ichino, Miho F Junior, Teruaki Seino, Naotaka Suzuki Background Design: Shintarō Nakaoka Assistant Design: Hiroyuki Morii (Hiroyuki X68 Morii), The Dotters Sound Effect: Yasuhiro Nakano Music: Yasuhiro Nakano, Makoto Mukai Data Converter: Toshimi Shimizu Adviser: Mitsutoshi Nomura (Mitsutoshi SGM Nomura), Hideki Matsumoto (Hideki Dice Matsumoto) General Affair: Kawori Akasaka Marketter: Toshihiro Morioka, Hiroshi Takekawa Executive Producer: Nobuyuki Okude (Takara), Toshiaki Ōta (Tamsoft) Special Thanks: Tatsuya Hōchō, Shunichi Ōkusa, Naoyuki Takada, Takeshi Ikenoue, Akihiko Kimura, Satoshi H., Kazuyoshi Hamaguchi, Tetsuya Iida, Yumiko Awakawa, Masaki Suminokura, Shigenori Imanaka (SCE), Craft, Bottom Up, Intac I.T.C., Studio MIT, Mizuguchi Syokudoh, Jakotsuyu
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Battle Arena Toshinden (c) 1995 Takara Co., Ltd. Prepare yourself for the first beat-em-up ever to let you battle in true 3D. Incredible graphics with thousands of fully texture-mapped and gourad-shaded polygons and super-fluid animation; eight different characters, each with a devastating array of kicks, blows and special moves, and armed with swords, spears, clubs, whips and knives; three viewpoints; normal, overhead, long-range plus an intelligent camera that pans around and zooms in and out to follow the action. - TECHNICAL - Game ID: SLPS-00025 - TRIVIA - Battle Arena Toshinden was released on January 1, 1995 (Sunday) in Japan. Export releases: [US] "Battle Arena Toshinden [Model SCUS-94200]" [EU] "Battle Arena Toshinden [Model SCES-00002]" - STAFF - GAME MAKERS Producer: Takayuki Nakano Director: Shintarō Nakaoka Main Programmer: Hiroaki Furukawa Production Designer: Shintarō Nakaoka Game Character Design: Miho Furukawa Original Character Design: Tsukasa Kotobuki Sound Supervisor: Etsuhiro Wada Director of Story Board: Mitsunori Shōji Artwork Design: Hideki Kobayashi TAMSOFT Sub Program: Tōru Kawashima Motion Compose: Shinya Kusunoki Motion Design: Toshihiro Ichino, Miho F Junior, Teruaki Seino, Naotaka Suzuki Background Design: Shintarō Nakaoka Assistant Design: Hiroyuki Morii (Hiroyuki X68 Morii), The Dotters Sound Effect: Yasuhiro Nakano Music: Yasuhiro Nakano, Makoto Mukai Data Converter: Toshimi Shimizu Adviser: Mitsutoshi Nomura (Mitsutoshi SGM Nomura), Hideki Matsumoto (Hideki Dice Matsumoto) General Affair: Kawori Akasaka Marketter: Toshihiro Morioka, Hiroshi Takekawa Executive Producer: Nobuyuki Okude (Takara), Toshiaki Ōta (Tamsoft) Special Thanks: Tatsuya Hōchō, Shunichi Ōkusa, Naoyuki Takada, Takeshi Ikenoue, Akihiko Kimura, Satoshi H., Kazuyoshi Hamaguchi, Tetsuya Iida, Yumiko Awakawa, Masaki Suminokura, Shigenori Imanaka (SCE), Craft, Bottom Up, Intac I.T.C., Studio MIT, Mizuguchi Syokudoh, Jakotsuyu
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