Members can listen to music!
🔑 Login
📝 Register
MENU
HOME
DATABASE
COMPANIES
TYPES
DOWNLOAD
BIRTHDAY
BOOKS
CONTACT
ℹ️ Info
💾 ROM
✏️ Edit
📤 Upload
Edit the information for
Alien Trilogy [Model SLUS-00007]
NAME
E-MAIL
Actual Entry (non editable)
Alien Trilogy (c) 1996 Acclaim Ent., Inc. The bitch is well and truly back in this storming blockbuster from Acclaim. The graphics are a visual treat, staying faithful to HR Giger's production design. Trilogy oozes atmosphere, and the sound effects are scarily real. There are over 30 levels to explore in this first person shoot-em-up action bonanza, each one populated with alien incarnations from all 3 films - from facehuggers and the dog alien in Alien 3, all the way up to the deadly Queen alien. The player is Ripley, thrown in at the deep end and armed with only a puny pistol to end the alien menace once and for all. - TECHNICAL - Game ID: SLUS-00007 - TRIVIA - Alien Trilogy for PlayStation was released on February 29, 1996 in USA. Export releases: [EU] "Alien Trilogy [Model SLES-00101]" [JP] "Alien Trilogy [Model SLPS-00332]" - STAFF - Probe Entertainment Game Programmers: Greg Michael, David Shea Alien Editor: Tony Monckton Viewports: John Croudy Game Designer: Matt Nagy Acclaim Advanced Technology Group (ATG) VP Engineering and Advanced Technology: Wes Trager ATG Studio Services Director: Jeremy Schwartz Motion Capture Studio Manager: Larry Kelley Motion Capture: Andy Acquilino, Sharon Dougherty, John Farve, Cynthia Graham, Phil Grunfelder, Joe Gibbons, Chuck Mongelli, Richard Nelson, Danielle Popsidero, Michael Passuello, Nicole Scharff, Brian Windsor Digital Production Group: Mark Chavez, Scott Douglas, Patrick Kenny, Annmarie Koenig, Mark Neumann, Patrick Runyon, Jason Yanofsky Post Processing: Howard Schwartz (Senior Manager), Rob Huzer, Peter Klimek ATG Director of Research and Development: Mark Schafer Facial Animation: Don Hunt Motion Capture Cast: Gregory Caccia, Larry Kelley, Bradley Martin, Daryl Meyer, Steve Rein, Brian Smyj, Jenny Way Stunt Coordinator: Jeffrey Gibson FMV Composition: Bob Scumaci Head Scans: Tracy Lopez, Tyrone Miller, Michael Passuello Technical Support: Harry Reimer, Howard Perlman, Robert Coffey Lead 3D World Modeler: Charles Jackson 3D World Modelers: Errol Gale, Dave Kite Game Creation Crew Artists: Steve Middleton, Mark Frazer, Guy Mills, Ben McGrath, Lloyd Murphy, Kevin McMahon Texture Mappers: Benedict O'Reilly, Vicky Cheale, Paul Collingwood Gameplay and World Mappers: Andy Squirrell, Kevin Watts, Jon Gibson Music: Stephen Root In-Game Sound Effects: Dow McKeever Voice: Carter Inskeep, Michael Margotta, Pat Weber Sones Additional Sound Effects: Andrew Brock QA Managers: Clifford Ramsey, Mike Weiner QA Lead Tester: Tom Falzone Product Development Licensing Assistant Manager: Nina Skalka Licensing Assistant: Erin Maloney 20th Century Fox Licensing: Tim Logan Interactive Director: Fiona Milburn Acclaim White Team Team: Philip L. Alne, Seth W. Rosenfeld, Mark Thievanich, Linda Spelman Analysts: Peter Wanat, Nathaniel Gunter, Shawn David Rosen Producers: Clifford Falls, Peter Jones Executive Producers: Joe Banar, Dan Feinstein - SOURCES - Disc dump (MAME).
Your Changes (editable)
Alien Trilogy (c) 1996 Acclaim Ent., Inc. The bitch is well and truly back in this storming blockbuster from Acclaim. The graphics are a visual treat, staying faithful to HR Giger's production design. Trilogy oozes atmosphere, and the sound effects are scarily real. There are over 30 levels to explore in this first person shoot-em-up action bonanza, each one populated with alien incarnations from all 3 films - from facehuggers and the dog alien in Alien 3, all the way up to the deadly Queen alien. The player is Ripley, thrown in at the deep end and armed with only a puny pistol to end the alien menace once and for all. - TECHNICAL - Game ID: SLUS-00007 - TRIVIA - Alien Trilogy for PlayStation was released on February 29, 1996 in USA. Export releases: [EU] "Alien Trilogy [Model SLES-00101]" [JP] "Alien Trilogy [Model SLPS-00332]" - STAFF - Probe Entertainment Game Programmers: Greg Michael, David Shea Alien Editor: Tony Monckton Viewports: John Croudy Game Designer: Matt Nagy Acclaim Advanced Technology Group (ATG) VP Engineering and Advanced Technology: Wes Trager ATG Studio Services Director: Jeremy Schwartz Motion Capture Studio Manager: Larry Kelley Motion Capture: Andy Acquilino, Sharon Dougherty, John Farve, Cynthia Graham, Phil Grunfelder, Joe Gibbons, Chuck Mongelli, Richard Nelson, Danielle Popsidero, Michael Passuello, Nicole Scharff, Brian Windsor Digital Production Group: Mark Chavez, Scott Douglas, Patrick Kenny, Annmarie Koenig, Mark Neumann, Patrick Runyon, Jason Yanofsky Post Processing: Howard Schwartz (Senior Manager), Rob Huzer, Peter Klimek ATG Director of Research and Development: Mark Schafer Facial Animation: Don Hunt Motion Capture Cast: Gregory Caccia, Larry Kelley, Bradley Martin, Daryl Meyer, Steve Rein, Brian Smyj, Jenny Way Stunt Coordinator: Jeffrey Gibson FMV Composition: Bob Scumaci Head Scans: Tracy Lopez, Tyrone Miller, Michael Passuello Technical Support: Harry Reimer, Howard Perlman, Robert Coffey Lead 3D World Modeler: Charles Jackson 3D World Modelers: Errol Gale, Dave Kite Game Creation Crew Artists: Steve Middleton, Mark Frazer, Guy Mills, Ben McGrath, Lloyd Murphy, Kevin McMahon Texture Mappers: Benedict O'Reilly, Vicky Cheale, Paul Collingwood Gameplay and World Mappers: Andy Squirrell, Kevin Watts, Jon Gibson Music: Stephen Root In-Game Sound Effects: Dow McKeever Voice: Carter Inskeep, Michael Margotta, Pat Weber Sones Additional Sound Effects: Andrew Brock QA Managers: Clifford Ramsey, Mike Weiner QA Lead Tester: Tom Falzone Product Development Licensing Assistant Manager: Nina Skalka Licensing Assistant: Erin Maloney 20th Century Fox Licensing: Tim Logan Interactive Director: Fiona Milburn Acclaim White Team Team: Philip L. Alne, Seth W. Rosenfeld, Mark Thievanich, Linda Spelman Analysts: Peter Wanat, Nathaniel Gunter, Shawn David Rosen Producers: Clifford Falls, Peter Jones Executive Producers: Joe Banar, Dan Feinstein - SOURCES - Disc dump (MAME).
Explain Your Changes (required!)
Select Captcha: