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Destruction Derby Raw [Model SCES-02060]
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Destruction Derby Raw (c) 2000 Psygnosis, Ltd. Following hot on the tracks of the first two Destruction Derby's, Raw is set to take you to another level of mayhem. With more cars and more challenges, the only thing this game is shy of is peace and tranquillity. Grab the cash in the Smash 4 $ mode to pay for vehicle upgrades, play as part of a team in Assault or try the Destruction Derby if you want to take all the glory for yourself. Knock your opponents off the top of buildings in Skyscraper, or dice with death, in this case bombs of varying power and fuse length, in Pass Da Bomb. DD Raw has it all! Do you? - TECHNICAL - Game ID: SCES-02060 - TRIVIA - Released on June 30, 2000 in Europe. Export releases: [US] "Destruction Derby Raw [Model SLUS-00912]" - STAFF - Developed by Studio 33. Lead Programmer: Nick Koufou AI Programmer: Martin MacGill Dynamics Programmer: Tom Shepherd Sound Programmer: Anastasios Brakis Sound Designer: Anastasios Brakis Front-End: Shaun Morris, Richard John Yandle Tools: Luke Boumphrey, Ron Culton Additional Programming: Chris Carty, Phil Hilliard, John White Track Artists: Dominic Giles, Nick Hinton, Jeremy Ramsay Texture Artists: Darrell Gallagher, Ian Hall Cars: David Glanister FMV Artists: John Carter, David Newhouse Graphic Designer: Lee Wagner Web Design: Sandra Connor Managing Director: John White Special Thanks: Beverley Bright, Paul Houlders, Peter Griffiths, John Dunleavy, David Allsop, John Stookey, Pattrick Dillon Others: Paul Carter, Eric Cheung, Ralph Ferneyhough, Simon Foster, Skulina Hlif Kjartansdottir, Fraser McLachlan, Val Reekie Producer: Emma Greenfield Executive Producer: Greg Duddle Central Product Manager: Enda Carey Head of External Development: Steven Riding QA Senior Supervisor: David Parkinson QA Supervisor: Gareth Spencer Alpha Test: Alan McArdle, Colin Berry, Matthew Brooks Beta Test: Thomas Rees, Jonathon Whelan, Jon Coles, Dean Ashley, Barclay Christmas CD Duplication: Craig Duddle, Barry John Edwards, Christopher Stanley Guidelines: Neil Clarke, Andrew Craig Sound Engineer: Michael De Belle In-game Music: Gary McKill, Mike Clarke, Dan Selby Software Operations: Vanessa Wood, Jennifer Rees, Lisa Rose French/Finnish Translations: SDL Italian/Spanish Translations: Project Synthesis German Translation: 4-Real Intermedia SCEE Product Manager: Kevin McSherry US Product Manager: Neil Clarke SCEE PR: Imogen Baker US PR: Charlotte Panther Designer: Richard Turner Webmaster: Paul Hanley Materials Co-ordinator: Joanne Rothwell, Rik Tyson Manual Writer: Russel Coburn Publishing Producer: Ken Allen Ass. Publishing Producer: Kevin Elrod Additional Q/A Support: Shakir Johnson, Suzy Haley SCEE Print Production: Lisa Rose, Michelle Souch, Natalie Norris SCEE Manual Approval: Lee Travers, Brian Goulbourn
Your Changes (editable)
Destruction Derby Raw (c) 2000 Psygnosis, Ltd. Following hot on the tracks of the first two Destruction Derby's, Raw is set to take you to another level of mayhem. With more cars and more challenges, the only thing this game is shy of is peace and tranquillity. Grab the cash in the Smash 4 $ mode to pay for vehicle upgrades, play as part of a team in Assault or try the Destruction Derby if you want to take all the glory for yourself. Knock your opponents off the top of buildings in Skyscraper, or dice with death, in this case bombs of varying power and fuse length, in Pass Da Bomb. DD Raw has it all! Do you? - TECHNICAL - Game ID: SCES-02060 - TRIVIA - Released on June 30, 2000 in Europe. Export releases: [US] "Destruction Derby Raw [Model SLUS-00912]" - STAFF - Developed by Studio 33. Lead Programmer: Nick Koufou AI Programmer: Martin MacGill Dynamics Programmer: Tom Shepherd Sound Programmer: Anastasios Brakis Sound Designer: Anastasios Brakis Front-End: Shaun Morris, Richard John Yandle Tools: Luke Boumphrey, Ron Culton Additional Programming: Chris Carty, Phil Hilliard, John White Track Artists: Dominic Giles, Nick Hinton, Jeremy Ramsay Texture Artists: Darrell Gallagher, Ian Hall Cars: David Glanister FMV Artists: John Carter, David Newhouse Graphic Designer: Lee Wagner Web Design: Sandra Connor Managing Director: John White Special Thanks: Beverley Bright, Paul Houlders, Peter Griffiths, John Dunleavy, David Allsop, John Stookey, Pattrick Dillon Others: Paul Carter, Eric Cheung, Ralph Ferneyhough, Simon Foster, Skulina Hlif Kjartansdottir, Fraser McLachlan, Val Reekie Producer: Emma Greenfield Executive Producer: Greg Duddle Central Product Manager: Enda Carey Head of External Development: Steven Riding QA Senior Supervisor: David Parkinson QA Supervisor: Gareth Spencer Alpha Test: Alan McArdle, Colin Berry, Matthew Brooks Beta Test: Thomas Rees, Jonathon Whelan, Jon Coles, Dean Ashley, Barclay Christmas CD Duplication: Craig Duddle, Barry John Edwards, Christopher Stanley Guidelines: Neil Clarke, Andrew Craig Sound Engineer: Michael De Belle In-game Music: Gary McKill, Mike Clarke, Dan Selby Software Operations: Vanessa Wood, Jennifer Rees, Lisa Rose French/Finnish Translations: SDL Italian/Spanish Translations: Project Synthesis German Translation: 4-Real Intermedia SCEE Product Manager: Kevin McSherry US Product Manager: Neil Clarke SCEE PR: Imogen Baker US PR: Charlotte Panther Designer: Richard Turner Webmaster: Paul Hanley Materials Co-ordinator: Joanne Rothwell, Rik Tyson Manual Writer: Russel Coburn Publishing Producer: Ken Allen Ass. Publishing Producer: Kevin Elrod Additional Q/A Support: Shakir Johnson, Suzy Haley SCEE Print Production: Lisa Rose, Michelle Souch, Natalie Norris SCEE Manual Approval: Lee Travers, Brian Goulbourn
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