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Formula 1 [Model SLES-00298]
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Formula 1 (c) 1996 Psygnosis, Ltd. - TECHNICAL - Game ID: SLES-00298 - TRIVIA - Released in September 1996 in Europe. Export releases: [US] "Formula 1 [Model SCUS-94353]" [JP] "Formula 1 [Model SIPS-60011]" The game deserves 150,000 polygons at 30 fps. - TIPS AND TRICKS - On the practice, qualify, race screen, hold SELECT and quickly enter the following codes - Buggy mode Right, Up, Triangle, Left, Up, Square, Triangle You will now racing on a 4x4 buggy Bike Mode Down, Up, Circle, Triangle, Right, Up, Square, Triangle You will now be racing on a motorbike Lava Track Square, Circle, Up, Right, Right, Circle, X The track you selected will become a lava pit Frameout City Bonus Track Left, Circle, Circle, Triangle, Triangle, Circle, Up, Right You will unlock a car-shaped bonus track which normally unlocks after completing a full 17-race championship and finishing 1st, 2nd or 3rd in the final standings For these cheats below you must have commentary turned on. Again on the practice, qualify, race screen, hold SELECT and quickly enter the following codes - Gibberish Mode Left, Circle, Up, Down, Down, Right, Circle, Square, Square The game's commentator Murray Walker will now speak random soundbytes throughout the race, for example he may start the race by saying "he's hit the barrier" or say you're in 15th when you are actually last German Mode Down, Up, Left, Left, Square, Circle, X The commentary will now be in German regardless of the selected language Spanish Mode Triangle, Circle, Right, Circle, Triangle, Circle, Right, Circle The commentary will now be in Spanish regardless of the selected language - STAFF - BIZARRE CREATIONS Game Construction: Martyn R. Chudley Proprietor: Martyn R. Chudley 3D Engine & Dynamics: Walter Lynsdale 3D Utilities & Test Driver: Phil Snape Sound & Menu Systems: Jonathan Amor Hardware Support & Code Structure: Keith Pickford Artificial Intelligence: David Al-Daini 3D Modeller, Intro & Promo Artwork: Jon Dugdale 3D Artist & Extro Artwork: Steven Heaney 3D Artist & Utility Assistance: Halli Bjornsson 3D/2D Artwork & Front-end Design: Mark Akester Textures & Backdrops: Rick Leary Business & F1 Research: Sarah Dixon PSYGNOSIS Executive Producer: Steven Riding Associate Producer: Richard Baxter Early Production: Bill Allen Music Manager: Philip Morris In-Game Music: Mike Clarke SFX and Intro Sound: Tim Wright Lead Guitar: Stuart Ellis Studio Facilities: Sound Company London Licensed Tracks: Joe Satriani, Steve Vai UK Commentary: Murray Walker German Commentary: Jochen Mass French Commentary: Phillipe Alliot Spanish Commentary: Carlos Riera Italian Commentary: Luigi Chiappini Product Manager: Michaela Riches PR Manager: Glen O'Connell Marketing Assistance: Michelle Harris Manual and Packaging Text: Huw Thomas Manual and Packaging Artwork: Richard Turner, Keith Hopwood General Design: Phil Rogerson QA Manager: Feargus Carroll QA Operations: Christopher Watson QA Testers: Jason Platt, Alan Mawer, Gary Nichols, Paul Tweedle, David Parkinson, Stuart Allen, Greig Brown, Mark Inman, Chris Graham, Jonathon Wild, Marvin James, Lee O'Connor, Brian Walsh, Thomas Rees, Alan McArdle German Product Manager: Clemens Wangerin German PR: Ingo Zaborowski French Product Manager: Thierry Genre French PR: Benoite Lavie Australian Product Manager: Diane Lefley Australian PR: Stefanie Wassell Contacts and Assistance: François-Michel Gregoire Photographs: Marc Labat General Help: Jordan Grand Prix Licence Assistance: FOCA, Fuji Television
Your Changes (editable)
Formula 1 (c) 1996 Psygnosis, Ltd. - TECHNICAL - Game ID: SLES-00298 - TRIVIA - Released in September 1996 in Europe. Export releases: [US] "Formula 1 [Model SCUS-94353]" [JP] "Formula 1 [Model SIPS-60011]" The game deserves 150,000 polygons at 30 fps. - TIPS AND TRICKS - On the practice, qualify, race screen, hold SELECT and quickly enter the following codes - Buggy mode Right, Up, Triangle, Left, Up, Square, Triangle You will now racing on a 4x4 buggy Bike Mode Down, Up, Circle, Triangle, Right, Up, Square, Triangle You will now be racing on a motorbike Lava Track Square, Circle, Up, Right, Right, Circle, X The track you selected will become a lava pit Frameout City Bonus Track Left, Circle, Circle, Triangle, Triangle, Circle, Up, Right You will unlock a car-shaped bonus track which normally unlocks after completing a full 17-race championship and finishing 1st, 2nd or 3rd in the final standings For these cheats below you must have commentary turned on. Again on the practice, qualify, race screen, hold SELECT and quickly enter the following codes - Gibberish Mode Left, Circle, Up, Down, Down, Right, Circle, Square, Square The game's commentator Murray Walker will now speak random soundbytes throughout the race, for example he may start the race by saying "he's hit the barrier" or say you're in 15th when you are actually last German Mode Down, Up, Left, Left, Square, Circle, X The commentary will now be in German regardless of the selected language Spanish Mode Triangle, Circle, Right, Circle, Triangle, Circle, Right, Circle The commentary will now be in Spanish regardless of the selected language - STAFF - BIZARRE CREATIONS Game Construction: Martyn R. Chudley Proprietor: Martyn R. Chudley 3D Engine & Dynamics: Walter Lynsdale 3D Utilities & Test Driver: Phil Snape Sound & Menu Systems: Jonathan Amor Hardware Support & Code Structure: Keith Pickford Artificial Intelligence: David Al-Daini 3D Modeller, Intro & Promo Artwork: Jon Dugdale 3D Artist & Extro Artwork: Steven Heaney 3D Artist & Utility Assistance: Halli Bjornsson 3D/2D Artwork & Front-end Design: Mark Akester Textures & Backdrops: Rick Leary Business & F1 Research: Sarah Dixon PSYGNOSIS Executive Producer: Steven Riding Associate Producer: Richard Baxter Early Production: Bill Allen Music Manager: Philip Morris In-Game Music: Mike Clarke SFX and Intro Sound: Tim Wright Lead Guitar: Stuart Ellis Studio Facilities: Sound Company London Licensed Tracks: Joe Satriani, Steve Vai UK Commentary: Murray Walker German Commentary: Jochen Mass French Commentary: Phillipe Alliot Spanish Commentary: Carlos Riera Italian Commentary: Luigi Chiappini Product Manager: Michaela Riches PR Manager: Glen O'Connell Marketing Assistance: Michelle Harris Manual and Packaging Text: Huw Thomas Manual and Packaging Artwork: Richard Turner, Keith Hopwood General Design: Phil Rogerson QA Manager: Feargus Carroll QA Operations: Christopher Watson QA Testers: Jason Platt, Alan Mawer, Gary Nichols, Paul Tweedle, David Parkinson, Stuart Allen, Greig Brown, Mark Inman, Chris Graham, Jonathon Wild, Marvin James, Lee O'Connor, Brian Walsh, Thomas Rees, Alan McArdle German Product Manager: Clemens Wangerin German PR: Ingo Zaborowski French Product Manager: Thierry Genre French PR: Benoite Lavie Australian Product Manager: Diane Lefley Australian PR: Stefanie Wassell Contacts and Assistance: François-Michel Gregoire Photographs: Marc Labat General Help: Jordan Grand Prix Licence Assistance: FOCA, Fuji Television
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