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The Ooze [Model 1512]
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The Ooze (c) 1995 Sega Enterprises, Limited. The game starts at a chemical plant known as The Corporation, with scientist Dr. Daniel Caine sneaking into the research lab where he worked, in order to find evidence that crimes were being committed using a toxic gas he created. Caine discovers that his colleagues are planning "Operation: Omega": a plan to release a plague upon the populace, and make a fortune because they hold the only cure. However, the Director of The Corporation discovers Caine in the lab. Caine is disposed of by means of chemical waste, but the chemicals do not kill him; instead, they alter him into the angry, sentient, formless creature known as "The Ooze". Swearing revenge, the doctor seeks two things: his former colleagues, and to assume his human form once again. He must now find the DNA helices scattered throughout the wasteland or else end up imprisoned in the Director's lava lamp. - TECHNICAL - Game ID: 1512 - TRIVIA - Released in September 1995 in North America. The Ooze was originally intended to be bundled with the Sega Nomad, a handheld Mega Drive/Genesis. Instead, the game was released near the end of the Genesis's lifecycle. The game was later included as a built-in game for the Arcade Legends Sega Genesis 2 and in the compilation game Sonic Mega Collection Plus. Export releases : [JP] "The Ooze [Model G-4134]" [EU] "The Ooze [Model 1572-50]" [AU] "The Ooze [Model FTHE18SMC]" - STAFF - Concept: Dave Sanner Lead Programmer: Dave Sanner Design: Jason Kuo, Stieg Hedlund, Dave Sanner Art Directors: Robert Steele, John Duggan Artists: Alan Ackerman, Stieg Hedlund, Dean Ruggles, Joe Stephenson, Craig Stitt, Thomas Tobey, Marte Thompson Intro & Ending Artwork: Tony De Zuniga, Thomas Tobey Music: Howard Drossin Sound Effects: Howard Drossin Boss Programming: Robert Morgan Programming: Scott Chandler, Jason Plumb, Mark Cerny Technical Thanks: Scott Chandler, Jason Plumb, Mark Cerny Producer: Michael Wallis Product Manager: John Garner Marketing Specialist: Clint Dyer Lead Tester: Rey Alferez Testers: Timothy Spengler, Todd Slepian, Mike Benton, Nelson Chiu, Alfred Dutton, Steve Fallas, Richie Hideshima, Michael Ironside, Dylan Manger, David Paniagua, Sean Potter, Jeff Sanders, Stan Weaver, Michael Wu Manual: Carol Ann Hanshaw, Neil Hanshaw Special Thanks: Roger Hector, Sheri Hockaday, Emi Kawamura, Sue Ortlip, Paul Sears, Dean Lester, Michael Kosaka, Hoyt Ng - PORTS - * COMPUTERS: PC [MS Windows, DVD-ROM] [US] (mar.9, 2007) "Sonic Mega Collection Plus" - SOURCES - ROM dump (MAME).
Your Changes (editable)
The Ooze (c) 1995 Sega Enterprises, Limited. The game starts at a chemical plant known as The Corporation, with scientist Dr. Daniel Caine sneaking into the research lab where he worked, in order to find evidence that crimes were being committed using a toxic gas he created. Caine discovers that his colleagues are planning "Operation: Omega": a plan to release a plague upon the populace, and make a fortune because they hold the only cure. However, the Director of The Corporation discovers Caine in the lab. Caine is disposed of by means of chemical waste, but the chemicals do not kill him; instead, they alter him into the angry, sentient, formless creature known as "The Ooze". Swearing revenge, the doctor seeks two things: his former colleagues, and to assume his human form once again. He must now find the DNA helices scattered throughout the wasteland or else end up imprisoned in the Director's lava lamp. - TECHNICAL - Game ID: 1512 - TRIVIA - Released in September 1995 in North America. The Ooze was originally intended to be bundled with the Sega Nomad, a handheld Mega Drive/Genesis. Instead, the game was released near the end of the Genesis's lifecycle. The game was later included as a built-in game for the Arcade Legends Sega Genesis 2 and in the compilation game Sonic Mega Collection Plus. Export releases : [JP] "The Ooze [Model G-4134]" [EU] "The Ooze [Model 1572-50]" [AU] "The Ooze [Model FTHE18SMC]" - STAFF - Concept: Dave Sanner Lead Programmer: Dave Sanner Design: Jason Kuo, Stieg Hedlund, Dave Sanner Art Directors: Robert Steele, John Duggan Artists: Alan Ackerman, Stieg Hedlund, Dean Ruggles, Joe Stephenson, Craig Stitt, Thomas Tobey, Marte Thompson Intro & Ending Artwork: Tony De Zuniga, Thomas Tobey Music: Howard Drossin Sound Effects: Howard Drossin Boss Programming: Robert Morgan Programming: Scott Chandler, Jason Plumb, Mark Cerny Technical Thanks: Scott Chandler, Jason Plumb, Mark Cerny Producer: Michael Wallis Product Manager: John Garner Marketing Specialist: Clint Dyer Lead Tester: Rey Alferez Testers: Timothy Spengler, Todd Slepian, Mike Benton, Nelson Chiu, Alfred Dutton, Steve Fallas, Richie Hideshima, Michael Ironside, Dylan Manger, David Paniagua, Sean Potter, Jeff Sanders, Stan Weaver, Michael Wu Manual: Carol Ann Hanshaw, Neil Hanshaw Special Thanks: Roger Hector, Sheri Hockaday, Emi Kawamura, Sue Ortlip, Paul Sears, Dean Lester, Michael Kosaka, Hoyt Ng - PORTS - * COMPUTERS: PC [MS Windows, DVD-ROM] [US] (mar.9, 2007) "Sonic Mega Collection Plus" - SOURCES - ROM dump (MAME).
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